League

Name
Mike Both's Fantasy Football League
League ID
12515
Guest URL
https://www.rtsports.com/fantasy-football-league/12515
Service
Full Season - Platinum
Subscription
2024 Paid
Playoff League Coupon
H61440FO
Commissioner
Mike Both
mikeboth1@comcast.net

By-Laws

I started hosting Fantasy Football in 1998 (yes, pre internet), because the leagues I had played on previously seemed all about the commissioner and his power to make and impose rules and regulations and have his ring kissed as the smartest guy in the room. I envisioned a league where the team owners had a chance to make the league more fun and competitive with their input, and have a fair vote on changes. After a year of manually using the USA today box scores to decide winners and losers, I went high tech and moved to PC software, Terry Bradshaw’s Fantasy Football to be exact. Then in 2002 I found Real Time Sports. I chose this site as they were one of the very first to offer online drafting and have been here ever since. This league has been running well over a decade now, and it continues to grow and improve with feedback and input from you, the team owners. This is your league.  

The draft will last for approximately 2-4 hours depending on how long each pick takes.

Each team will have 3 minutes to pick a player. (Allow for the internet and refresh screens please).

If you miss a pick (you won't if you have a cheat sheet and "fail-safe" mode on) you will have to wait till the end of the draft to make it up.

The draft alternates each round. If we have 15 teams and you pick 10th in round one you would pick 6th in round two. If you picked 14th in round one you would pick 2 in round two and so on.

You should all have a draft cheat sheet completed. You can "load" a cheat sheet from rtsports if you don't want to pick your own. That's what I recommend.

Everyone should have their systems set to "fail-safe" this way if your PC explodes or you fall down the stairs the day of the draft the system will pick your team for you automatically. On "fail-safe" the system will only pick if you do nothing for all 3 minutes so it won't get in your way while you draft.

If I see that the system is making your picks (2 in a row) and I have not heard from you and don’t see you in the draft chat room I will assume that you DID fall down the stairs or that your PC DID explode. I may then switch your picks from "fail-safe" to "instant" so the rest of the owners don't have to wait the 3 minutes for your automatic pick. You can switch it back when you recover and get back in.

I can as commissioner pause the draft if needed. It has happened before. If something is wrong on your side I won't know it unless you call or text me. Call/text as often as you need to with concerns or questions during the draft. If I need to pause the draft for someone other than you all you will see is the stop light at the top of the screen go from green to yellow. (I think it says the words "paused" as well) Don't panic and please be patient while we work out any problems. Look to the draft chat room for possible info.

Everyone prepares differently for the draft. If I was to recommend some useful items they would be: A top 200-300 players list, a recent injury report, the top 50-100 players listed by individual position and maybe a list of sleeper picks.

Point values are listed on the website under “rules”.

Other than the $85.00 fee there are no other costs. Trades, free agent pick-ups, waiver wire. All free!

You will be picking 2 QB's, 4RB's, 4WR's, 2TE's, 2 K's and 2 DT/ST We combine defense and special teams into one so you get points for interceptions and sacks as well as punt/kickoff returns. 

Each team will be allowed to put one player on injured reserve immediately after the draft and throughout the season. The player does not have to be injured. This means after the draft is over you can stash a player on IR then pick up another of the same position from free agency. This can be done all year long.

The waiver wire works from worst to first. You put together a list of who you want and who you'll drop if you get them. The computer then goes round by round awarding the wanted players to the teams that requested them in order of record. "Worst to first" You can perform up to 5 transactions per waiver wire period.

Free agency starts every week after the waiver wire. It's a free for all so take who you want.

Remember, you cannot have more players on your team then what I listed above. To add or trade a QB you'll need to drop or trade a QB and so on. Hint: The injured reserve spot is handy here.

If two teams tie a game the system will use the total score of the bench players to break the tie. (New for 2011)

If two teams have the same win/loss record the tie will be broken with the following tie breaker criteria (in order):

Standings Tie-Breaking Scheme:

Total Points Scored in Games - Break ties using points scored in all fantasy games played. Only updates when fantasy games are final. This is the same as the 'PF' - 'Points For' column in the standings.

