2021 Draft Order |
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12-Charlie and Joe |
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11-Issy |
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10-Tim |
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9- Jerry |
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8-Ralph |
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7-Shark |
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6-Shawn |
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5-Darryl |
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4-Dennis |
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3-Pat |
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2-Ken |
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1-Najee |
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2021 DIVISIONS |
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Eastern Division: Najee, Darryl, Ralph, Charlie & Joe |
Central Division: Ken, Dennis, Jerry, Issy |
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Western Division: Pat, Shawn, Shark, Tim |
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NEW RULES FOR THIS YEAR:RULE #1) In the playoffs, if both of your QB's are listed as PROBABLE, you can pick up his backup after the initial waiver period for that week. If one of your QB's plays an early game and your 2nd QB is deemed out for a later game, You will have to play the backup of the 2nd game IF YOU CHOSE NOT TO PLAY YOUR FIRST QB. Will be discussed further. |
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RULE #2) Entry fee will go from $325 to $365 but with that increase, all teams will get their first 5 free agent pickups for free. |
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New Rules for next year (2018) |
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RULE #3) Kicker points will be lowered as follows: |
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FIELD GOAL POINTS |
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EXTRA POINT = 1 POINT |
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0-30 YARDS = 3 POINTS |
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31 – 40 YARDS = 4 POINTS |
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41 - 50 YARDS = 5 POINTS |
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51 - 54 YARDS = 6 POINTS |
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55 + YARDS = 7 POINTS |
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RULE # 4) your record in all non division games will be a 2nd tiebreaker in determining the wildcards |
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New Rule Going into effect this year (Voted in last year) |
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A new rule for 2017 will be to allow all drafted players to be put on IR. If player is dropped he is no longer allowed to be placed on IR. Cost of these moves must be discussed further. |
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2021 BIG POOL RULES |
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REGULATIONS AND SCORING |
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New rules are listed in RED |
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ROSTER |
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2 – QUARTERBACKS |
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4 – RUNNINGBACKS |
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5 – RECEIVERS |
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2 – TIGHT ENDS |
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2 – KICKERS |
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2 – SPECIAL TEAM |
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1 – ANY PICK |
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* (CAN’T BE A DEFENSE) |
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POINTS FOR RUSHING TD |
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0 – 9 |
YARDS = 6 POINTS |
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10 – 19 |
YARDS = 8 POINTS |
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20 - 29 |
YARDS = 10 POINTS |
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30 - 39 |
YARDS = 12 POINTS |
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40 - 49 |
YARDS = 14 POINTS |
