League

Name
The Fantasy Football Gurus
League ID
3897
Guest URL
https://www.rtsports.com/fantasy-football-league/3897
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Darryl Warner
Dtrain44@aol.com

By-Laws

2021 Draft Order
12-Charlie and Joe
11-Issy
10-Tim
9- Jerry
8-Ralph
7-Shark
6-Shawn
5-Darryl
4-Dennis
3-Pat
2-Ken
1-Najee
2021 DIVISIONS
Eastern Division: Najee, Darryl, Ralph, Charlie & Joe
Central Division: Ken, Dennis, Jerry, Issy
 Western Division: Pat, Shawn, Shark, Tim
NEW RULES FOR THIS YEAR:RULE #1) In the playoffs, if both of your QB's are listed as PROBABLE, you can pick up his backup after the initial waiver period for that week.   If one of your QB's plays an early game and your 2nd QB is deemed out for a later game, You will have to play the backup of the 2nd game IF YOU CHOSE NOT TO PLAY YOUR FIRST QB.  Will be discussed further.
RULE #2)  Entry fee will go from $325 to $365 but with that increase, all teams will get their first 5 free agent pickups for free.
New Rules for next year (2018)
RULE #3)  Kicker points will be lowered as follows:
FIELD GOAL POINTS
EXTRA POINT = 1 POINT
0-30     YARDS = 3 POINTS
31 – 40 YARDS = 4 POINTS
41 - 50 YARDS = 5 POINTS
51 - 54 YARDS = 6 POINTS
55 +     YARDS = 7 POINTS
RULE # 4) your record in all non division games will be a 2nd tiebreaker in determining the wildcards
New Rule Going into effect this year (Voted in last year)
A new rule for  2017 will be to allow all drafted players to be put on IR.  If player is dropped he is no longer allowed to be placed on IR.  Cost of these moves must be discussed further.
   
2021 BIG POOL RULES
REGULATIONS AND SCORING
 New rules are listed in RED
ROSTER
2 – QUARTERBACKS
4 – RUNNINGBACKS
5 – RECEIVERS
2 – TIGHT ENDS
2 – KICKERS
2 – SPECIAL TEAM
1 – ANY PICK 
* (CAN’T BE A DEFENSE)
POINTS FOR RUSHING TD 
0  – 9 YARDS = 6 POINTS
10 – 19  YARDS = 8 POINTS
20 - 29  YARDS = 10 POINTS
30 - 39  YARDS = 12 POINTS
40 - 49  YARDS = 14 POINTS
50 - 59  YARDS = 16 POINTS
60 - 69  YARDS = 18 POINTS
70 - 79  YARDS = 20 POINTS
80 - 89  YARDS = 22 POINTS
90  +  YARDS = 24 POINTS
LATERALS COUNT AS RUNS
SPECIAL TEAMS SCORING
TEAM WINS  =  5 POINTS 
SAFETY IS SCORED  =  5 POINTS
SCORES DEFENSIVE TD =5 POINTS
SHUTS OUT OPPONENT = 10 POINTS
PUNT/KO RET. FOR TD = 5 POINTS 
BLOCKED FG, PAT OR PUNT= 1 POINT** 
BLOCKED EXTRA PT. RETURNED OR RETURNED 2 POINT CONVERSION= 2 PTS.
HOLDS TEAM TO 8 POINTS OR LESS = 5 PTS 
FUMBLE RET. OR REC FOR TD = 5 PTS. (OFFENSIVE SCORE)
PUNT/KO RET. TD FOR INDIVIDUAL 
PLAYER = 5 PTS.
FUM. REC = 1 POINT
INTERCEPTION = 1 POINT
SACK= 1 POINT
NET RUSH YARDS ALLOWED:
0-50 YARDS= 2 PTS.; 51-100 YARDS= 1 PT.                   
NET PASS YARDS ALLOWED:
0-180 YARDS= 2 PTS.; 181-250 YARDS= 1PT.
TOTAL NET YARDS ALLOWED:
0-250 YARDS= 2 PTS.; 251-325 YARDS =1 PT.
(**) New rule for 2013.
