League

Name
Return of OZ 2024
League ID
301243
Guest URL
https://www.rtsports.com/fantasy-football-league/301243
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
christopher O'Connor
bernie912@aol.com

By-Laws

  1. There will be just one division (playoffs are determined by record and total points from this division).  
  2. In a 14-team format the top 5 won/loss records make the playoffs along with the team with the most overall points from the remaining teams that did not finish in the top 5.  So, 6 playoff teams with the top 2 teams getting a First Round Bye Week 15.  The remaining 4 playoff teams will be playing "best score" (the top 2 scores of the playoff teams, excluding the top seeds with BYES, for week 15 will advance to week 16--so there is no "opponent" week 15).  Week 16 will have the top seed choosing their opponent from the two higher scoring playoff teams the previous week.  If no choice is communicated by Wednesday 11:59 PM of that week, the lower scoring playoff winner from Week 15 will play the top seed in week 16 head-to-head.  The remaining two teams will face off head-to-head in week 16 as well.  Week 17 will be the Fantasy Bowl between the two head-to-head winners from week 16 (You need to beat your opponent head-to-head to advance to the fantast bowl and beat your fantasy bowl opponent head to head to win the Fantasy Bowl).  The winner of the Fantasy Bowl is the Oz 2024 Champion.
  3. We will play double headers for 13 weeks, one game each week against a different opponent, and the other game against that week’s league average—score higher than the league average that week and you win, score lower or tie, you lose. This should mitigate the bad luck of scoring 2nd highest in a week and only receiving a loss in traditional leagues--now you will at least receive 1 win with that type of loss.  Week 14 you will only play against the league average (one game).  This is the fairest remedy that avoids our playoffs starting (playoff week 1) while some NFL teams have their bye weeks (week 14).  
  4. Starting lineups will consist of 1 Individual QB, 1 RB, 1 WR/TE (Tight Ends count as Receivers so you do not need a separate starting TE), 1 Team Defense/ST, 1 Team Kicker and 3 Flex players who can be from the RB/TE/WR pool (total 8). This should make the draft and lineups easier as you can draft as many RBs, or WR/TE’s as you wish so long as you have met your starting lineup requirements.  Our roster is maintained at 16 players.
  5. ROSTER POSITION CAPS: Due to the increase to 14 teams, the quarterback position will be limited to a max of 2 QBS per team.  Team kickers will also be limited to a max of 2 team kickers per team.  Team defenses will also be limited to 2 team defenses per team.  This should limit hoarding kickers, defenses and QBs.   
  6. All starting lineups must consist of players playing that week. In the event an owner is lazy and is starting a player on their bye, the commissioner will start a player from the bench that has the higher projection according to RT Sports.  If a valid replacement is not currently on the roster, the commissioner will make transactions to fulfill the starting lineup.  With the flex players and IR slots, it should not be a problem unless a QB, Defense, or Kicker is on the bye with no replacement on the roster.  This will cause the commissioner to release that QB, Kicker or Defense, regardless if it is Pat Mahomes, and pick up the top listed free agent playing, as per rtsports, for that week to meet starting lineup requirements.  If a team has 2 QBs on the same bye, the lowest fantasy producing QB to that date (least total fantasy points of the two) will be dropped for a free agent pickup.  Please watch lineups so this does NOT happen.  In the unlikely event that all QBs are rostered and there is no available free agent for a team to pick up, and a reasonable trade could not be completed, the team will take a minus 12-point penalty.  Please do not allow this to happen by having some foresight, but I do think this would be extremely rare.
  7. I/R or Covid Designations – If you can put an injured player in an IR spot, that player no longer counts toward your total number of rostered players (16). It frees up a roster spot to add a replacement without having to drop another player.  Only Players on the NFL Covid list, Opt-Opt or on the official NFL I/R, PuP, or NFI lists are eligible for this designation. Each fantasy team is allowed a maximum of 2 (two) players placed in an I/R slot.  As soon as NFL takes that player of the previously mentioned lists, that player must be removed from the I/R and your roster must be returned to 16 players.  Failure to do so will result in the previously Injured player who was designated to the I/R slot, being released into the free agency pool, so please be mindful if utilizing this feature.
  8. Usual, basic scoring with ½ point per reception and bonuses for good performances and minuses for bad performances. Please review scoring rules in their own section on this site.
  9. Payouts will be determined by the number of teams. The only thing being deducted from league fees will be the site cost of $80.  Ideally, we want playoff teams to get close to their money back, reward top won/loss record, the team with the most total points, as well as the Fantasy Bowl Champion and fantasy bowl runner-up.  Weekly high scoring payouts will also be made throughout the first 16 weeks of the NFL schedule at $20 for each week’s top score (tie breakers will apply, so only one person can win this weekly prize).  Even if you are out of the playoffs, you can still win a weekly high prize.  On or around Draft Day these payouts will be announced and official. 

