64 Team, Madness League (Need 1, 63 Paid!)

Form a league or recruit new owners. Put together a mock draft.

64 Team, Madness League (Need 1, 63 Paid!)

Postby pfireman » Wed Jul 08, 2009 8:31 pm

Hello everyone,

Great League and this is our 2nd year. The League is filled but our league fee deadline was today and I have 1 team that has not paid and I need to replace them so draft orders can be generated. Draft set to start August 2nd, 2009 at 8:00 AM EST with a 12 hour time limit. Trading of draft picks is allowed. I would like anyone interested to have PayPal ability so you can pay upon acceptance. I will post the entire league rules below. If interested PLEASE EMAIL me at fireman@lightbound.com with a Team Name, Owners Name and an Email Address to send the invite too. You will then be asked to send your PayPal payment of $26.15 after that.

Need one quality, active owner right now. This spot should go fast so don't delay!

League Rules:

Hi guys,

I run several Leagues, a keeper League, a dynasty league and last year I started a 64 Team, redraft league which is based on total pts. until playoff time, then you advance by head to head results. We currently have a few openings for the 2009 season and are looking to add some teams while openings are available. Our first year was a great success and we are looking to build on that succes this year, as well.

All the particulars about the league are below for you to check out. If interested just drop me an email at fireman@lightbound.com with a team name, your name and an email address and I send send you an invite to the league. This is a $25 league with a low risk, high reward format. Overall winner will take home around $700

Fantasy Football Fall
Madness League

Official Rules and Bylaws
The Fantasy Football Fall Madness League is a redraft league. The structure of the league is simple. 4 Separate conference of 16 teams play 10 weeks of points only fantasy football. At the conclusion of week 10, each team within there conference, is ranked 1-16 based on there points total from the first 10 weeks of play. Starting in week 11 the teams begin playing head-to-head in a single elimination tournament. The team with the #1 ranking will play the team with the #16 ranking, and the #2 seeded team will play the 15th ranked team, and so on starting week 11. The winners, via head-to head results, advance to the following week and for the losers, the season ends.

II. League Management
The league will be managed by a commissioner who will be responsible for handling the duties of the league. These duties include: approving trades, running the draft, handling disputes and ensuring that each team is within the league rules and bylaws. A co-commissioner may be appointed per conference to assist with these duties but cannot be responsible for a conference they are a participant of. The chief commissioner with also be the treasurer of the league and will be responsible for collecting league fee’s and handling payments for the league service, as well as, all prize money disbursement.

III. League Structure
The league will be comprised of 4 separate 16 team conferences, each with a separate draft. The conferences will be named North, South, East and West. North will play South…East will play West to start the playoff bracket. Teams will continue to play one another similar to the March Madness bracket throughout the tournament until a sole winner is determined. The complete tournament payouts will be listed below under league fee’s. Each new year your conference location may change.

IV. Participants
For 2008 the teams are available on a first come first serve basis, however if an interested participant has not paid their league fee their team will not be reserved and will be available to another participant if their payment is received first.
a. Number of Participants
There will be a total number of 64 participants in the league.
b. Co-Managers
Each participant reserves the right to govern ownership of their team any way they see fit as long as all parties involved abide by the rules and bylaws of the league.

V. Tournament Structure
For the first 10 weeks of the NFL season each team will submit a starting lineup with the intention of scoring as many points as they can. Once week 10 is concluded, each team in each conference will be ranked from 1 to 16 based on their total points scored from the first 10 weeks. If there is a tie in total points between 2 or more teams, the tie will be broken by giving the higher seed to the team with the highest scoring player on their roster. If there is still a tie, it will be broken by the 2nd highest scoring player on their roster and so on. The tournament will be head-to-head single elimination. Once a team loses after the start of week 11 they are out of the tournament and their season is over. The tournament will begin week 11 of the NFL season and conclude with the league championship game, week 16. Week 11 will reduce the field from 64 teams to 32, week 12 will reduce the field to 16, week 13 will reduce the field to 8, week 14 reduce the field to the Final 4, week 15 will reduce the field to 2, and week 16 will result in the crowning of the FFFML champion. In the event of a tie game during the tournament, the highest scoring player in each team’s starting lineup will determine the winner and so on until a winner is decided. Remember, North plays the South and the West plays the East in the Final Four.

a. Tournament Setup
The Commissioner will set the bracket on the host site once week 10 has ended.

