League

Name
TNGLFL
League ID
6160
Guest URL
https://www.rtsports.com/fantasy-football-league/6160
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Brian Wieczorek
bdw@adelphia.net

By-Laws

TNGL FOOTBALL LEAGUE OFFICIAL RULES
(REVISED, August, 2022)

SECTION ONE: LEAGUE ORGANIZATION

1a. The league will consist of at least 8 teams and no more than 12 teams.

1b. The entry fee is $75 per team. (2022)

1c. The league will consist of 2 divisions known as WEAK and STRONG. Teams will be placed in these divisions based on the draft selection order established at the beginning of the season.

SECTION TWO: SCHEDULES

2a. Each team will play 18 games based on the NFL season. Each team will play every other team in the league at least once. In the event there are only 8 or 9 teams in the league, each team will play every other team twice. Week #17 will be a position week within the Division(1v2 3v4 5v6) Week 18 will be a position week between divisions 1st place in the WEAK division will play 1st place in the STRONG division etc. The tiebreaker between divisions will be used if necessary, to determine match-ups. 


2b. After each team has played every other team the maximum amount of times the size of the league allows, the remainder of the team's games will be against division opponents.

SECTION THREE: THE DRAFT

3a. The draft will be held as close as possible to the start of the NFL regular season and will consist of 20 rounds.

3b. The order of selection in round #1 will be established by random draw.

3c. For rounds #2-20, each team will draft one position lower than the preceding round. The team with the last pick of a round has the first pick of the following round.

3d. For rounds #1-8, each team will have 2 minutes to select a player. For rounds #9-20 each team will have 3 minutes per selection.

3e. Any team failing to make a selection in the allotted time will have 1 minute to choose a player after the next team makes their selection.

3f. Each team owner is responsible for their own preparation for the draft. The USA TODAY newspaper will be considered the official publication listing opening day NFL rosters and positions. No player lists or other data will be provided by the league.

3g. Once a team has selected a draft choice, the next team in the draft order begins their turn and the selection is final.


3h. Each team MUST draft the following:

2 QUARTERBACKS (Q) 2 DEFENSES (D)
4 RUNNING BACKS (B)2 KICKERS (K)
5 RECEIVERS (R) 2 COACHES (C)

The remaining 3 selections can be used to select and additional Q, B, or R. No team may select an additional D, K, or C until all teams have taken a second D, K, or C.

3i. Although each team is required to draft 2Q, 4B, 5R, 2D, 2K, and 2C, there are NO restrictions to the number of players, by position, that a team can have on it's roster. Each teams is only required to be able to submit a starting line-up.

3j. Players can only be drafted in their officially published position. For example, a running back cannot be drafted as a receiver.

3k. Teams cannot have more than 21 players on its roster. If the limit is exceeded (through trades and/or waivers), the team must post players to be dropped on the message board on the website. The player dropped will be eligible for waivers immediately.

SECTION FOUR: WEEKLY PLAY

4a. Prior to the start of weekly NFL play, each team must submit a starting line-up to their opponent consisting of:

1 QUARTERBACK, 2 RUNNING BACKS, 3 RECEIVERS, 1 KICKER, 1 DEFENSE, & 1 COACH

4b. Starting line-ups must be posted on the website prior to the beginning of play each week. The commissioner will program the website to allow times for lineup submittal. This will include consideration for Monday Night Football and weeks when NFL games are played on Thursdays or Saturdays.

4c. Players may be substituted after NFL play has begun ONLY IF the players to be substituted have not yet begun NFL AND the lineup change is in accordance with rule 4b.

4d. If a team cannot fill a position in their starting line-up due to player injuries, byes, etc., a zero will
will be scored for that position. If a team cannot field a team defense (D) due to a bye, a -10 point penalty will be imposed.

4e. The team scoring the most points at the end of the week's NFL play is the game winner. The loser must pay $6 to the league. (2010)

4h. In the event of a tie, teams may establish their best starting line-ups based on all players on their roster. The team with the highest score using this method will be declared the game winner with 1 point awarded to the Coach (C) to break the tie. Teams involved in tiebreak situations may not make trades to improve their rosters. If the game remains a tie, each team will pay $3 to the league. (2010)


SECTION FIVE : SCORING


5a. QUARTERBACKS (Q), RUNNING BACKS (B), and RECEIVERS (R)

SCORE: DESCRIPTION: POINTS:
Short TD Rush up to 24 yds 10
Intermediate TD Rush 25 to 49 yds 15
Long TD Rush 50 to 74 yds 20
Extra long TD Rush 75 yds and over 25
Short TD Reception up to 49 yds. 10
Long TD Reception 50 yds and over 15
Short TD Pass up to 49 yds 5
Long TD Pass 50 yds and over 10
Fumble recovery TD any distance 10
2 point conversion rush 4
2 point conversion reception 4
2 point conversion pass 2

5b. KICKERS (K)

Extra point 2
Short field goal made up to 44 yds = 3

Mid-range field goal made 45-49yds = 5

Long field goal made 50+ yds  = 7

>any other points scored by a kicker will be awarded in accordance to rule 5a.

