League

Name
contenders and pretenders (Playoff Service)
League ID
105234
Guest URL
https://www.rtsports.com/fantasy-football-league/105234
Service
Playoff League
Subscription
Not Paid
Commissioner
ken prince
kenp113@yahoo.com
Style
For NFL playoffs only

By-Laws

Fantasy Football League Rules

 

General Philosophy

To simulate the NFL personnel management decision process of franchise building techniques through the wise and timely drafting and trading of NFL personnel for our own fantasy league.

 

Objective

To amass the highest weekly point totals based on selected individual players and team positions while playing a fantasy league a schedule against other teams in weekly head-head competition.

Owners

  1. There will be 12 teams; usually in a 2 division format of 6 teams. When the NFL changes its yearly schedule, we will do whatever we need to in order to maintain our balanced schedule.

  2. Will give a $80 (prefer 4-$20) entry fee to the commissioner AT THE DRAFT! This pays for all entries and prize money.

  3. Will vote on any new issues affecting the whole league. Plurality vote is needed to change anything. (unless Commish has already decided!)

  4. Are solely responsible for getting their lineups into league site by game time of 1st game of week, Full lineups should be given because changes can be made until kickoff of prospective games.

  5. Will make sure final roster players who were not on their initial roster have been played at least once. Failure to do so will result in penalties.

 

Draft

Draft will be held Friday night prior to start of regular NFL season. Draft order is pre-established, round 1 and 2 are reversed. Odd rounds are drawn- Even rounds reversed. Previous season’s low point finisher has first choice of team , 2nd low next. Etc.

Commissioner

  1. Will accept, verify or negate trades or transactions as necessary.

  2. Will enforce and oversee league rules and changes.

  3. Will assure rosters are always up to date with 20 players with at least 2 at every position until bye weeks are done.

  4. With help of the board, maintain the integrity and sense of fair play.

Schedules

  1. League will usually consist of 2 six team divisions with every team playing 2 games a week. Each team in division will play the other 5 teams four times and the other divisions’ 6 teams twice. All divisional teams will have played the same schedules by years’ end. Weeks 15,16.17& 18 will have only one game to keep balanced schedules.

  2. Tie breakers for overall positions and awards will be high total yearly points. Best division won-lost first tie breaker will be most wins when tied teams played each other. Second tie breaker will be highest total points when remaining tied teams played each other. During regular season, ties for high points in a given week will be decided by highest bench points of any one individual player- rb, wr, or idp- on the tying teams.

Weekly Lineups

  1. One lineup will be used for 2 different games. It will consist of the following 10 players or positions:

  • 1 team quarter back

  • At least 1 individual running back

  • At least 2 individual wide receivers

  • 1 team kicker

  • 1 team def/st

  • 1 individual defensive player[ I. D. P. ]

  • 3 individual flex players- they can be RB, WR, IDP in any combination. Each week owners may give the Commish 2 of their individual non-starters- one offensive and one defensive, to be used as alternates. if an individual starter pulls zero pts. Off.alt.. can only be used for one off. player and def. alternate only once for def. player.

Penalties

  1. Failure to get lineups in on time will result in previous week’s lineup being used- this could be costly in a bye week.

  2. Each player on final roster not on original roster must have played at least once or lose highest points position on season’s last week. 2 players will be 2 pos. etc. Big Bubba retired so I’ll handle it.

Rosters

  1. Will always consist of 20 players/position with at least 2 at every position until byes are over, then only at least 1 every position but WR where 2 is required.

  2. Team Positions can only be changed by trading, dropping after 3 consecutive 0-stats or by waive rule. If designated starter at QB or K position goes on I.R., is listed as “out” in any print media, or “inactive”, suspended, has 3 consecutive 0-stats, etc., he may be dropped and new “player” added for any position as long as roster requirements are met.