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50 - 59 |
YARDS = 16 POINTS |
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60 - 69 |
YARDS = 18 POINTS |
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70 - 79 |
YARDS = 20 POINTS |
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80 - 89 |
YARDS = 22 POINTS |
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90 + |
YARDS = 24 POINTS |
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LATERALS COUNT AS RUNS |
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SPECIAL TEAMS SCORING |
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TEAM WINS = 5 POINTS |
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SAFETY IS SCORED = 5 POINTS |
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SCORES DEFENSIVE TD =5 POINTS |
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SHUTS OUT OPPONENT = 10 POINTS |
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PUNT/KO RET. FOR TD = 5 POINTS |
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BLOCKED FG, PAT OR PUNT= 1 POINT** |
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BLOCKED EXTRA PT. RETURNED OR RETURNED 2 POINT CONVERSION= 2 PTS. |
HOLDS TEAM TO 8 POINTS OR LESS = 5 PTS |
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FUMBLE RET. OR REC FOR TD = 5 PTS. (OFFENSIVE SCORE) |
PUNT/KO RET. TD FOR INDIVIDUAL |
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PLAYER = 5 PTS. |
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FUM. REC = 1 POINT |
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INTERCEPTION = 1 POINT |
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SACK= 1 POINT |
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NET RUSH YARDS ALLOWED: |
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0-50 YARDS= 2 PTS.; 51-100 YARDS= 1 PT. |
NET PASS YARDS ALLOWED: |
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0-180 YARDS= 2 PTS.; 181-250 YARDS= 1PT. |
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TOTAL NET YARDS ALLOWED: |
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0-250 YARDS= 2 PTS.; 251-325 YARDS =1 PT. |
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(**) New rule for 2013. |
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FIELD GOAL POINTS |
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EXTRA POINT = 1 POINT |
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0-30 YARDS = 3 POINTS |
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31 – 40 YARDS = 4 POINTS |
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41 - 50 YARDS = 5 POINTS |
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51 - 54 YARDS = 6 POINTS |
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55 + YARDS = 7 POINTS |
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STARTING LINEUP |
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1 - QUARTERBACK |
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2 - RUNNINGBACKS |
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2 – WIDE RECEIVERS |
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1 – TIGHT END |
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1 – SPECIAL TEAM |
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1 - KICKER |
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1 - TIEBREAKER |
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1- FLEX |
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FLEX PLAYERS |
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YOU HAVE THE OPTION TO FLEX A PLAYER OFF OF OUR BASIC 2 RB, 3 WR, AND 1 TE FORMAT. U HAVE TO START AT LEAST 2 RB’S, 2 WR’S AND 1 TE BUT CAN GO UP TO 3 RB’S, 3 WR’S, AND 2 TE’S. YOU CAN’T START MORE THAN 6 OF THOSE POSITIONS IN TOTAL. |
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POINTS FOR PASS/REC. TD |
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0 – 9 |
YARDS = 4 POINTS |
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10 – 19 |
YARDS = 6 POINTS |
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20 - 29 |
YARDS = 7 POINTS |
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30 - 39 |
YARDS = 9 POINTS |
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40 - 49 |
YARDS = 10 POINTS |
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50 - 59 |
YARDS = 12 POINTS |