 

 This year (2023) we will be utilizing these payouts: 

                        $165 (League fee)

                        x 14 (teams)

                        $2310

                           -$80 (rt sports)

                         $2230

                          -$900 (6 playoff teams x 150)

                          $1330

                           -$200 (fantasy bowl runner up)

                           $1130

                            -$600 (Fantasy bowl winner)

                             $530

                            -$100 (most regular season points)

                              $430

                             -$110 (best regular season record)

                             $320

                            -$320 ($20 weekly high x 16 weeks)

                                   0

 To summarize the above math, each of the 6 playoff teams will win close to their league fee back ($150 each).  The best record (after tiebreakers) will receive an extra $110.  The team scoring the most overall/total points will receive an extra $100.  The winner of the Fantasy Bowl will receive an extra $600.  And the loser of the fantasy Bowl will receive an extra $200.  From weeks 1 thru week 16, the team scoring the highest point total for each week (tie breakers utilized if necessary) will receive $20.  The league site fee is $100 which goes to rtsports.

  1. Waiver wires are blind bids (you can bid 0) that are done Wednesday night at 12am.  Highest blind bid gets the free agent.  Tiebreakers for two or more bids that are the same and the lowest will be determined by lowest team points winning the pick-up.  So if two teams bid 0 for Tom Brady, the team with the lowest total points from these bidding teams will receive Tom Brady.  You start with $100 in your waiver wire funds.  You will be able to place a blind Bid Tuesday Morning at 11am.  Money not used in the draft will NOT be carried over to the waiver wire, however, you may include waiver wire funds in trades (Example, Joe Burrow and $15 waiver wire funds for Lamar Jackson).  Waivers will be done by the site Thursday mornings STARTING WEEK 2, (PROCESSED ON 9/14)--THERE ARE NO WAIVER WIRE PICKUPS ALLOWED PRIOR TO WEEK 1 UNLESS AN ILLEGAL ROSTER ERROR OR DRAFT ERROR HAS OCCURRED, to which a 'free-for-all' free agency pickup time begins and will go on until Sunday at 1pm, then all remaining free agents will be locked until the waiver wire for the new week is finished.  So, if you miss out on a waiver claim because of a higher bid from another team, you will still be able to make free agent pickups from the pool eligible of players that happen immediately after the waiver wire period closes. These post waiver wire transactions, FREE AGENT PICK UPS, are $1 from your waiver wire budget. To clarify, waiver wire pickups can be made at 0 (zero) dollars but free agent transactions (after the waiver wire claims are done) will cost $1 from the waiver wire budget.  Please see Free Gent rules in their separate section on this site.
  2. Players dropped will only be frozen for 7 days.  Waiver wire/Free Agent pickups will be available to all teams throughout the entire season, including ALL playoff weeks.
  3. For a trade to be granted in each week, it must be posted through our league message board (not on a handshake) ASAP for 72 hours.  This gives all owners 3 days to review the trade.  Owners will be notified of trades automatically if you choose to get notifications from the site.  If you do not want the automatic notifications, it is up to the owner to frequent the message board for trade announcements.  Ignorance will not be an acceptable excuse for extending trade deadlines or retroactive vetoes. 

