League

Name
Diehard Masters League
League ID
159096
Guest URL
https://www.rtsports.com/fantasy-football-league/159096
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Joe Day
Joeday17821@gmail.com

By-Laws

1 – LEAGUE DEFINITION

1.1   The league will consist of 12 franchises.

1.2   The league will consist of 3 Divisions – East, Central, West.

1.3   The length of the regular season will be 13 weeks. Playoffs will be Weeks 14, 15, 16.

1.4   Weekly games will be played head-to-head against opposing franchises.

1.5   Each team will play the teams in their respective division twice.

1.6   The league office will consist of one league commissioner (Joe Day - Klunebergs)

1.7   The league commissioner is responsible for the day-to-day operations of the league including issuing reports, maintaining the website, and most important - maintaining league integrity.

1.8   League integrity is the number one priority. As such, the league office may change, alter, or add rules to maintain league integrity.

 

2 – FRANCHISE OWNERSHIP

2.1   The cost to own a franchise and participate in any league activities is $50 each season. The entire $50 each season will go into the pot to pay for website fees and season pay-outs.

The money will be broken down as follows:

Champion – $250

Runner Up – $110

Division Champions – $50 each

Website – $90

2.2   An owner may only own one franchise. 

2.3   If an owner chooses to leave the league or isn't heard from for ten (10) consecutive days during the regular season, a replacement owner will be inserted and/or the team will become league property until a suitable owner is found. An MIA owner will forfeit all claims to their team and prize money. Exception is when they notify the league ahead of time of their (valid) absence.  Notify the league at joeday17821@gmail.com or (412) 551-2821 via phone, voicemail, or text. 

2.4   If an owner forfeits his team during a season for collusion (see section 11) or inactivity, the league commissioner will set that team’s weekly lineup (using fantasypros.com expert consensus rankings) until a suitable replacement is found.

 

3 – DRAFT

3.1   Start-up draft will be NFL/straight style with an 5-hour time limit per pick.

3.2   All drafts will begin when everyone has paid their league fees through LeagueSafe.

3.3   Rookie/FA draft will consist of 5 rounds and will include rookies and veteran free agents.

3.4   Rookie/FA draft orders will be determined by reverse order of the prior season’s standings.

3.5   Rookie/FA draft will be scheduled shortly after the NFL Draft at the commissioners discretion.

 

4 – ROSTERS & KEEPERS

4.1   Each franchise will maintain a roster with a maximum of 25 active players. 

4.2   It is the owner's decision on how many players to carry at each position. 

4.3   Each team must un-IR players and cut down to 25 players one week before the rookie/FA draft (official date/time to be set yearly by commissioner).  

4.4   If your team is not cut down by the deadline the commissioner will reduce your team to 25 players by keeping the 25 highest scoring players from the previous season. NO EXCEPTIONS!

 

5 – INJURED RESERVE

5.1   There are 8 injured reserve slots available for each franchise. The eligibility for using this slot is strictly based on the player being placed on IR by their NFL team. Once deactivated the player must remain deactivated until next year unless they are on the NFL IR designated to return in which case they can be placed on IR and removed from IR as they are in the NFL. Players on IR may be traded. If a player has been IR’d by their team but not designated as such on the league site, please contact commissioner to IR them.

5.2   Injured Reserve may be expanded at the discretion of the commissioner. 

 

6 – WEEKLY LINEUPS

6.1   Each franchise must start 10 players each week.  

You must start the following: 1 QB, 2 RBs, 3 WRs, 1 TE, 1 FLEX (RB/WR/TE), 1 PK, 1 D/ST.

6.2   The deadline for naming starters is prior to the start of that player's game. You may change your players until the game they are in starts. 

6.3   If no starters are named, the previous week's starters will be used (regardless if the players are active that week or not) unless there is suspicion of tanking the game to improve your team’s draft pick for next season (see section 12). In this case, the commissioner will set your lineup (see 2.4 on how starters will be determined).

6.4   Players can only be inserted into a starting lineup at a position for which they are listed on their NFL teams’ depth chart. The official source for player positions will be RT Sports. 

 

7 – TRADES

7.1   Trading is unlimited. 

7.2   Trade deadline is the Wednesday right after week 11 games at 11:59pm.

7.3   All future draft picks are eligible to be traded up to two years (i.e. in 2017 you can trade picks for 2018 and 2019 but not 2020).

7.4   Trading will be re-opened for offseason trading starting the day after the NFL Super Bowl.

7.5  The League office is responsible for approving trades. Something would really have to be obviously questionable for a trade to be vetoed and both sides will be consulted as to the approval (or veto) of the trade. 