5c. DEFENSIVE TEAM (D)

Kick Return for TD 10
Punt Return for TD 10
Fumble Recovery for TD 10
Interception return for TD 10
Safety 10

5d. DEFENSIVE TEAM (D) POINTS ALLOWED

Points are AWARDED or SUBTRACTED based on total points allowed by team defense.

0 points allowed 10
2-13 points allowed 5
14-24 points allowed 0
25-40 points allowed -5
41+ points allowed -10


5e. COACHES (C)

Win 5
Tie 2.5
Tie-Breaker 1
Loss 0


SECTION SIX: TRADES

6a. Trades must be posted on the website message board before a team can use traded players in starting line-ups.

6b. No trades are allowed after play begins in week 15 of the NFL season.

6c. Teams may trade: (1) players, (2) draft choices or (3) waiver picks. Teams may not trade for future season draft choices, future considerations, or cash.

6d. Trading fees:


$5 per unit traded. (2010)

Units are: (1) players, (2) draft choices, or (3) waiver picks. No trades over 6 units are allowed.
6e. Each trade will have a specific dollar amount to be paid to the league based on units traded. Payment of these fees can be negotiated between parties within the trade.

6f. Traded players may not go back to the team from which they were traded for a period of 21 days, unless they go through a third party.

6g. To promote trading, there will be a 50% reduction in trading fees between week #8 and 9.

SECTION SEVEN: WAIVERS AND FREE AGENTS: (2011)

7a. Teams are allowed a total of 3 waiver OR free agent acquistions per week.

7b. The waiver period begins weekly starting at the conclusion of NFL games on Monday night beginning NFL week 1, and ends at 11:59:59pm EST on the following Wednesday. The actual starting time is dictated by RTS site updating at conclusion of NFL weekly play and is currently assumed as 5:00am EST.

7c.Teams may acquire up to 3 players by blind bidding, the minimum bid is $3, and the maximum bid is $10, bidding is in whole dollar increments only.

7d. If more than one team bids on the same player, the player is awarded to the highest blind bidder and  the team with the LOWEST total points, if there is still a tie, the team placing the first bid wins.

7e. The acquired players will be awarded to rosters automatically by the RTS site shortly after the conclusion of the waiver period at midnight on Wednesday. Dropped players and fees will also be automatically recorded by the site.

7f. Free Agent acquistion begins at the conclusion of the waiver period when the site has adjusted rosters from the PREVIOUS waiver period, and concludes before the start of Monday Night football. A player is not a free agent after his NFL team begins play in the current NFL week.

7g. Teams may acquire any remaining  free agent that was NOT selected  during the previous waiver period for a fee of $12, including gameday, on a first come first serve basis. Using the league message board, select the available player, and declare your dropped player, if necessary, and add the player to your roster. 

7h. Teams can only make one roster move per message board post, and any player added to a roster in violation to league rules is not eligible for weekly play until the matter is resolved.

7i. At the conclusion of the league draft and before the NFL season starts for each NFL team, franchises may add/drop players at no cost, and the fee to add the 21st player is $10.

7j. Use up to 5 slots injured reserve designation for players on official Covid nfl list.
Can replace player in same position and team immediately for $2. (Post to message board)
Must wait until conclusion of regular waivers to replace elsewhere.

 
SECTION EIGHT: RULE INTERPRETATION

8a. Before the start of the NFL season, any TNGLFL rule may be changed by a majority vote of team owners.

8b. No league rule may be changed after the NFL season begins.

8c. Any controversies regarding rules during season play will be decided by a majority vote of team owners. In the event of a tie vote, the commissioner will have the deciding vote.