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60 - 69 |
YARDS = 13 POINTS |
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70 - 79 |
YARDS = 15 POINTS |
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80 - 89 |
YARDS = 16 POINTS |
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90 + |
YARDS = 18 POINTS |
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2 POINT PLAY: 2 PTS. FOR RUN |
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1 PT. EACH FOR PASSER & RECEIVER |
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BONUS POINTS FOR SCORING |
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RUSHING & RECEIVING COMBINED YARDAGE: |
1 POINT FOR EVERY 10 YARDS COMBINED RUSH/REC. STARTING AT 30 YDS. |
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BONUS FOR TIGHT ENDS ONLY |
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1 POINT FOR EVERY 10 YARDS COMBINED |
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RUSH/REC. |
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50 - 59 |
YARDS = 3 POINTS |
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60 - 69 |
YARDS = 4 POINTS |
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70 - 79 |
YARDS = 5 POINTS |
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80 - 89 |
YARDS = 6 POINTS |
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90 - 99 |
YARDS = 7 POINTS |
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100 + |
YARDS = 8 POINTS |
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EVERY 10 YDS OVER 100 = 1 POINT |
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PASSING: |
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225 - 239 |
YARDS = 3 POINTS |
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240 - 254 |
YARDS = 4 POINTS |
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255 - 269 |
YARDS = 5 POINTS |
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270 - 284 |
YARDS = 6 POINTS |
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285 - 299 |
YARDS = 7 POINTS |
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300 + |
YARDS = 8 POINTS |
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EVERY 10 YDS OVER 300 = 1 POINT |
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PLAYOFF FORMAT |
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THERE WILL BE THREE DIVISION WINNERS AND THREE WILDCARD TEAMS. |
THE 3RD AND FINAL WILD CARD TEAM WILL BE THE TEAM WITH THE HIGHEST SEASON |
POINT TOTAL OUT OF THE REMAINING 7 TEAMS |
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1. IN WEEK 15, THE TOP 2 WILD CARDS PLAY EACH OTHER (GAME 1). THE 3RD WILDCARD TEAM PLAYS THE LOWEST DIVISION WINNER (GAME 2). |
2. IN WEEK 16, THE TOP DIVISION WINNER PLAYS THE TEAM WITH THE LOWEST AVERAGE POINTS FROM THE REGULAR SEASON (GAME 3) & THE 2ND GAME WILL BE THE TWO REMAINING TEAMS (GAME 4). |
3. IN WEEK 17, THE WINNERS OF GAMES 3 & 4 PLAY FOR 1ST AND 2ND PLACE WHILE THE LOSERS OF GAME 3 & 4 PLAY FOR 3RD PLACE. |
4. THE SIX TEAMS THAT DO NOT MAKE THE PLAYOFFS WILL HAVE THEIR OWN PLAYOFFS. |
IN WEEK #15 ALL 6 TEAMS WILL PLAY. THE TOP 4 SCORERS MOVE ON TO THE NEXT WEEK. IN WEEK 16, THE TOP TWO SCORES MOVE ON TO WEEK # 17 WHERE THEY PLAY HEAD TO HEAD FOR THE LOSER POOL CHAMPIONSHIP AND $100.00 |
5. TEAM OWNERS ARE RESPONSIBLE FOR ENTERING TWO TIEBREAKERS IN PLAYOFF GAMES. |
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REGULAR SEASON & PLAYOFF TIEBREAKERS |
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During the regular season, owners must play ONE (1) tiebreaker. This player will be any player that is not in his starting lineup. In the event that you choose to use a defense, you may enter the coach as a tiebreaker also even if that coach doesn't match the defense. This counts as ONE(1) tiebreaker. Playoffs are slightly different. OWNERS ARE RESPONSIBLE FOR ENTERING TWO TIEBREAKERS IN PLAYOFF GAMES ONLY!! If you are still tied after the two tiebreakers ,then the score of the remainder of your team( not including starting lineup or teibreakers) will break the tie. If you are still tied, then your point differential in the games that u played against each other will break the tie. If you did not play each other, then the highest scoring player in your playoff game will break the tie. If you are still tied at this point, then the game will be determined by a coin toss! |