  3. Individual Players maybe traded or dropped using team positions requirements.

  4. Stats can be “+” or “-“. One carry for 0 or -1 yd. is a stat. a “stat” must be part of our leagues scoring system.

  5. Replacement players must be added immediately when a player is dropped.

  6. Only NFL rostered players can be added or traded after draft. Drafted holdouts, I.R., suspended etc. players can only be dropped or waived after their initial designation expires. Undrafted holdouts, i.r., suspended etc. players can only be picked up after they have a stat. During regular season, players dropped as a result of going on i.r. or being suspended etc. can be picked up by anyone - subject to waive rule requirements.

  7. Tight ends are considered wide receivers.

  8. Our league site determines a player’s position. They do not list 2 position for anybody, even if their NFL roster does. Commish can’t change them- I tried!

  9. Players drafted on your original roster need not be played by end of season, all others on your final roster must be. If not penalty will be incurred for each one.

Trades and Transactions

  1. All trades and transactions require the immediate approval of the commissioner. The commissioners’ trades require immediate approval of board. All transactions are recorded on league’s site’s transactions page.

  2. All owners should be aware of players’ stats., Injury, and playing status. only trades not allowed would be a lopsided trade made with obvious intent of loading one owner up against another. Once a trade is reported to and approved by commish-IT IS FINAL! Commish would expect that all injury and playing status considerations would be reported and discussed with other owner at time of trade.

  3. Trade and transaction hours are:

    Even up trades are allowed anytime.

    Waive requests maybe called into Commish or put on our league site until 9:00pm Tuesday when they are awarded by Commish

    with lowest season team points going first, then second low next etc.

  4. Waives are an owner removing an individual or team player from his roster and replacing with another. Evenup trades are only moves allowed until 9pm Tuesday. One waive with any number of legal drops are allowed in a given week. First come, First served after Tuesday 9pm.

  5. Uneven trades have to be with one player difference- 2 for 1, 3 for 2, etc. This will allow for drops and addition to rosters. Trades must be completed fully, in order to maintain 20 on rosters, when reported to commissioner. NO CONDITIONAL TRADES!

  6. Defense/Special teams are always considered one position

  7. Players dropped as a result of transactions one week will be eligible to be picked up the following week.

  8. Inter and intra division trades are equally encouraged.

  9. This commish considers trading a team position for a needed individual position an even trade – within reason. Point scoring is not always a consideration!

 

Point and Statistical Verification

  1. The RTSPorts.com commissioners statistical package is the official scoring source for our league. It will control scoring and player position. It will also automatically change any scoring resulting from an official NFL change. In rare cases, it may be necessary for our commish to make scoring changes. All owners can watch scoring on line as it happens.

League Entry Fee

An entry fee of $80 x 12 owners= $ 960. $805 for regular season-  $155 for playoffs.

Prize money Breakdown

High point total each week- $20 x 18 Weeks               = $360
Best divisional won-lost record- $40 x 2 divisions             = $80
     Highest total points for season $ 40
2nd     “       “         “         “       “ $35
3rd     “       “           “       “         “ $30
4th     “       “           “       “         “ $28
5th     “       “           “         “       “ $25
6th     “       “           “         “       “ $23
7th     “       “           “         “       “ $22
8th     “         “         “         “       “ $20
9th   “         “           “         “       “ $17
10th   “       “           “       “       “ $15
11th   “       “           “       “       “ $15
12th   “         “           “         “       “ $15

                

                                                                                        Playoffs

  1. Entry Fee of $10 will be deducted from every owners prize money.

  2. First week, owners will give commish a lineup of 10 positions made from NFL playoff teams. Owners may play some of same players but no 2 lineups can be identical. First Come, First serve. No more than 3 players from any one NFL team are allowed plus one offensive alternate and one defensive alternate are allowed.

  3. Second week owners will do same thing with a lineup made from remaining NFL playoff teams but without alternates. This lineup will be for rest of playoffs thru super bowl. Owners will lose players as NFL teams are eliminated. 4 Week totals points will determine high points award and 4 individual week winners.