SECTION NINE: TIEBREAKERS

9a. In the event of a tie between the 2 division champions or within a division, ties will be broken
in the following manner:

BETWEEN DIVISION CHAMPIONS:
(1) Winner of head to head competition
(2) Most total points
(3) Divisional won/loss pct.
(4) Total margin of victory

WITHIN A DIVISION:
(1) Winner of head to head competition
(2) Divisional won/loss pct.
(3) Most total points
(4) Total margin of victory

SECTION TEN: AWARDS

10a. At the conclusion of the NFL regular season, the league treasury will be divided as follows:

LEAGUE CHAMPION.....................10% determined by bracket playoff of top 2 teams in each div week 17 & 18

REGULAR SEASON CHAMP.........10% detemined by best record and tie breakers at end of week 16

DIVISION 1st PLACE (2)..................15%  determined at end of week 16
DIVISION 2nd PLACE (2).................7.5% determined at end of week 16
MOST POINTS...................................20% through week 18
2nd MOST POINTS...........................10% through week 18
HIGH POINTS, 1 GAME....................5% through week 18

10b. No treasury funds will be distributed until all amounts due are received. Outstanding amounts are due no later than 15 days after the conclusion of the NFL regular season. Failure to adhere to the 15 day grace period will result in expulsion from the league.

 

SIDE BET RULES:

Game: GAME OF THE WEEK (GOW) / BIGGEST LOSER (BL)

Bet:  (required participation with league fees)

High score in weekly play received $10 payout.

Low score in weekly play pays $5 to the league.

 

Game:  NFL PICK’EM (optional)

Bet: $3.00 per week

Pick NFL winners straight up on a weekly basis.  Payout goes to player with the most correct picks.  In case of a tie(two tie, all tie), the pot will carry over to subsequent week(s) until a single winner remains during a week.

 

Game: WEEKLY SKINS (optional)

Bet: $2.00 per week

Best possible lineup during weekly play results in a skin.  In case of a tie, the pot pays out to the team with the highest point total for that week’s game.  

 

Game:  NFL SURVIVOR POOL (optional)

Bet: $25

Pick 1 NFL winner straight up on a weekly basis.  You can only use a team once for the duration of the game.  Game ends when there is only 1 successful team.  Two tie all tie will apply to this game with a full reset if all remaining teams loose in any week.

Game: WILDCARD WEEKEND (optional)

1 QB, 2 RB, 2 WR, 1 TE, 1 FLEX (WR, RB or TE), 1 K, 1 DEF and 1 Coach

$20 entry fee.  If we get 10-12 to enter we will pay top 3 teams. Anything less and we will pay top 2.

12 team payout would be $120 for first, $80 for second and $40 for third.

11 team payout would be $120, $70, $30

10 team payout would be $120, $60, $20

Under 10 would be $40 for second and remaining pot to the first place team.

All lineups are due before first wildcard game. 1 entry per team and you cannot post the same roster as another team that has already posted.  Changes can be made up to the start of the first game and substitutions can only be made if the player is declared inactive for the game.

Game: PLAYOFF POOL:

8 teams draft a complete roster via snake draft (round 1 only) determined by lottery chance.  Top half of teams advance each round.  Redraft each round thereafter determined by reverse order of points from previous round.  Tie breaker is total NFL points scored by each players team on your roster.

Players can be changed once draft is complete as long as it is prior to the start of both players games.  Change must be posted to the message board to be official.  First to post will be awarded the player.

Entry fee $50

Round 1 Advance: 35 15 15 10

Round 2 Advance : 75 50

Superbowl Winner: 200

Season

Regular Season
NFL Week 1 thru NFL Week 18
Post Season
NFL Wildcard thru NFL Superbowl

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Total Points Scored in Games
  4. Points Scored Head-to-Head
Game Tie Breakers
Team owner selects 10 tie breaker players
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
21
Roster Limits
MinMax
Quarterback15
Running Back010
Wide Receiver012
Tight End012
Head Coach04
Kicker04
Defense/Sp Team04