VI. League Fee’s
The League will cost $25 to purchase a team for one season.

VII. Prize Money Disbursement
The payout for the league will be 100% of the collected fees through paid winnings, and host site fee.
$25 x 64 = $1600
Host Site Fee = $160

Week 12 Winners (Sweet 16) = $10 x 16 = $160
Week 13 Winners (Great 8) = $35 x 8 = $280
Week 14 Winners (Final Four) = $75 x 4 = $300
Week 15 Winners (Final 2) = $100 x 2 =$200
Fantasy Football Madness Championship Winner = $500 x 1

That leaves a balance of $160 to cover the host site fee and mailing expenses.

VIII. Roster Requirements
Each team must have a total of 16 players on their roster. Each owner may have as many players as they want at each position, however they must have the minimum number of players at each position to field a legal starting lineup.

IX. Lineup Requirements
a. Starting Lineups
Starting lineups will require the following:
1 QB
2 RB
2 WR
1 TE
1 Flex (RB, WR, TE)
1 K
1 Defense

b. Lineup Submission
Lineup submission is due prior to the kickoff of the game that player is set to play in. (Example) Most of your starting players are playing at noon on Sunday. They must be submitted prior to the kickoff of that game. If you have multiply players playing in a Monday night game, they must be declared before the kickoff of that game. That goes for a Thursday night game or Saturday game as well. The host site will lock in all players declared after the start of their game for the week. Once locked in they can not be taken out or added to your starting lineup once their game has begun.
c. League Site Technical Problems
If you have issues accessing the host site and cannot submit a lineup before the start of a game in which you want to start or bench a player, you must email the commissioner and your opponent with your start lineup intentions for that week. It is always good to submit a preliminary starting lineup early in the week just in case something strange happens at the last minute. Your lineup is your responsibility and by not submitting it may result in league action against your team. (See League Actions for Rules Violations) Any emailed lineup changes will be corrected as soon as possible. Don’t abuse this courtesy.

X. Draft
Each conference with have a separate draft consisting of players on current NFL rosters. All four drafts will begin at he same time. The drafts will be serpentine drafts with the odd number rounds drafting 1 through 16 and the even number rounds drafting 16 through 1. The draft order per conference will be determined by a random draft site…probable profantasysports.com
Mailing information: Everyone will receive an email regarding their draft position. There will be a 12 hour time limit per pick. This is due to the size and number of participants and the fact that it would be impossible to get everyone online at one time. If we begin to run out of time before the start of the regular season, the time limit per pick may be reduced. Please utilize the pre-draft option when possible to speed the draft. If you are not able to make your selection within the allotted 12 hour time frame, your selection will be skipped until the team drafting directly behind you picks, at that time you will go back on the clock for 12 more hours. If your pick is skipped twice the commissioner will draft a player for you so that the draft does not become stalled. At that time you will not be able to choose your player and will have to commit to the player drafted by the commissioner for you. If you miss two straight rounds you may be replaced and your fee’s forfeited.

XI. Free Agents
a. Owners may add free agents to there squads by bidding on players.
b. Each team will begin the season with $100 bidding dollars.
c. Waiver dollars can not be transferred to another team.
d. Each week teams may bid any amount they like on available free agents, up to the total amount of their remaining waiver dollars.
e. Free agency bidding will begin after the completion of week 1 of the NFL season and continue through the start of week 10 of the NFL season.
f. The tie breaker for teams that have submitted the same winning bid for a player will be the team with the fewest total points.
g. Teams may bid on free agents up until Wed. morning at 12:00 pm1.1. Eastern Time.
h. Once the bids have been processed and players rewarded, six hours after the time deadline, free agents may be rewarded on a first come first serve basis up until kickoff of the week’s first game of the week.
i. Free agents added on the first come first serve basis are not charged any waiver dollars.
j. The last week to claim a player via free agency will be the kickoff of week 10’s first schedule games.

A. Trading of Draft Picks
Once the draft order is set, you may begin to trade draft picks if you choose. All trades must be equal in the amount of picks given up to the amount of picks received. No team may have more or less than 16 draft picks.

B. Trading of Players
Once the draft is concluded, you may not trade away players with another franchise.

C. Official Trading Policy
Draft picks traded to another team become official once they are approved by the commissioner or co-commissioner of your conference. To gain approval by the commissioner one team must propose the trade through the web site and another team must accept the offer. No email trade acceptances will be allowed. Also, if you propose a trade through the league site and change your mind but don’t remove the offer from the league site and another owner accepts the offer, it is a done deal.