FIELD GOAL POINTS
EXTRA POINT = 1 POINT
0-30     YARDS = 3 POINTS
31 – 40 YARDS = 4 POINTS
41 - 50 YARDS = 5 POINTS
51 - 54 YARDS = 6 POINTS
55 +     YARDS = 7 POINTS
STARTING LINEUP
1 - QUARTERBACK
2 - RUNNINGBACKS
2 – WIDE RECEIVERS
1 – TIGHT END
1 – SPECIAL TEAM
1 - KICKER
1 - TIEBREAKER
1- FLEX
                                         FLEX PLAYERS
YOU HAVE THE OPTION TO FLEX A PLAYER OFF OF OUR BASIC 2 RB, 3 WR, AND 1 TE FORMAT. U HAVE TO START AT LEAST 2 RB’S, 2 WR’S AND 1 TE BUT CAN GO UP TO 3 RB’S, 3 WR’S, AND 2 TE’S. YOU CAN’T START MORE THAN 6 OF THOSE POSITIONS IN TOTAL.
POINTS FOR PASS/REC. TD 
0  – 9 YARDS = 4 POINTS
10 – 19  YARDS = 6 POINTS
20 - 29  YARDS = 7 POINTS
30 - 39  YARDS = 9 POINTS
40 - 49  YARDS = 10 POINTS
50 - 59  YARDS = 12 POINTS
60 - 69  YARDS = 13 POINTS
70 - 79  YARDS = 15 POINTS
80 - 89  YARDS = 16 POINTS
90  +  YARDS = 18 POINTS
2 POINT PLAY: 2 PTS. FOR RUN
1 PT. EACH FOR PASSER & RECEIVER
BONUS POINTS FOR SCORING
RUSHING & RECEIVING COMBINED YARDAGE:
1 POINT FOR EVERY 10 YARDS COMBINED RUSH/REC. STARTING AT 30 YDS.
BONUS FOR TIGHT ENDS ONLY
1 POINT FOR EVERY 10 YARDS COMBINED
RUSH/REC.
50 - 59  YARDS = 3 POINTS
60 - 69  YARDS = 4 POINTS
70 - 79  YARDS = 5 POINTS
80 - 89  YARDS = 6 POINTS
90 - 99 YARDS = 7 POINTS
100  +  YARDS = 8 POINTS
EVERY 10 YDS OVER 100 = 1 POINT
PASSING:
225 - 239 YARDS = 3 POINTS
240 - 254  YARDS = 4 POINTS
255 - 269  YARDS = 5 POINTS
270 - 284  YARDS = 6 POINTS
285 - 299  YARDS = 7 POINTS
300  +  YARDS = 8 POINTS
EVERY 10 YDS OVER 300 = 1 POINT
PLAYOFF FORMAT
THERE WILL BE THREE DIVISION WINNERS AND THREE WILDCARD TEAMS.
THE 3RD AND FINAL WILD CARD TEAM WILL BE THE TEAM WITH THE HIGHEST SEASON 
POINT TOTAL OUT OF THE REMAINING 7 TEAMS
1.      IN WEEK 15, THE TOP 2 WILD CARDS PLAY EACH OTHER (GAME 1).  THE 3RD WILDCARD TEAM PLAYS THE LOWEST DIVISION WINNER (GAME 2).
2.      IN WEEK 16, THE TOP DIVISION WINNER PLAYS THE TEAM WITH THE  LOWEST AVERAGE POINTS FROM THE REGULAR SEASON (GAME 3) & THE 2ND GAME WILL BE THE TWO REMAINING TEAMS (GAME 4).
3.      IN WEEK 17, THE WINNERS OF GAMES 3 & 4 PLAY FOR 1ST AND 2ND PLACE WHILE THE LOSERS OF GAME 3 & 4 PLAY FOR 3RD PLACE.
4.      THE SIX TEAMS THAT DO NOT MAKE THE PLAYOFFS WILL HAVE THEIR OWN PLAYOFFS.
 IN WEEK #15 ALL 6 TEAMS WILL PLAY.  THE TOP 4 SCORERS MOVE ON TO THE NEXT WEEK.  IN WEEK 16, THE TOP TWO SCORES MOVE ON TO WEEK # 17 WHERE THEY PLAY HEAD TO HEAD FOR THE LOSER POOL CHAMPIONSHIP AND $100.00    