 

8 – FREE AGENCY & WAIVERS

8.1   Any player not on a league roster is considered a Free Agent (FA). 

8.2   The waiver wire will be open every Tuesday from 5AM until 11PM, starting with the Tuesday before the regular season starts. 

8.3   The waiver wire is a blind bidding system with each team receiving $150 bid bucks for the entire season (so use wisely). You can bid $0 on a player but will only receive him if no one else bids more than $0. 

8.4   During the season any ties in blind bidding will be broken by record (worse record wins the tie). Ties during the first waiver wire run will be broken at random (since no games have been played).

8.5   Any unclaimed players will be available Wednesday morning at 6AM for first come first serve Free Agency. This will be the procedure for every week during the season.

8.6   Waivers and Free Agency will be locked after week 16 and will not open again until the following season.

  

9 – PLAYOFFS

9.1   The league playoffs begin in week 14 of the NFL season. 

9.2   Six teams will make the playoffs (3 Division winners and 3 Wild Cards). The top two Division winners will earn 1st round byes, the third place division winner will play the 6th seed in round 1 with the remaining wild card teams facing off. In round 2 the number 1 seed will play the lowest remaining seed from round 1 while the number 2 seed will play the highest remaining seed from round 1.

9.3   Teams will be seeded based on Win-Loss record.

Tie breakers are: 

Total Points Scored

Head-to-head Record

Division Record

 

10 – COLLUSION AND CHEATING

10.1   Any team caught cheating or colluding will immediately forfeit their ownership of the team and all rights to it (including prize money).

10.2   Collusion is any two or more teams working together to improve one team unfairly. This must be shown by their actions (i.e. unfair/unbalanced trades, intentionally not setting lineups to help another owner out, etc.).

10.3   Cheating is any action that helps give your team or another team an unfair advantage and would be considered by a person of integrity to be dishonest and poor sportsmanship.

10.4   The commissioner has complete discretion to determine what is collusion and cheating as well as the appropriate punishments. 

 

11 – TEAM COMPETITIVENESS

11.1   Participants are expected to run their franchises in a professional manner throughout the entirety of the Fantasy season. By not doing so, you could indirectly impact other franchises based on your actions. As such, any infractions of this league clause will be penalized as follows: 

1st occurrence – Official warning. 

2nd occurrence – Loss of one draft slot in the ensuing season's rookie/free agent draft (i.e. per the draft order, the 3rd slot per round becomes the 4th slot). 

3rd occurrence – Loss of another draft slot in the ensuing season's rookie/free agent draft (i.e. per the draft order, the 3rd slot per round becomes the 5th slot). 

4th occurrence – League expulsion. 

11.2   A clear infraction of the team competitiveness clause will include starting a player on a bye week, a player on the NFL IR/PUP list (or otherwise known to be "out"), or a player who is a non-fantasy contributor. The league office reserves the right to evaluate "grey" circumstances and enforce the above penalty schedule when deemed appropriate.  Note that multiple infractions in a given week will be defined as one occurrence opposed to the # of players involved equaling one occurrence each (i.e. a team that starts 3 players who are on a bye in week 8 will be viewed as one occurrence). 

11.3   All potential violations will be objectively evaluated on a case by case basis. The purpose of this clause is not to unfairly penalize franchises. Rather, the ultimate goal is to uphold league integrity and ensure GMs aren't directly and/or indirectly impacted by neglectful GM activity (otherwise known as "tanking"). Obviously, the best way to avoid this coming up is to take a few minutes each week to ensure you're fielding your most competitive lineup. Please don't hesitate to consult the league office on starting lineup decisions that you feel could be viewed as controversial. 

11.4   If you see another team potentially tanking please notify the league office. I am in quite a few leagues and am the commissioner in a few as well so I cannot scour through everyone's lineups every week.

 

12 - RULE CHANGES

12.1   All major changes to the rules must be voted on by all teams. For a rule change to be enacted a majority must vote in favor of that rule. All teams have 1 vote and the commissioner may only vote in order to break a tie.

12.2   Minor changes to the rules can be made at the discretion of the commissioner (i.e. changes the day waivers run, the number of IR slots, etc.).

12.3   Any rule or league policy that gives any team or teams an unfair advantage may be changed at the discretion of the commissioner without league vote.