D. Trade Deception
Attempting to trade players via free agency will not be tolerated and may be grounds for removal from the league and forfeiture of your fee’s.

E. Vetoes
Sometimes owners feel that a trade offer may be one-sided or unfair and beneficial to only one team. That may be the case; however it is still a legal trade. Collusion will not be tolerated though. We want to discourage all owners from engaging in any unethical dealings, but different owners have different opinions of the value of draft picks at certain spots of the draft. Therefore, most trades will be accepted, unless obvious collusion is observed. If an owner, within the same conference, feels that a trade is a result of collusion, a vote of veto may be requested. The entire league will vote on the call of veto. This vote will be done in a timely manner. If it is decided that the trade offer is a result of collusion between two teams the trade will be reversed and the commissioner will investigate and take proper action. Each franchise is allowed one call of veto per year. Hopefully we will never have to use this rule. Collusion is grounds for dismissal and forfeiture of fees paid.

F. Trade Discussions
Please show courtesy to your fellow league members when proposing and replying to trade offers. Owners should make every attempt to reply within a timely manner. I would suggest hashing out your offers via email and once agreed upon, submitted through the site for acceptance. Timely communication between league owners, when it comes to trading, only enhances the experience. Each person must take it upon themselves to act professionally.

XII. Conduct
Each owner should act in a professional manner when representing the league. Each owner should treat each member with respect. Discussions and arguments will happen, but vulgar name-calling and any threatening statements will result actions taken by the league from a warning, to a points reduction, or even removal from the league and forfeiture of your fees. Respect your fellow owner’s opinions and feel free to trash talk, but do not intentionally cause another owner to feel uncomfortable.

XIII. Unsportsmanlike Conduct
a. Collusion
Any participant who colludes in an effort to gain an advantage over his fellow league members, will be disbanded from the league and forfeit his league fees. If for any reason a league member suspects and act of collusion it should be brought to the attention of the commissioner.

b. Team Competitiveness and Tanking
Participants are expected to run there franchise in a professional manner throughout the entirety of the season. Tanking will not be tolerated. As this is a points only league up until the tournament, this rule should not come into effect, however if a league member does try to tank in order to control their tournament position, the league will take appropriate action.

c. Team Abandonment
If an owner fails to repeatedly reply to emails or phone calls or voluntarily quits the league or fails to pay their league fee’s, that team will be declared abandoned and forfeit their league fees. As a result of a team becoming abandoned, the commissioner will announce the abandonment to the rest of the league and possible replacement will be found if possible. If an owner can not be found the commissioner will manage the team with all winnings being added to the overall champions’ payout. If for some unforeseen reason an abandoned team wins the title, the money will be divided amongst all the top 16 team owners.

XIV. League Expulsion
Owners who have shown willingness to violate league rules and bylaws on a consistent basis or have proven to cheat will be removed from the league, forfeiting their league fees and winnings.

XV. Rule Interpretation
During the season, certain situations may occur that may call into effect specific rules that may be interpreted differently by owners. Official interpretation of any league rule or bylaw is at the discretion of the league commissioner who will interpret all rules with the intended interpretation when they were written.

XVI. Scoring

4 pts per TD (passing)
1 pt per every 20 yards passing
1 pt per reception
1 pt per every 10 yards rushing
1 pt per every 10 yards receiving
-2 pts for every interception
2 pts for a 2 pt conversion(passing, receiving or running)

6 pts per TD (rushing, receiving or passing)
1 pt per 10 yards (rushing, receiving or passing)
1 pt per reception
2 pts for (rushing, receiving or throwing) a 2 pt conversion
III. Kicker
1 pt per extra point made
3 pts per field goal made (1 to 39 yards)
4 pts per field goal made (40 to 49 yards)
5 pts per field goal made (50 and above)

IV. Defense
6 pts for any defensive TD(Interception or fumble return for TD)
6 pts for any special teams TD(Punt or Kickoff Returned for TD)
2 pts per interception
2 pts per fumble recovery
2 pts per sack
2 pts per safety
10 pts for a shut out
5 pts for holding opponent to less than 7 pts scored
3 pts for holding opponent to 8-14 pts scoring
Special Scoring Notes:
This is a decimal scoring system so .1 points per yard is awarded for most scoring rules. TE position will be rewarded 1.5 points per reception.
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