5.   TEAM OWNERS ARE RESPONSIBLE FOR ENTERING TWO TIEBREAKERS IN PLAYOFF GAMES.
 REGULAR SEASON & PLAYOFF TIEBREAKERS 
During the regular season, owners must play ONE (1) tiebreaker. This player will be any player that is not in his starting lineup. In the event that you choose to use a defense, you may enter the coach as a tiebreaker also even if that coach doesn't match the defense. This counts as ONE(1) tiebreaker. Playoffs are slightly different. OWNERS ARE RESPONSIBLE FOR ENTERING TWO TIEBREAKERS IN PLAYOFF GAMES ONLY!! If you are still tied after the two tiebreakers ,then the score of the remainder of your team( not including starting lineup or teibreakers) will break the tie. If you are still tied, then your point differential in the games that u played against each other will break the tie. If you did not play each other, then the highest scoring player in your playoff game will break the tie. If you are still tied at this point, then the game will be determined by a coin toss!  
TIEBREAKERS FOR PLAYOFF SPOTS
DIVISION: WILDCARD & TOILET BOWL:
1) HEAD TO HEAD 1) HEAD TO HEAD (2 TEAMS)
2) DIVISION RECORD 2) RECORD VS. OTHER WILDCARD HOPEFULS
3) POINTS SCORED (OVERALL) (THREE OR MORE TEAMS ONLY IF TEAMS 
4) POINTS SCORED (IN GAMES  PLAYED EACH OTHER THE SAME # OF TIMES)
VERSUS EACH OTHER) 3) POINTS SCORED
4) WEEKLY TIEBREAKER POINTS SCORED FOR 
THE SEASON
PLAYOFF DROPS & ADDS
THE END OF WEEK#14 IS THE LAST WEEK OF REGULAR DROPS AND ADDS AND ARE FOR THE PLAYOFF TEAMS ONLY.  THE ORDER OF PICKING WILL BE BY BLIND DRAW.  FROM WEEK #15 ON, OWNERS MAKING THE PLAYOFF CAN ONLY MAKE ROSTER CHANGES FOR THE QUARTERBACK POSITION.  THIS WILL WORK AS FOLLOWS:  IF THE OWNERS STARTING QB IS LISTED AS ‘DOUBTFUL’, HE MAY MAKE A MOVE ONLY IF HIS OTHER QB CANDIDATES ARE EITHER ON A BYE-WEEK OR LISTED AS QUESTIONABLE THEMSELVES.  THIS RULES DOES NOT APPLY IF THE OWNERS STARTING QB IS ON A BYE-WEEK AND ANY OF HIS BACKUPS ARE NOT AT LEAST DEEMED "QUESTIONABLE”.  HE MUST THEN PLAY ANY OF HIS AVAILABLE QUARTERBACKS.  THESE ROSTER MOVES MUST BE CALLED IN ON SUNDAY MORNING PRIOR TO THE 12:45 PM LINEUP DEADLINE !!!  THE ORDER FOR MAKING THESE PLAYOFFS DROPS AND ADDS WILL BE DETERMINED BY DRAWING NAMES OUT OF A HAT TO ESTABLISH DROP AND ADD ORDER.  EACH PLAYOFF ROSTER MOVE WILL COST THE OWNER $20.
BREAKDOWN FOR PRIZE $$$$$
1ST PLACE 55 PERCENT
2ND PLACE 30 PERCENT
3RD PLACE 15 PERCENT
DIVISIONAL ALIGNMENT
DIVISIONS WILL BE ALIGNED AS FOLLOWS:
EASTERN DIVISION (A) – A1 = 1ST PICK; A2 = 5TH PICK; A3 = 8TH PICK; A4 = 12TH PICK
CENTRAL DIVISION (B) – B1 = 2ND  PICK; B2 = 4TH PICK; B3 = 9TH PICK; B4 = 11TH PICK
WESTERN DIVISION (C) – C1 = 3RD PICK; C2 = 6TH PICK; C3 = 7TH PICK; C4 = 10TH PICK
TRADES AND DROPS AND ADDS
TRADES CAN INVOLVE NO MORE THAN TWO PLAYERS FOR ONE.  TRADES WILL LAST FOR THE FIRST 10 WEEKS ONLY.
YOU CAN MAKE TRADES BETWEEN TUESDAY AND THURSDAY WITHOUT HAVING TO MAINTAIN A BALANCED ROSTER.  HOWEVER, ONCE THE WAIVER WIRE PERIOD STARTS FOR THAT WEEK, THE OWNERS’ FIRST MOVE MUST BE TO BALANCE HIS ROSTER.  HE MAY THEN MAKE HIS SUBSEQUENT MOVES*. 