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Head-to-Head
  3. Divisional Record
  4. Total Points Standings
Game Tie Breakers
None
Playoffs
Playoffs will be 6 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
3 wildcard teams qualify based on standings
Teams will be seeded based on standings
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
75
Roster Limits
MinMax
Quarterback025
Running Back025
Wide Receiver025
Tight End025
Kicker025
Defense/Sp Team025

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 20 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
10
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver3to3
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 9:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 9:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 9:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 9:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 9:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 9:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 9:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 9:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 9:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 9:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 9:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 9:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 9:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 9:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 9:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 9:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 9:00pm ET

Online Draft

Draft Rules
Scheduled for Sat Jun 1 9:00am ET
Automatically started by system
Straight
5 rounds
4 hrs per pick
Draft clock pauses overnight
Draft Order
#1 Tartarian Empire
#2 SOONER NATION VI
#3 Am I Evil?
#4 OJ_SIMPSON
#5 Deez Nutz! Got em!!!
#6 Team Rowe
#7 Shark in the Toilet
#8 afterthought
#9 Meat Grinders
#10 D-Nasty
#11 Landsharks
#12 Klunebergs

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $150
Minimum waiver bid $0
Maximum waiver bid $150
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Wed @ 11:00pm ET
If bids are tied, reverse draft order will be used to award the player.
In-Season Waivers
Submission deadlines: Wed @ 11:00pm ET
Free for All
Week 1Thu Sep 5 6:00am ETthruSun Sep 8 12:59pm ET
Week 2Thu Sep 12 6:00am ETthruSun Sep 15 12:59pm ET
Week 3Thu Sep 19 6:00am ETthruSun Sep 22 12:59pm ET
Week 4Thu Sep 26 6:00am ETthruSun Sep 29 12:59pm ET
Week 5Thu Oct 3 6:00am ETthruSun Oct 6 12:59pm ET
Week 6Thu Oct 10 6:00am ETthruSun Oct 13 12:59pm ET
Week 7Thu Oct 17 6:00am ETthruSun Oct 20 12:59pm ET
Week 8Thu Oct 24 6:00am ETthruSun Oct 27 12:59pm ET
Week 9Thu Oct 31 6:00am ETthruSun Nov 3 12:59pm ET
Week 10Thu Nov 7 6:00am ETthruSun Nov 10 12:59pm ET
Week 11Thu Nov 14 6:00am ETthruSun Nov 17 12:59pm ET
Week 12Thu Nov 21 6:00am ETthruSun Nov 24 12:59pm ET
Week 13Thu Nov 28 6:00am ETthruSun Dec 1 12:59pm ET
Week 14Thu Dec 5 6:00am ETthruSun Dec 8 12:59pm ET
Playoff Week 1Thu Dec 12 6:00am ETthruSun Dec 15 12:59pm ET
Playoff Week 2Thu Dec 19 6:00am ETthruSun Dec 22 12:59pm ET
Playoff Week 3Thu Dec 26 6:00am ETthruSun Dec 29 12:59pm ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Waiver Wire
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET
OffseasonMon Dec 30 7:00am ETthruSat Mar 1 12:00am ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$50
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2015-04-21
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2015-04-21
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2015-04-21
2 pts for every 100 rushing yds beginning with 100 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
2015-04-21
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
2015-04-21
Passing 2XPs
1 pts for each passing 2XP
QB RB WR TE K
2015-04-21
Passing Yds
0.05 pts for each passing yd
QB RB WR TE K
2015-04-21
2 pts for every 300 passing yds beginning with 300 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
2015-04-21
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2015-04-21
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2015-04-21
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
2015-04-21
2 pts for every 100 receiving yds beginning with 100 receiving yds
Receptions
1 pts for each reception
QB RB WR TE K
2015-04-21
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2015-04-21
Yd FG
0.10 pts for every 1 yd FG beginning with 31 yd FG
QB RB WR TE K
2017-05-03
Made PATs
1 pts for each made PAT
K
2015-04-21
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2015-04-21
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2015-04-21
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2015-04-21
Defensive ST TDs
6 pts for each defensive ST TD
QB RB WR TE K D/ST
2016-03-03
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2016-03-03
Pts Allowed
5 pts for 0 pts allowed
D/ST
2015-04-21
3 pts for 1 to 5 pts allowed
1 pts for 6 to 10 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2015-04-21
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
2015-04-21
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
2015-04-21
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
2 pts for each blocked FG
D/ST
2015-04-21
Blocked XPs
2 pts for each blocked XP
D/ST
2015-04-21
Blocked Punts
2 pts for each blocked punt
D/ST
2015-04-21
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
2015-04-21
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
2015-04-21
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used