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TIEBREAKERS FOR PLAYOFF SPOTS |
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DIVISION: |
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WILDCARD & TOILET BOWL: |
1) HEAD TO HEAD |
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1) HEAD TO HEAD (2 TEAMS) |
2) DIVISION RECORD |
2) RECORD VS. OTHER WILDCARD HOPEFULS |
3) POINTS SCORED (OVERALL) |
(THREE OR MORE TEAMS ONLY IF TEAMS |
4) POINTS SCORED (IN GAMES |
PLAYED EACH OTHER THE SAME # OF TIMES) |
VERSUS EACH OTHER) |
3) POINTS SCORED |
4) WEEKLY TIEBREAKER POINTS SCORED FOR |
THE SEASON |
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PLAYOFF DROPS & ADDS |
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THE END OF WEEK#14 IS THE LAST WEEK OF REGULAR DROPS AND ADDS AND ARE FOR THE PLAYOFF TEAMS ONLY. THE ORDER OF PICKING WILL BE BY BLIND DRAW. FROM WEEK #15 ON, OWNERS MAKING THE PLAYOFF CAN ONLY MAKE ROSTER CHANGES FOR THE QUARTERBACK POSITION. THIS WILL WORK AS FOLLOWS: IF THE OWNERS STARTING QB IS LISTED AS ‘DOUBTFUL’, HE MAY MAKE A MOVE ONLY IF HIS OTHER QB CANDIDATES ARE EITHER ON A BYE-WEEK OR LISTED AS QUESTIONABLE THEMSELVES. THIS RULES DOES NOT APPLY IF THE OWNERS STARTING QB IS ON A BYE-WEEK AND ANY OF HIS BACKUPS ARE NOT AT LEAST DEEMED "QUESTIONABLE”. HE MUST THEN PLAY ANY OF HIS AVAILABLE QUARTERBACKS. THESE ROSTER MOVES MUST BE CALLED IN ON SUNDAY MORNING PRIOR TO THE 12:45 PM LINEUP DEADLINE !!! THE ORDER FOR MAKING THESE PLAYOFFS DROPS AND ADDS WILL BE DETERMINED BY DRAWING NAMES OUT OF A HAT TO ESTABLISH DROP AND ADD ORDER. EACH PLAYOFF ROSTER MOVE WILL COST THE OWNER $20. |
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BREAKDOWN FOR PRIZE $$$$$ |
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1ST PLACE |
55 PERCENT |
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2ND PLACE |
30 PERCENT |
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3RD PLACE |
15 PERCENT |
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DIVISIONAL ALIGNMENT |
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DIVISIONS WILL BE ALIGNED AS FOLLOWS: |
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EASTERN DIVISION (A) – A1 = 1ST PICK; A2 = 5TH PICK; A3 = 8TH PICK; A4 = 12TH PICK |
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CENTRAL DIVISION (B) – B1 = 2ND PICK; B2 = 4TH PICK; B3 = 9TH PICK; B4 = 11TH PICK |
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WESTERN DIVISION (C) – C1 = 3RD PICK; C2 = 6TH PICK; C3 = 7TH PICK; C4 = 10TH PICK |
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TRADES AND DROPS AND ADDS |
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TRADES CAN INVOLVE NO MORE THAN TWO PLAYERS FOR ONE. TRADES WILL LAST FOR THE FIRST 10 WEEKS ONLY. |
YOU CAN MAKE TRADES BETWEEN TUESDAY AND THURSDAY WITHOUT HAVING TO MAINTAIN A BALANCED ROSTER. HOWEVER, ONCE THE WAIVER WIRE PERIOD STARTS FOR THAT WEEK, THE OWNERS’ FIRST MOVE MUST BE TO BALANCE HIS ROSTER. HE MAY THEN MAKE HIS SUBSEQUENT MOVES*. |
TEAM MUST HAVE A COMPLETE BUT NOT OVERLOADED ROSTER. THEREFORE DROPS AND ADDS MAY BE NECESSARY TO COMPLETE SOME TRADES. |
TEAMS WILL BE CHARGED FOR THESE DROPS AND ADDS AND THEY WILL COUNT TOWARDS THEIR OVERALL DROP AND ADD TOTALS. |
AT ANY PONT THAT A TEAM BECOMES MATHEMATICALLY ELIMINATED FROM MAKING THE PLAYOFFS, HE BECOMES INELIGIBLE FROM MAKING ANY FURTHER TRADES. |
DROP AND ADDS END AT THE END OF WEEK # 14. THESE D&A ARE FOR PLAYOFF TEAMS ONLY AND THE D&A ORDER WILL BE DETERMINED BY DRAWING NAMES OUT OF A HAT. |
TEAMS MUST PRIORITIZE DROPS AND ADDS SO THAT OWNER TEAMS DON’T HAVE AN UNFAIR ADVANTAGE IN OBTAINING PLAYERS (WILL BE EXPLAINED FURTHER). |
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v DRAFT DAY TRADES ARE IN AFFECT. THEY WORK THE SAME AS REGULAR TRADES. IF A TRADE IS UNEVEN(i.e. 2 SPOTS FOR ONE), THE OWNER WITH THE EXTRA PLAYER MUST DROP HIM AT THE END OF THE DRAFT AND PAY FOR THIS DROP. THE OWNER WHO IS SHORT A PLAYER MUST ADD ONE AT THE END OF THE DRAFT AND PAY FOR THIS MOVE AS WELL. IF THERE ARE MULTIPLE TRADES, THE END OF THE DRAFT PICK UPS WILL BE MADE BASED ON THE DRAFT ORDER. |