TEAM MUST HAVE A COMPLETE BUT NOT OVERLOADED ROSTER.  THEREFORE DROPS AND ADDS MAY BE NECESSARY TO COMPLETE SOME TRADES.
TEAMS WILL BE CHARGED FOR THESE DROPS AND ADDS AND THEY WILL COUNT TOWARDS THEIR OVERALL DROP AND ADD TOTALS.
AT ANY PONT THAT A TEAM BECOMES MATHEMATICALLY ELIMINATED FROM MAKING THE PLAYOFFS, HE BECOMES INELIGIBLE FROM MAKING ANY FURTHER TRADES.
DROP AND ADDS END AT THE END OF WEEK # 14.  THESE D&A ARE FOR PLAYOFF TEAMS ONLY AND THE D&A ORDER WILL BE DETERMINED BY DRAWING NAMES OUT OF A HAT.
TEAMS MUST PRIORITIZE DROPS AND ADDS SO THAT OWNER TEAMS DON’T HAVE AN UNFAIR ADVANTAGE IN OBTAINING PLAYERS (WILL BE EXPLAINED FURTHER).
v     DRAFT DAY TRADES ARE  IN AFFECT.  THEY WORK THE SAME AS REGULAR TRADES.  IF A TRADE IS UNEVEN(i.e. 2 SPOTS FOR ONE), THE OWNER WITH THE EXTRA PLAYER MUST DROP HIM AT THE END OF THE DRAFT AND PAY FOR THIS DROP.  THE OWNER WHO IS SHORT A PLAYER MUST ADD ONE AT THE END OF THE DRAFT AND PAY FOR THIS MOVE AS WELL.  IF THERE ARE MULTIPLE TRADES, THE END OF THE DRAFT PICK UPS WILL BE MADE BASED ON THE DRAFT ORDER.  
v     IF AN OWNER HAS AN UNBALANCED ROSTER AT THE END OF THE DRAFT, HE WILL BE FINED $50.00 AND MUST ADJUST HIS ROSTER AT THE FIRST WAIVER PERIOD.  THE PLAYER DRAFTED BY THE OWNER WHICH CAUSES HIS ROSTER TO BECOME UNBALANCED OR ILLEGAL MUST BE DROPPED DURING THE FIRST WAIVER PERIOD AND IS INELIGABLE TO BE USED IN ANY GAMES*!!
MONEY TALK !!!
v     ENTRY FEE IS $325.00 PER TEAM
v     $50.00 PER WEEK AWARDED FOR HIGH SCORE FROM WEEKS 1 THRU 6
v     $75.00 FOR WEEKS 7 THRU 10
v     $100.00 FOR WEEKS 11 THRU 14
v     DIVISION WINNERS GET $175.00
v     WILDCARD TEAMS GET $100.00
v     $100.00 FOR HIGHEST SCORING TEAM FOR SEASON (TIE SPLITS PRIZE)
v     $100.00 FOR TEAM WITH OVERALL BEST RECORD (TIE SPLITS PRIZE)
v     DROP AND ADD MOVES ARE $8.00 EACH
v     TRADES COST $8.00/PER TEAM INVOLVED 
v     EACH LOSS COSTS $5.00
v     IF A PLAYER DOES NOT ENTER A FULL LINEUP AND LOSES, IT WILL COST HIM $15.00.
IF HE WINS, IT WILL COST HIM $5.00.
v     THE WINNER OF THE LOSER POOL GETS $75.00
v    Highest scoring positional players get $25 per position. (Defenses are EXCLUDED)
DEADLINES  !!!
DROPS, ADDS MUST BE CALLED IN BY 10:00 PM THURSDAY.  ON THURSDAY GAMES, DROPS AND ADDS MUST BE CALLED IN AT LEAST ONE HOUR BEFORE GAME TIME.  ALL PLAYERS ON THE AVAILABLE PLAYER LIST MAY BE PICKED UP ON FRIDAY AND SATURDAY ENDING AT 10:00 PM SATURDAY NIGHT .  TRADES MUST BE CALLED IN BY 10:00 PM SATURDAY IN ORDER TO BE ELIGIBLE FOR THE NEXT DAYS GAME (IN ORDER TO PLAY A TRADED PLAYER IN THE THURSDAY OR SATURDAY GAME, THURSDAY D & A RULES APPLY FOR BOTH DAYS).