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 5 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver0to3
Tight End0to3
Kicker1to1
Defense/Sp Team1to1
Head Coach1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:30pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:30pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:30pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:30pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:30pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:30pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:30pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:30pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:30pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:30pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:30pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:30pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:30pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:30pm ET
Week 15Tue Dec 10 7:00am ETthruMon Dec 16 8:30pm ET
Week 16Tue Dec 17 7:00am ETthruMon Dec 23 8:30pm ET
Week 17Tue Dec 24 7:00am ETthruSun Dec 29 8:30pm ET
Week 18Mon Dec 30 7:00am ETthruSun Jan 5 8:30pm ET
Playoff Week 1Mon Jan 6 7:00am ETthruMon Jan 13 8:30pm ET
Playoff Week 2Tue Jan 14 7:00am ETthruSun Jan 19 8:30pm ET
Playoff Week 3Mon Jan 20 7:00am ETthruSun Jan 26 8:30pm ET
Playoff Week 4Mon Jan 27 7:00am ETthruSun Feb 9 8:30pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Billed to Team Fees
Minimum waiver bid $3
Maximum waiver bid $10
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 3 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:59pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:00pm ET
Week 2Thu Sep 12 5:00am ETthruMon Sep 16 7:59pm ET
Week 3Thu Sep 19 5:00am ETthruMon Sep 23 7:59pm ET
Week 4Thu Sep 26 5:00am ETthruMon Sep 30 7:59pm ET
Week 5Thu Oct 3 5:00am ETthruMon Oct 7 7:59pm ET
Week 6Thu Oct 10 5:00am ETthruMon Oct 14 7:59pm ET
Week 7Thu Oct 17 5:00am ETthruMon Oct 21 7:59pm ET
Week 8Thu Oct 24 5:00am ETthruMon Oct 28 7:59pm ET
Week 9Thu Oct 31 5:00am ETthruMon Nov 4 7:59pm ET
Week 10Thu Nov 7 5:00am ETthruMon Nov 11 7:59pm ET
Week 11Thu Nov 14 5:00am ETthruMon Nov 18 7:59pm ET
Week 12Thu Nov 21 5:00am ETthruMon Nov 25 7:59pm ET
Week 13Thu Nov 28 5:00am ETthruMon Dec 2 7:59pm ET
Week 14Thu Dec 5 5:00am ETthruMon Dec 9 7:59pm ET
Week 15Thu Dec 12 5:00am ETthruMon Dec 16 7:59pm ET
Week 16Thu Dec 19 5:00am ETthruMon Dec 23 7:59pm ET
Week 17Thu Dec 26 5:00am ETthruSun Dec 29 7:59pm ET
Week 18Thu Jan 2 5:00am ETthruSun Jan 5 7:59pm ET
Playoff Week 1Thu Jan 9 5:00am ETthruMon Jan 13 7:59pm ET
Playoff Week 2Thu Jan 16 5:00am ETthruSun Jan 19 7:59pm ET
Playoff Week 3Thu Jan 23 5:00am ETthruSun Jan 26 7:59pm ET
Playoff Week 4Thu Jan 30 5:00am ETthruSun Feb 9 7:59pm ET
OffseasonThu Feb 13 5:00am ETthruMon Feb 17 7:59pm ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
3 free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 15
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 12:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 12:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 12:00pm ET
Week 15Tue Dec 10 7:00am ETthruSun Dec 15 12:00pm ET
Notification
The league is not notified when trades are completed

League Fees

Assessed Fees
General
League Entry$75
Wins and Losses
Losses$7.5
Ties$3.75
Wins Credit$0
Roster Moves
Each Player Acquired$12
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$1
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$5

Rushing Scoring

Rushing TDs
10 pts for each rushing TD
QB RB WR TE K
10 pts for each rushing TD
D/ST
Rushing 2XPs
4 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
1 pts for every 50 rushing yds beginning with 500 rushing yds
QB RB WR TE K
Rushing Atts
1 pts for every 50 rushing atts beginning with 50 rushing atts
QB RB WR TE K
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
5 pts for 25 to 49 yd TD rush
QB RB WR TE K
10 pts for 50 to 74 yd TD rush
15 pts for 75 to 99 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
5 pts for each passing TD
QB RB WR TE K
10 pts for each passing TD
D/ST
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for every 50 passing yds beginning with 800 passing yds
QB RB WR TE K
Passing Atts
1 pts for every 80 passing atts beginning with 80 passing atts
QB RB WR TE K
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
5 pts for 50 to 99 yd TD pass
QB RB WR TE K
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
10 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
4 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
1 pts for every 50 receiving yds beginning with 500 receiving yds
QB RB WR TE K
Receptions
1 pts for every 50 receptions beginning with 50 receptions
QB RB WR TE K
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
5 pts for 50 to 99 yd TD reception
QB RB WR TE K

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2019-08-26
Yd FG
2 pts for 45 to 49 yd FG
K
2019-08-26
4 pts for 50 to 85 yd FG
Made PATs
2 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Offensive Scoring

Home Win
5 pts for each home win
HC
Road Win
5 pts for each road win
HC
Home Tie
Not Used
Road Tie
Not Used
Home Loss
Not Used
Road Loss
Not Used
Pts Scored
Not Used
Margin Of Victory
Not Used
First Downs
Not Used
Mins Of Possession
Not Used

Defensive Scoring

Fumble Return TDs
10 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
10 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
10 pts for each safety
D/ST
Defensive ST TDs
10 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
10 pts for each defensive ST safety
D/ST
Pts Allowed
10 pts for 0 pts allowed
D/ST
5 pts for 1 to 13 pts allowed
0 pts for 14 to 24 pts allowed
-5 pts for 25 to 40 pts allowed
-10 pts for 41 to 99 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
Not Used
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
Not Used
Fumble Return Yds
Not Used
Interceptions
Not Used
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
10 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
10 pts for each punt return TD
D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
4 pts for each XP return
D/ST
2015-09-10
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used