v IF AN OWNER HAS AN UNBALANCED ROSTER AT THE END OF THE DRAFT, HE WILL BE FINED $50.00 AND MUST ADJUST HIS ROSTER AT THE FIRST WAIVER PERIOD. THE PLAYER DRAFTED BY THE OWNER WHICH CAUSES HIS ROSTER TO BECOME UNBALANCED OR ILLEGAL MUST BE DROPPED DURING THE FIRST WAIVER PERIOD AND IS INELIGABLE TO BE USED IN ANY GAMES*!! |
MONEY TALK !!! |
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v ENTRY FEE IS $325.00 PER TEAM |
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v $50.00 PER WEEK AWARDED FOR HIGH SCORE FROM WEEKS 1 THRU 6 |
v $75.00 FOR WEEKS 7 THRU 10 |
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v $100.00 FOR WEEKS 11 THRU 14 |
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v DIVISION WINNERS GET $175.00 |
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v WILDCARD TEAMS GET $100.00 |
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v $100.00 FOR HIGHEST SCORING TEAM FOR SEASON (TIE SPLITS PRIZE) |
v $100.00 FOR TEAM WITH OVERALL BEST RECORD (TIE SPLITS PRIZE) |
v DROP AND ADD MOVES ARE $8.00 EACH |
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v TRADES COST $8.00/PER TEAM INVOLVED |
v EACH LOSS COSTS $5.00 |
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v IF A PLAYER DOES NOT ENTER A FULL LINEUP AND LOSES, IT WILL COST HIM $15.00. |
IF HE WINS, IT WILL COST HIM $5.00. |
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v THE WINNER OF THE LOSER POOL GETS $75.00 |
v Highest scoring positional players get $25 per position. (Defenses are EXCLUDED) |
DEADLINES !!! |
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DROPS, ADDS MUST BE CALLED IN BY 10:00 PM THURSDAY. ON THURSDAY GAMES, DROPS AND ADDS MUST BE CALLED IN AT LEAST ONE HOUR BEFORE GAME TIME. ALL PLAYERS ON THE AVAILABLE PLAYER LIST MAY BE PICKED UP ON FRIDAY AND SATURDAY ENDING AT 10:00 PM SATURDAY NIGHT . TRADES MUST BE CALLED IN BY 10:00 PM SATURDAY IN ORDER TO BE ELIGIBLE FOR THE NEXT DAYS GAME (IN ORDER TO PLAY A TRADED PLAYER IN THE THURSDAY OR SATURDAY GAME, THURSDAY D & A RULES APPLY FOR BOTH DAYS). |
LINEUPS DO NOT HAVE TO BE CALLED IN. YOU CAN ENTER THEM DIRECTLY INTO THE COMPUTER. ANY PLAYER THAT YOU ARE STARTING CAN BE STARTED RIGHT UP UNTIL THE START OF THE GAME. IT IS THE OWNERS RESPONSIBILITY TO MAKE SURE THAT HE HAS PLAYERS AVAILABLE FOR THE LATE GAMES(i.e. SUNDAY OR MONDAY NIGHT). PHONE CALLS, TEXTS, OR VOICEMAILS WILL BE ACCEPTED PRIOR TO GAME TIME PROVIDED THAT BOTH THE COMMISSIONER AND THE OWNERS’ OPPONENT HAVE BEEN CONTACTED PRIOR TO THE START OF THE GAME! |
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Draft Day Time Limits |
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This year, we will implement a draft clock in an effort to speed up the draft. Each owner will have 2 minutes to make his pick. When his "SHOT" clock gets to ten seconds, the owner can request to have a ONE TIME 2 Minute Extension. After the free extension has been granted, the owner will then have to pay a $10 fine for the next time violation. With each violation thereafter, the fines will be doubled every two minutes until the pick is made. Each infraction in any subsequest round will start at $10 and double every two minutes. |
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MISCSELLANEOUS |
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If an NFL game is cancelled for ANY reason, and a fantasy owner is left with no QB, TE, K, or Defense as a result of this cancellation, he may replace those players free of charge DURING the Saturday night waiver period if the game has already been cancelled and before 12 noon on Sunday if the game is not cancelled until Sunday. This player will be added as an extra slot and will be romoved from the owners roster upon completion of that week's game. |
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In light of the fact the the Elias Sports Bureau and STATS inc. makes numerous stat adjustments during the week, and the fact that they supply our site, games will NOT become OFFICIALLY over until Saturday night at 10 p.m. |
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IF A TEAM DROPS OUT OF THE POOL FOR ANY REASON, THAT TEAM WILL RECEIVE THE AVERAGE SCORE OF THE REMAINING 11 TEAMS FOR THAT GIVEN WEEK AND THIS SCORE WILL BE USED AGAINST THE DEFUNCT TEAMS’ OPPONENT. THIS WILL CONTINUE TO BE DONE ON A WEEKLY BASIS UNTIL A NEW OWNER CAN BE FOUND TO ASSUME THE RESPONSIBILITIES OF THE TEAM. THIS NEW OWNER WILL ASSUME ALL OF THE FINANCIAL OBLIGATIONS OF TEAM OWNERSHIP FROM THE POINT IN THE SEASON IN WHICH HE TOOK THE TEAM OVER BUT HE WILL ASSUME A FULL ENTRY FEE RESPONSIBILITY IF THE ENTRY FEE HAD NOT BEEN PAID BY THE PREVIOUS OWNER. |