LINEUPS DO NOT HAVE TO BE CALLED IN.  YOU CAN ENTER THEM DIRECTLY INTO THE COMPUTER.  ANY PLAYER THAT YOU ARE STARTING CAN BE STARTED RIGHT UP UNTIL THE START OF THE GAME.  IT IS THE OWNERS RESPONSIBILITY TO MAKE SURE THAT HE HAS PLAYERS AVAILABLE FOR THE LATE GAMES(i.e. SUNDAY OR MONDAY NIGHT).  PHONE CALLS, TEXTS, OR VOICEMAILS WILL BE ACCEPTED PRIOR TO GAME TIME PROVIDED THAT BOTH THE COMMISSIONER AND THE OWNERS’ OPPONENT HAVE BEEN CONTACTED PRIOR TO THE START OF THE GAME!
Draft Day Time Limits
This year, we will implement a draft clock in an effort to speed up the draft.  Each owner will have 2 minutes to make his pick.  When his "SHOT" clock gets to ten seconds, the owner can request to have a ONE TIME 2 Minute Extension.  After the free extension has been granted, the owner will then have to pay a $10 fine for the next time violation.  With each violation thereafter, the fines will be doubled every two minutes until the pick is made.  Each infraction in any subsequest round will start at $10 and double every two minutes.
MISCSELLANEOUS
If an NFL game is cancelled for ANY reason, and a fantasy owner is left with no QB, TE, K, or Defense as a result of this cancellation, he may replace those players free of charge DURING the Saturday night waiver period if the game has already been cancelled and before 12 noon on Sunday if the game is not cancelled until Sunday.  This player will be added as an extra slot and will be romoved from the owners roster upon completion of that week's game.
In light of the fact the the Elias Sports Bureau and STATS inc. makes numerous stat adjustments during the week, and the fact that they supply our site, games will NOT become OFFICIALLY over until Saturday night at 10 p.m.
IF A TEAM DROPS OUT OF THE POOL FOR ANY REASON, THAT TEAM WILL RECEIVE THE AVERAGE SCORE OF THE REMAINING 11 TEAMS FOR THAT GIVEN WEEK AND THIS SCORE WILL BE USED AGAINST THE DEFUNCT TEAMS’ OPPONENT.  THIS WILL CONTINUE TO BE DONE ON A WEEKLY BASIS UNTIL A NEW OWNER CAN BE FOUND TO ASSUME THE RESPONSIBILITIES OF THE TEAM.  THIS NEW  OWNER WILL ASSUME ALL OF THE FINANCIAL OBLIGATIONS OF TEAM OWNERSHIP FROM THE POINT IN THE SEASON IN WHICH HE TOOK THE TEAM OVER BUT HE WILL ASSUME A FULL ENTRY FEE RESPONSIBILITY IF THE ENTRY FEE HAD NOT BEEN PAID BY THE PREVIOUS OWNER.
OWNERS MAY START ANY OF THEIR COACHES THAT THEY HAVE ON THEIR CURRENT ROSTER.  AN EXAMPLE OF THIS IS SAY THAT YOU HAVE THE GIANTS AND EAGLES AS YOUR TEAMS.  YOU WOULD THEN HAVE TOM COUGHLIN AND ANDY REID AS YOUR COACHES.  WHEN YOU PUT IN YOUR STARTING LINEUP YOU CAN NOW USE EITHER OF YOUR COACHES WITHOUT HAVING TO MATCH THEM TO THEIR TEAM*
IF A TEAM OWNER IS  MORE THAN 15 MINUTES LATE, THEY WILL BE CHARGED $10 FOR EVERY 15 MINUTES THAT THEY ARE LATE.
INJURED RESERVE
1. THERE WILL BE A $10 FEE FOR THIS MOVE AND IT WILL BE CHARGED EVERY WEEK THAT THE PLAYER IS ON IR
2. YOU CAN MAKE IR MOVES AFTER WEDNESDAY’S  DROP AND ADD MOVES STARTING AT 10:30PM. IR  MOVES MUST BE SUBMITTED BY FRIDAY AT 9:00 P.M. BOTH PLACING HIM ON AND TAKING HIM OFF IR.  IF THE IR PLAYER IS RELEASED ON FRIDAY, HE IS ELIGIBLE TO BE PICKED UP ON SATURDAY WAIVER MOVES.