Once posted on our league message board, a trade cannot be withdrawn by one party due to player injury, suspension, or any other unforeseen circumstance.  The only way a trade can be voided is if it is withdrawn by both parties before the trade is granted or vetoed by a majority of the uninvolved owners.  A veto must be published on the message board or via the group text/chat, otherwise it will be considered an approval.  

During the 3-day trade acceptance period, all owners (except those involved in the trade) will be given the opportunity to veto the trade.  However, those owners who choose to veto the trade must make a valid case to the message board for why the trade should not be granted.

 

There are only 2 valid reasons which a trade can be vetoed:

  1. If the players involved in the trade are not of comparable value.
  2. If both teams are not improved by the trade.

If a plurality of the valid votes cast is against the trade, then the trade will not be granted.  If there is a tie then the trade is COMPLETED AND ACCEPTED.

  1. In the unlikely event of a tie, bench scoring will determine the winner for that week.  You must beat the weekly average to earn a win.  Tying the weekly average will be a loss as the weekly average does not have a bench.
  2. League fees ($165) can be paid in person, mailed, or electronically transferred.  Information to follow, but indicate which preference you desire.
  3. Once accepting the invite, please update and input your information so that the league can email you, or the commissioner can text you if there are any weekly issues. For league-specific issues, please contact the league commissioner first. If the league commissioner is unavailable, contact one of the co-commissioners.  

If you cannot contact a commissioner or co-commissioner, and your issue is time-sensitive (for instance, if you are requesting a roster modification because you do not have access to the Internet or league site), please TEXT/email a commissioner AND your OPPONENT to make your request. Or have someone make this communication public for you via these methods.  In this way, we can verify the time of your request and make your roster change retroactively if necessary.

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. Points Scored Head-to-Head
  4. None
Game Tie Breakers
Bench
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
15
Roster Limits
MinMax
Quarterback13
Running Back112
Wide Rec/TE112
Kicker12
Defense/Sp Team12

Wide Rec/TE
Combined receiver position
Def/Special Teams
Combined as one unit
Team Players
Team Kicker
Injured Reserve
Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1to1
Running Back1to1
Wide Rec/TE1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR/TE TE )3to3
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Auction

Auction Rules
Scheduled for Sun Aug 11 3:00pm ET
15 rounds
$200 budget
$1 minimum bid
30 secs nomination time
20 secs bid time
Nomination Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $100
Minimum waiver bid $0
Maximum waiver bid $100
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:59pm ET
Free for All
Week 2Thu Sep 12 12:00pm ETthruSun Sep 15 1:00pm ET
Week 3Thu Sep 19 12:00pm ETthruSun Sep 22 1:00pm ET
Week 4Thu Sep 26 12:00pm ETthruSun Sep 29 1:00pm ET
Week 5Thu Oct 3 12:00pm ETthruSun Oct 6 1:00pm ET
Week 6Thu Oct 10 12:00pm ETthruSun Oct 13 1:00pm ET
Week 7Thu Oct 17 12:00pm ETthruSun Oct 20 1:00pm ET
Week 8Thu Oct 24 12:00pm ETthruSun Oct 27 1:00pm ET
Week 9Thu Oct 31 12:00pm ETthruSun Nov 3 1:00pm ET
Week 10Thu Nov 7 12:00pm ETthruSun Nov 10 1:00pm ET
Week 11Thu Nov 14 12:00pm ETthruSun Nov 17 1:00pm ET
Week 12Thu Nov 21 12:00pm ETthruSun Nov 24 1:00pm ET
Week 13Thu Nov 28 12:00pm ETthruSun Dec 1 1:00pm ET
Week 14Thu Dec 5 12:00pm ETthruSun Dec 8 1:00pm ET
Playoff Week 1Thu Dec 12 12:00pm ETthruSun Dec 15 1:00pm ET
Playoff Week 2Thu Dec 19 12:00pm ETthruSun Dec 22 1:00pm ET
Playoff Week 3Thu Dec 26 12:00pm ETthruSun Dec 29 1:00pm ET
Playoff Week 4Thu Jan 2 12:00pm ETthruSun Jan 5 1:00pm ET
OffseasonThu Jan 9 12:00pm ETthruSun Jan 12 1:00pm ET