  4. Playoff prize money awards are:

$20 Each week high points
$30 Highest playoff point total
$25      “           “             “         “
$20      “           “             “         “

 

                                                              

 

                                                                                                         

 



Attachments
League Rules

Season

Regular Season
NFL Wildcard thru NFL Superbowl

Standings

Standings
Total Points

Rosters

Roster Size
10
Roster Limits
MinMax
Quarterback11
Running Back14
Wide Rec/TE15
Kicker01
Defensive Line03
Linebacker03
Defensive Back03
Defense/Sp Team11

Wide Rec/TE
Combined receiver position
Def/Special Teams
Combined as one unit
Team Players
Team Quarterback
Team Kicker
Player Pool
Players may be on multiple team rosters
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad
Other Limits
Unlimited players from any NFL team

Lineups

Starters
10
Offense Starters
8
Defense Starters
4
Lineup Limits
Quarterback1to1
Running Back1to4
Wide Rec/TE2to5
Kicker1to1
Defense/Sp Team1to1
Defensive Line0to3
Linebacker0to3
Defensive Back0to3
Flex ( RB WR/TE limit 3QB )0to3
Def Flex ( DL LB DB limit 3QB )0to3
Deadlines
Week 1Fri Mar 1 12:00am ETthruSat Jan 11 4:30pm ET
Week 2Tue Jan 14 7:00am ETthruSat Jan 18 4:30pm ET
Week 3Mon Jan 20 7:00am ETthruSat Jan 25 4:30pm ET
Week 4Mon Jan 27 7:00am ETthruSat Feb 8 4:30pm ET