4. THESE MOVES WILL BE MADE BASED ON WEDNESDAY’S DROP AND ADD ORDER IF MORE THAN ONE TEAM GOES AFTER THE SAME PLAYER
5. THE PLAYER PLACED ON IR MUST BE DEEMED “OUT” AS OF WEDNESDAY 10:30 P.M. BASED ON THE INJURED REPORT LISTED ON NFL.COM 
6. All IR MOVES ARE ENTERED BY THE COMMISH. NOTIFY ME OF THE PLAYER(S) TO BE DROPPED AND ADDED AND i WILL TAKE CARFE OF IT.
                                        UNBALANCED TRADES
Just a quick note fellas.  If there is an unbalanced trade agreed upon between two teams, one team must fill his open roster spot before other moves are made and the other guys must release a player before other moves are made.  In order to help facilitate this process, the following will now be done:
I will add a dummy player(Player no longer playing, or player on IR) to the roster of the team that is short a player.  This will keep the roster balanced so that any other moves made after the person fills the roster with his NEW player can then be entered.  However, his first move MUST be to drop that dummy player.
Conversely, the the team that has one player too many must contact me prior to Thursday night's drops and adds to let me know which player he is going to drop in order to make his roster legal and complete.  It will be the OWNER'S RESPONSIBILITY to contact me before Thursday night's moves. 
Toilet Bowl
The two participants in the toilet bowl may make roster moves on Thursday or Saturday  prior to the toilet bowl game.  These moves will be $10 per move.  Also, starting in 2015, the Loser of the TB will pay $40 and the winner will pay $20.  This money wil then go towards the winter meeting for 2015 which is set for the first Thursday of May.
Winter Meeting
The winter meeting  will take place every year on the first Thursday of May.  Everyone is encouraged to attend this meeting in order to have your say in the rules proceedings.  This is why the following will apply: 
Starting in 2016, the league fee will be $375.  The extra $50 is a meeting assessment fee.  You will get that $50 credited back to your entry fee if you either attend the meeting in person or participate in the premeeting online voting.  If you don't participate in either, you will be responsible for the additional $50 assessment.
CONTACTS
DARRYL -(908) 403-9969
TIM -(908) 400-1860
                                                                                                                                    

  

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. Points Scored Head-to-Head
  4. None
Game Tie Breakers
Team owner selects 3 tie breaker players
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
20
Roster Limits
MinMax
Quarterback23
Running Back45
Wide Receiver56
Tight End23
Head Coach22
Kicker23
Defense/Sp Team22

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 20 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
10
Lineup Limits
Quarterback1to1
Running Back2to3
Wide Receiver2to3
Tight End1to2
Kicker1to1
Defense/Sp Team1to1
Head Coach1to1
Flex ( RB WR TE )0to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:20pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:20pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:20pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:20pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:20pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:20pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:20pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:20pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:20pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:20pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:20pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:20pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:20pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:20pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 8:20pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 8:20pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 8:20pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 8:20pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Commissioner Manually Sets Order
Teams may acquire as many players as they wish per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 1 / NFL Week 15
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed Sat @ 10:00pm ET
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 1 / NFL Week 15
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 11
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:00pm ET
Notification
The league is not notified when trades are completed

League Fees

Assessed Fees
General
League Entry$365
Wins and Losses
Losses$8
Ties$2.5
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$8