Teams may not add players after their game has started
Non-waiver free agents adds cost $1 of FAAB
Protected Free Agents
Players dropped will be protected free agents for 7 days
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but league owners by vote against the trade
Team owners have 24 hours to object to a trade
7 no votes required to block a trade
Trading is suspended after Fantasy Week 12
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruThu Sep 5 12:00am ET
Week 2Tue Sep 10 7:00am ETthruThu Sep 12 12:00am ET
Week 3Tue Sep 17 7:00am ETthruThu Sep 19 12:00am ET
Week 4Tue Sep 24 7:00am ETthruThu Sep 26 12:00am ET
Week 5Tue Oct 1 7:00am ETthruThu Oct 3 12:00am ET
Week 6Tue Oct 8 7:00am ETthruThu Oct 10 12:00am ET
Week 7Tue Oct 15 7:00am ETthruThu Oct 17 12:00am ET
Week 8Tue Oct 22 7:00am ETthruThu Oct 24 12:00am ET
Week 9Tue Oct 29 7:00am ETthruThu Oct 31 12:00am ET
Week 10Tue Nov 5 7:00am ETthruThu Nov 7 12:00am ET
Week 11Tue Nov 12 7:00am ETthruThu Nov 14 12:00am ET
Week 12Tue Nov 19 7:00am ETthruThu Nov 21 12:00am ET
Notification
The league will be notified of completed trades

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2022-08-29
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2022-08-26
Rushing Yds
0.07 pts for each rushing yd
QB RB WR TE K
2024-07-04
1 pts for 125 or more rushing yds
3 pts for 185 or more rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
0.75 pts for each rushing first down
QB RB WR TE K
2024-07-04
1 pts for 5 or more rushing first downs
2 pts for 10 or more rushing first downs
Yd TD Rush
1 pts for 30 to 49 yd TD rush
QB RB WR TE K
2023-08-21
2 pts for 50 to 100 yd TD rush
Fumbles Lost
-2.50 pts for each fumble lost
QB RB WR TE K
2023-08-21
Fumbles
-0.50 pts for each fumble
QB RB WR TE K
2024-07-04

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
2024-07-04
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2022-08-26
Passing Yds
0.03 pts for each passing yd
QB RB WR TE K
2024-07-04
2 pts for 375 or more passing yds
2 pts for 451 or more passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
0.20 pts for each completion
QB RB WR TE K
2024-07-04
1 pts for every 10 completions beginning with 20 completions
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
1 pts for 30 to 49 yd TD pass
QB RB WR TE K
2024-07-04
2 pts for 50 to 100 yd TD pass
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
2024-07-04
Pick 6s
-1 pts for each pick 6
QB RB WR TE K
2024-07-04
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2023-08-21
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2022-08-26
Receiving Yds
0.07 pts for each receiving yd
QB RB WR TE K
2024-07-04
2 pts for 151 or more receiving yds
2 pts for 200 or more receiving yds
Receptions
0.50 pts for each reception
QB RB WR TE K
2022-08-29
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
0.75 pts for each rec first down
QB RB WR TE K
2024-07-04
1 pts for 5 or more rec first downs
3 pts for 10 or more rec first downs
Yd TD Reception
1 pts for 30 to 49 yd TD reception
QB RB WR TE K
2023-08-21
2 pts for 50 to 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
0.75 pts for every 10 rush and rec yds beginning with 175 rush and rec yds
RB WR TE
2022-09-02
Rush And Pass Yds
0.75 pts for every 10 rush and pass yds beginning with 375 rush and pass yds
QB
2023-08-21
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2022-08-29
Yd FG
1 pts for 40 to 49 yd FG
K
2023-08-21
2 pts for 50 to 54 yd FG
3 pts for 55 to 100 yd FG
Made PATs
1 pts for each made PAT
K
2022-08-26
Missed FGs
Not Used
Yd Missed FG
-2 pts for 1 to 29 yd missed FG
K
2022-09-01
-1 pts for 30 to 35 yd missed FG
Missed XPs
-2 pts for each missed XP
K
2022-08-29