Free Agents

Player Adds
Only the league commissioner may add players to a team
Waiver Wire
Not Used
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2012-01-06
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE
2013-01-04
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 1 to 9 yd TD rush
QB RB WR TE
2012-01-06
7 pts for 10 to 19 yd TD rush
8 pts for 20 to 29 yd TD rush
9 pts for 30 to 39 yd TD rush
10 pts for 40 to 49 yd TD rush
11 pts for 50 to 59 yd TD rush
12 pts for 60 to 69 yd TD rush
13 pts for 70 to 79 yd TD rush
14 pts for 80 to 89 yd TD rush
15 pts for 90 to 99 yd TD rush
16 pts for 100 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
D/ST
2015-01-19
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K DL LB DB D/ST
2017-01-03
Passing Yds
0.10 pts for each passing yd
QB RB WR TE K DL LB DB
2016-01-06
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
6 pts for 1 to 9 yd TD pass
QB RB WR TE K DL LB DB D/ST
2016-01-06
7 pts for 10 to 19 yd TD pass
8 pts for 20 to 29 yd TD pass
9 pts for 30 to 39 yd TD pass
10 pts for 40 to 49 yd TD pass
11 pts for 50 to 59 yd TD pass
12 pts for 60 to 69 yd TD pass
13 pts for 70 to 79 yd TD pass
14 pts for 80 to 89 yd TD pass
15 pts for 90 to 99 yd TD pass
16 pts for 100 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K DL LB DB
2016-01-06
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K DL LB DB
2016-01-06
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 1 to 9 yd TD reception
QB RB WR TE K DL LB DB
2017-01-03
7 pts for 10 to 19 yd TD reception
8 pts for 20 to 29 yd TD reception
9 pts for 30 to 39 yd TD reception
10 pts for 40 to 49 yd TD reception
11 pts for 50 to 59 yd TD reception
12 pts for 60 to 69 yd TD reception
13 pts for 70 to 79 yd TD reception
14 pts for 80 to 89 yd TD reception
15 pts for 90 to 99 yd TD reception
16 pts for 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 39 yd FG
K
2012-01-06
5 pts for 40 to 49 yd FG
7 pts for 50 to 54 yd FG
9 pts for 55 to 59 yd FG
11 pts for 60 to 100 yd FG
Made PATs
1 pts for each made PAT
QB RB WR TE K
2012-01-06
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 9 yd fumble return TD
QB RB WR TE K D/ST DL LB DB
2016-01-06
7 pts for 10 to 19 yd fumble return TD
8 pts for 20 to 29 yd fumble return TD
9 pts for 30 to 39 yd fumble return TD
10 pts for 40 to 49 yd fumble return TD
11 pts for 50 to 59 yd fumble return TD
12 pts for 60 to 69 yd fumble return TD
13 pts for 70 to 79 yd fumble return TD
14 pts for 80 to 89 yd fumble return TD
15 pts for 90 to 99 yd fumble return TD
16 pts for 100 to 110 yd fumble return TD
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 1 to 9 yd int return TD
QB RB WR TE K D/ST DL LB DB
2016-01-06
7 pts for 10 to 19 yd int return TD
8 pts for 20 to 29 yd int return TD
9 pts for 30 to 39 yd int return TD
10 pts for 40 to 49 yd int return TD
11 pts for 50 to 59 yd int return TD
12 pts for 60 to 69 yd int return TD
13 pts for 70 to 79 yd int return TD
14 pts for 80 to 89 yd int return TD
15 pts for 90 to 99 yd int return TD
16 pts for 100 to 110 yd int return TD
Safety
5 pts for each safety
D/ST DL LB DB
2016-01-06
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 9 yd defensive ST TD
QB RB WR TE K D/ST DL LB DB
2012-01-06
7 pts for 10 to 19 yd defensive ST TD
8 pts for 20 to 29 yd defensive ST TD
9 pts for 30 to 39 yd defensive ST TD
10 pts for 40 to 49 yd defensive ST TD
11 pts for 50 to 59 yd defensive ST TD
12 pts for 60 to 69 yd defensive ST TD
13 pts for 70 to 79 yd defensive ST TD
14 pts for 80 to 89 yd defensive ST TD
15 pts for 90 to 99 yd defensive ST TD
16 pts for 100 to 110 yd defensive ST TD
Defensive ST Safety
Not Used
Pts Allowed
10 pts for 0 to 1 pts allowed
D/ST
2016-01-06
6 pts for 2 to 3 pts allowed
3 pts for 4 to 7 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for every 0.5 sack beginning with 0.5 sack
D/ST DL LB DB
2014-02-05
Sack Yds
Not Used
Fumbles Forced
1 pts for each fumble forced
D/ST DL LB DB
2012-01-06
Fumbles Recovered
3 pts for each fumble recovered
QB RB WR TE K D/ST DL LB DB
2016-01-06
Fumble Return Yds
Not Used
Interceptions
3 pts for each interception
QB RB WR TE K D/ST DL LB DB
2016-01-06
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
2 pts for each blocked XP
D/ST DL LB DB
2017-01-03
Blocked Punts
1 pts for each blocked punt
D/ST DL LB DB
2016-01-06
Tackles
1 pts for each tackle
QB RB WR TE K DL LB DB
2017-01-03
Tackles For Loss
Not Used
Assists
0.50 pts for each assist
QB RB WR TE K DL LB DB
2017-01-03
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 1 to 9 yd kickoff return TD
QB RB WR TE K DL LB DB D/ST
2016-01-09
7 pts for 10 to 19 yd kickoff return TD
8 pts for 20 to 29 yd kickoff return TD
9 pts for 30 to 39 yd kickoff return TD
10 pts for 40 to 49 yd kickoff return TD
11 pts for 50 to 59 yd kickoff return TD
12 pts for 60 to 69 yd kickoff return TD
13 pts for 70 to 79 yd kickoff return TD
14 pts for 80 to 89 yd kickoff return TD
15 pts for 90 to 99 yd kickoff return TD
16 pts for 100 to 109 yd kickoff return TD
Kickoff Return Yds
0.05 pts for each kickoff return yds
D/ST
2012-01-06
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 1 to 9 yd punt return TD
RB WR TE K DL LB DB D/ST
2016-01-06
7 pts for 10 to 19 yd punt return TD
8 pts for 20 to 29 yd punt return TD
9 pts for 30 to 39 yd punt return TD
10 pts for 40 to 49 yd punt return TD
11 pts for 50 to 59 yd punt return TD
12 pts for 60 to 69 yd punt return TD
13 pts for 70 to 79 yd punt return TD
14 pts for 80 to 89 yd punt return TD
15 pts for 90 to 99 yd punt return TD
Punt Return Yds
0.05 pts for each punt return yds
D/ST
2012-01-06
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used