Each Player Placed on I/R$10
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$8
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 0 to 9 yd TD rush
QB RB WR TE K
8 pts for 10 to 19 yd TD rush
10 pts for 20 to 29 yd TD rush
12 pts for 30 to 39 yd TD rush
14 pts for 40 to 49 yd TD rush
16 pts for 50 to 59 yd TD rush
18 pts for 60 to 69 yd TD rush
20 pts for 70 to 79 yd TD rush
22 pts for 80 to 89 yd TD rush
24 pts for 90 to 100 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
1 pts for each passing 2XP
QB RB WR TE K
Passing Yds
3 pts for 225 to 239 passing yds
QB RB WR TE K
4 pts for 240 to 254 passing yds
5 pts for 255 to 269 passing yds
6 pts for 270 to 284 passing yds
7 pts for 285 to 299 passing yds
8 pts for 300 to 309 passing yds
9 pts for 310 to 319 passing yds
10 pts for 320 to 329 passing yds
11 pts for 330 to 339 passing yds
12 pts for 340 to 349 passing yds
13 pts for 350 to 359 passing yds
14 pts for 360 to 369 passing yds
15 pts for 370 to 379 passing yds
16 pts for 380 to 389 passing yds
17 pts for 390 to 399 passing yds
18 pts for 400 to 409 passing yds
19 pts for 410 to 419 passing yds
20 pts for 420 to 429 passing yds
21 pts for 430 to 439 passing yds
22 pts for 440 to 449 passing yds
23 pts for 450 to 459 passing yds
24 pts for 460 to 469 passing yds
25 pts for 470 to 479 passing yds
26 pts for 480 to 489 passing yds
27 pts for 490 to 499 passing yds
28 pts for 500 to 509 passing yds
29 pts for 510 to 519 passing yds
30 pts for 520 to 529 passing yds
31 pts for 530 to 539 passing yds
32 pts for 540 to 549 passing yds
33 pts for 550 to 559 passing yds
34 pts for 560 to 569 passing yds
35 pts for 570 to 579 passing yds
36 pts for 580 to 589 passing yds
37 pts for 590 to 599 passing yds
38 pts for 600 to 609 passing yds
39 pts for 610 to 619 passing yds
40 pts for 620 to 629 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
4 pts for 0 to 9 yd TD pass
QB RB WR TE K
6 pts for 10 to 19 yd TD pass
7 pts for 20 to 29 yd TD pass
9 pts for 30 to 39 yd TD pass
10 pts for 40 to 49 yd TD pass
12 pts for 50 to 59 yd TD pass
13 pts for 60 to 69 yd TD pass
15 pts for 70 to 79 yd TD pass
16 pts for 80 to 89 yd TD pass
18 pts for 90 to 100 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
1 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
Not Used
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
4 pts for 0 to 9 yd TD reception
QB RB WR TE K
6 pts for 10 to 19 yd TD reception
7 pts for 20 to 29 yd TD reception
9 pts for 30 to 39 yd TD reception
10 pts for 40 to 49 yd TD reception
12 pts for 50 to 59 yd TD reception
13 pts for 60 to 69 yd TD reception
15 pts for 70 to 79 yd TD reception
16 pts for 80 to 89 yd TD reception
18 pts for 90 to 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
1 pts for every 10 rush and rec yds beginning with 30 rush and rec yds
QB RB WR K
2014-07-18
1 pts for every 10 rush and rec yds beginning with 10 rush and rec yds
TE
2014-07-18
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 0 to 30 yd FG
QB RB WR TE K
2018-09-06
4 pts for 31 to 40 yd FG
5 pts for 41 to 50 yd FG
6 pts for 51 to 54 yd FG
7 pts for 55 to 99 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Offensive Scoring

Home Win
5 pts for each home win
HC
2015-10-01
Road Win
5 pts for each road win
HC
2015-10-01
Home Tie
Not Used
Road Tie
Not Used
Home Loss
Not Used
Road Loss
Not Used
Pts Scored
Not Used
Margin Of Victory
Not Used
First Downs
Not Used
Mins Of Possession
Not Used

Defensive Scoring

Fumble Return TDs
5 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
5 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
5 pts for each safety
D/ST
Defensive ST TDs
5 pts for each defensive ST TD
D/ST
2008-10-20
Yd Defensive ST TD
Not Used
Defensive ST Safety
5 pts for each defensive ST safety
D/ST
2008-10-20
Pts Allowed
10 pts for 0 to 1 pts allowed
D/ST
5 pts for 2 to 8 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
2 pts for 0 to 250 yds allowed
D/ST
1 pts for 251 to 325 yds allowed
Rushing Yds Allowed
2 pts for 0 to 50 rushing yds allowed
D/ST
1 pts for 51 to 100 rushing yds allowed
Passing Yds Allowed
2 pts for 0 to 180 passing yds allowed
D/ST
1 pts for 181 to 250 passing yds allowed
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
D/ST
2013-06-28
Blocked XPs
1 pts for each blocked XP
D/ST
2013-06-28
Blocked Punts
1 pts for each blocked punt
D/ST
2013-06-28
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
5 pts for each kickoff return TD
QB RB WR TE K D/ST
2014-07-18
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
5 pts for each punt return TD
QB RB WR TE K D/ST
2014-07-18
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2016-09-19
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used