Divisional Record - Break ties using the division record.

Conference Record - Break ties using the conference record.

Total Points Standings - Break ties using the total points standings for the league, this is not points scored in games. Total Points Standings update live.





Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Divisional Record
  3. Conference Record
  4. Total Points Standings
Game Tie Breakers
Bench
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback12
Running Back14
Wide Receiver34
Tight End22
Kicker12
Defense/Sp Team12

Def/Special Teams
Combined as one unit
Player Pool
Each conference separate
Injured Reserve
Up to 1 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE limit 1QB )1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 9:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 9:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 9:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 9:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 9:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 9:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 9:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 9:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 9:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 9:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 9:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 9:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 9:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 9:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 9:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 9:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 9:00pm ET

Online Draft

Draft Rules
AFC Conference
Not Established
Draft Order
AFC Conference
Not Established

Draft Rules
NFC Conference
Not Established
Draft Order
NFC Conference
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 5 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Tue Wed Thu Fri @ 8:00pm ET
Free for All
Week 2Sat Sep 14 9:00am ETthruSun Sep 15 1:00pm ET
Week 3Sat Sep 21 9:00am ETthruSun Sep 22 1:00pm ET
Week 4Sat Sep 28 9:00am ETthruSun Sep 29 1:00pm ET
Week 5Sat Oct 5 9:00am ETthruSun Oct 6 1:00pm ET
Week 6Sat Oct 12 9:00am ETthruSun Oct 13 1:00pm ET
Week 7Sat Oct 19 9:00am ETthruSun Oct 20 1:00pm ET
Week 8Sat Oct 26 9:00am ETthruSun Oct 27 1:00pm ET
Week 9Sat Nov 2 9:00am ETthruSun Nov 3 1:00pm ET
Week 10Sat Nov 9 9:00am ETthruSun Nov 10 1:00pm ET
Week 11Sat Nov 16 9:00am ETthruSun Nov 17 1:00pm ET
Week 12Sat Nov 23 9:00am ETthruSun Nov 24 1:00pm ET
Week 13Sat Nov 30 9:00am ETthruSun Dec 1 1:00pm ET
Week 14Sat Dec 7 9:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Sat Dec 14 9:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Sat Dec 21 9:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Sat Dec 28 9:00am ETthruSun Dec 29 1:00pm ET
OffseasonSat Jan 4 9:00am ETthruSun Jan 5 1:00pm ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET
OffseasonMon Dec 30 7:00am ETthruSun Jan 5 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$85
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2013-08-04
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2013-08-04
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2013-08-04
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
2013-08-04
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
2013-08-04
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2013-08-04
Passing Yds
0.04 pts for each passing yd
QB RB WR TE K
2015-07-19
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
2013-08-05
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2013-08-04
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2013-08-04
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
2013-08-04
Receptions
1 pts for each reception
QB RB WR TE K
2013-08-05
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2013-08-04
Yd FG
0.10 pts for every 1 yd FG beginning with 31 yd FG
K
2013-08-04
Made PATs
1 pts for each made PAT
K
2013-08-04
Missed FGs
-2 pts for each missed FG
K
2016-10-05
Yd Missed FG
Not Used
Missed XPs
-1 pts for each missed XP
K
2013-08-06

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2013-08-04
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2013-08-04
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2013-08-04
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2013-08-04
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2013-08-04
Pts Allowed
5 pts for 0 pts allowed
D/ST
2013-08-04
3 pts for 1 to 5 pts allowed
1 pts for 6 to 10 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for each sack
D/ST
2013-08-06
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
2013-08-04
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
2013-08-04
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
2 pts for each blocked FG
D/ST
2013-08-06
Blocked XPs
2 pts for each blocked XP
D/ST
2013-08-06
Blocked Punts
2 pts for each blocked punt
D/ST
2013-08-06
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
2013-08-04
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
2013-08-04
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used