Offensive Scoring

Home Win
Not Used
Road Win
Not Used
Home Tie
Not Used
Road Tie
Not Used
Home Loss
Not Used
Road Loss
Not Used
Pts Scored
Not Used
Margin Of Victory
Not Used
First Downs
Not Used
Mins Of Possession
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2022-08-29
Yd Fumble Return TD
1 pts for 30 to 49 yd fumble return TD
D/ST
2024-07-17
2 pts for 50 to 110 yd fumble return TD
Int Return TDs
6 pts for each int return TD
D/ST
2022-08-29
Yd Int Return TD
1 pts for 30 to 49 yd int return TD
D/ST
2024-07-17
2 pts for 50 to 110 yd int return TD
Safety
3 pts for each safety
D/ST
2022-08-29
Defensive ST TDs
Not Used
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
Not Used
D/ST Pts Allowed
10 pts for 0 D/ST pts allowed
D/ST
2022-09-01
8 pts for 1 to 6 D/ST pts allowed
6 pts for 7 to 13 D/ST pts allowed
2 pts for 14 to 20 D/ST pts allowed
-2 pts for 35 to 41 D/ST pts allowed
-4 pts for 42 to 99 D/ST pts allowed
Yds Allowed
10 pts for 1 to 199 yds allowed
D/ST
2022-08-29
5 pts for 200 to 249 yds allowed
4 pts for 250 to 319 yds allowed
-2 pts for 380 to 400 yds allowed
-4 pts for 401 to 449 yds allowed
-5 pts for 450 to 999 yds allowed
Rushing Yds Allowed
3 pts for 1 to 49 rushing yds allowed
D/ST
2022-08-29
1 pts for 50 to 99 rushing yds allowed
-1 pts for 150 to 999 rushing yds allowed
Passing Yds Allowed
3 pts for 0 to 189 passing yds allowed
D/ST
2024-07-17
-1 pts for 300 to 399 passing yds allowed
-2 pts for 400 to 499 passing yds allowed
Sacks
1 pts for each sack
D/ST
2022-09-01
Sack Yds
Not Used
Fumbles Forced
1 pts for each fumble forced
D/ST
2022-08-29
Fumbles Recovered
1.50 pts for each fumble recovered
D/ST
2024-07-04
Fumble Return Yds
Not Used
Interceptions
3 pts for each interception
D/ST
2023-08-21
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
3 pts for each over on downs
D/ST
2022-08-29
Blocked FGs
3 pts for each blocked FG
D/ST
2022-08-29
Blocked XPs
3 pts for each blocked XP
D/ST
2023-07-26
Blocked Punts
3 pts for each blocked punt
D/ST
2022-08-29
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 0 to 29 yd kickoff return TD
D/ST
2022-08-29
7 pts for 30 to 60 yd kickoff return TD
8 pts for 61 to 110 yd kickoff return TD
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for 1 to 29 punt return TDs
D/ST
2022-08-29
7 pts for 30 to 60 punt return TDs
8 pts for 61 to 110 punt return TDs
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2022-08-26
XP Safetys
Not Used
2XP Stops
2 pts for each 2XP stop
D/ST
2022-08-29
ST Fumbles Lost
-3 pts for each ST fumble lost
D/ST
2024-07-04
ST Fumbles
Not Used