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OWNERS MAY START ANY OF THEIR COACHES THAT THEY HAVE ON THEIR CURRENT ROSTER. AN EXAMPLE OF THIS IS SAY THAT YOU HAVE THE GIANTS AND EAGLES AS YOUR TEAMS. YOU WOULD THEN HAVE TOM COUGHLIN AND ANDY REID AS YOUR COACHES. WHEN YOU PUT IN YOUR STARTING LINEUP YOU CAN NOW USE EITHER OF YOUR COACHES WITHOUT HAVING TO MATCH THEM TO THEIR TEAM* |
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IF A TEAM OWNER IS MORE THAN 15 MINUTES LATE, THEY WILL BE CHARGED $10 FOR EVERY 15 MINUTES THAT THEY ARE LATE. |
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INJURED RESERVE |
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1. THERE WILL BE A $10 FEE FOR THIS MOVE AND IT WILL BE CHARGED EVERY WEEK THAT THE PLAYER IS ON IR |
2. YOU CAN MAKE IR MOVES AFTER WEDNESDAY’S DROP AND ADD MOVES STARTING AT 10:30PM. IR MOVES MUST BE SUBMITTED BY FRIDAY AT 9:00 P.M. BOTH PLACING HIM ON AND TAKING HIM OFF IR. IF THE IR PLAYER IS RELEASED ON FRIDAY, HE IS ELIGIBLE TO BE PICKED UP ON SATURDAY WAIVER MOVES. |
4. THESE MOVES WILL BE MADE BASED ON WEDNESDAY’S DROP AND ADD ORDER IF MORE THAN ONE TEAM GOES AFTER THE SAME PLAYER |
5. THE PLAYER PLACED ON IR MUST BE DEEMED “OUT” AS OF WEDNESDAY 10:30 P.M. BASED ON THE INJURED REPORT LISTED ON NFL.COM |
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6. All IR MOVES ARE ENTERED BY THE COMMISH. NOTIFY ME OF THE PLAYER(S) TO BE DROPPED AND ADDED AND i WILL TAKE CARFE OF IT. |
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UNBALANCED TRADES |
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Just a quick note fellas. If there is an unbalanced trade agreed upon between two teams, one team must fill his open roster spot before other moves are made and the other guys must release a player before other moves are made. In order to help facilitate this process, the following will now be done: |
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I will add a dummy player(Player no longer playing, or player on IR) to the roster of the team that is short a player. This will keep the roster balanced so that any other moves made after the person fills the roster with his NEW player can then be entered. However, his first move MUST be to drop that dummy player. |
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Conversely, the the team that has one player too many must contact me prior to Thursday night's drops and adds to let me know which player he is going to drop in order to make his roster legal and complete. It will be the OWNER'S RESPONSIBILITY to contact me before Thursday night's moves. |
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Toilet Bowl |
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The two participants in the toilet bowl may make roster moves on Thursday or Saturday prior to the toilet bowl game. These moves will be $10 per move. Also, starting in 2015, the Loser of the TB will pay $40 and the winner will pay $20. This money wil then go towards the winter meeting for 2015 which is set for the first Thursday of May. |
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Winter Meeting |
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The winter meeting will take place every year on the first Thursday of May. Everyone is encouraged to attend this meeting in order to have your say in the rules proceedings. This is why the following will apply: |
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Starting in 2016, the league fee will be $375. The extra $50 is a meeting assessment fee. You will get that $50 credited back to your entry fee if you either attend the meeting in person or participate in the premeeting online voting. If you don't participate in either, you will be responsible for the additional $50 assessment. |
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CONTACTS |
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DARRYL -(908) 403-9969 |
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TIM -(908) 400-1860 |
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