League

Name
Fluor Old Timers
League ID
70978
Guest URL
https://www.rtsports.com/fantasy-football-league/70978
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Jerry Bryant
jbryant4@sbcglobal.net

By-Laws

League Rules:
Last Modified: August 28, 2023

Note: This hand-written section is a Summary of the League Rules. Read all rules to the end, including Website generated Rules at the end.


Teams/Divisions

There will be 12 teams and 3 divisions with 4 teams in each division.


Divisions

The league will be broken into 3 divisions (East, Central, West) with 4 teams in each division.

The teams in each division will be determined by the original draft order as follows:.

East - Draft picks #1, 4, 7, 10
Central - Draft picks #2, 5, 8, 11
West - Draft picks #3, 6, 9, 12


Roster Size

16 man Rosters

 

The Draft

All teams must have a representative present at the draft, or have access to the League Web Page, to draft players. Members of the League may not draft for another owner in the League.

The first round of the draft will commence with numbers 1 thru 12. The second round will commence in reverse order, 12 thru 1. This serpentine order will be followed for remainder of draft. The draft will be a total of 16 rounds.

No duplication of player selection is allowed

Swapping of draft pick slots will be allowed, however, you must swap an equal number of picks (i.e. #1 and #24 picks for #12 and #13).


Schedule

The regular season will run from Week 1 thru Week 14.

Weeks 1-14, will be head-to-head matchups, with each team playing division foes twice, and other teams once.

Playoffs will be held during Weeks 15 - 17.

Playoff weeks 15, 16, 17 and Week 18, are also High Pot weeks with all 12 teams elligible for High Pot payouts.


Add/Drops

To Add an uncalimed player, a team must Drop a player currently on his roster.

Each player added to the teams roster will cost $5 (excluding trades).

No player can be dropped, the same Week he was picked up via Bid Waivers or Add/Drop. The software cannot monitor this, So Commish will manually reverse any illegal add/drops.

Players can be added in two ways, Blind Bidding Waivers which will be run @ 10:00 PM CST on Wednesday Night, and a free for all, first come first serve , add/drop period that starts Thursday morning at 7:00 AM CST. Each team will start the season with $1000 to be used for the Wednesday Blind Bidding Waivers

Blind Bidding Waivers will end after Week 15.
First Come first serve Add/Drops will continue from Week 15, Thursday 7:00 AM CST thru the end of the Season.

Trades

Trades can be made up until starting lineups are due for the current week.

No trades will be allowed after Week 12

Multiple players trades must involve the same numbers of players from each team.


Starting Lineups


All starting lineups are due before the players game starts that week.

The absolute deadline for lineups changes is Monday at 7:00 pm CST


Playoff Teams

4 teams will qualify for the playoffs.

3 Divisional Winners (based on Winning %)
1 Highest Points


Playoffs

Playoff winner will be determined by TOTAL POINTS based on the following:

Week 15 Points
Week 16 Points
Week 17 Points
Teams Avg Regular Season Weekly Points (Weeks 1-14)

Teams with most Total Points is Champion
Team with 2nd Most Points, gets 2nd Place
Team with 3rd Most Points, gets 3rd Place
Team with 4th most Points, gets 4th Place

 

Tie-Breakers

Head-to-Head Matchups plus High Pots
There are no Tie-Breakers for Regular Season Games or High Pots. A tie will be a tie.


Divisional championship
Head to Head

Division Record
Most points
Most Weekly High Pots
Most Weekly 2nd Place Pots
Coin Toss

Playoffs
Total Season Points (Up until Week 17)
Head-to-Head during season

For example...If 2 teams tie for most points during playoffs, then their TOTAL  up until Week 17 will be the tie breaker. IF still tied, head-to-head is next Tie-Breaker.


Fees

Entry Fee = $400

 

League Payouts

Weekly High Pot 

Weeks 1-14
High Pot = $80
2nd Place = $40

Weeks 15-18
We will divide the teams into 2 Categories.
Category 1 will be the 8 Teams that did not make the playoffs
Category 2 will be the 4 Teams that made the playoffs

High Pot Category 1 = $80
High Pot Category 2 = $40

Season Total Points

Payouts will be:

  • 1st = 70% of leftover Transaction Pool
  • 2nd = 30% of leftover Transaction Pool

 

Playoffs

Payouts will be:

  • Champion = $1700
  • 2nd Place = $900
  • 3rd Place = $400
  • 4th Place = $240

Consolation

Non-Playoff Team that scores the Most Points during Weeks 15-18 = $150

 

League History

We believe the Fluor league began around 1990, but we don’t have info on who won those years


1998 League Champion - Sun Devils - Sun Devils GM in his Prime
1999 League Champion - Daly Double - The birth of Adolf
2000 League Champion - Down and Dirty - Big late season trade paves way
2001 League Champion - Pigs on the Wing - On the arm of Warner
2002 League Champion - Ruptured Rabbits - Veteran GM wins it all
2003 League Champion - One Tin Soldier - Dominating RB's
2004 League Champion - LA Purchase - Avoids Whiners, Wins with great late season moves
2005 League Champion - Chi Town Explosion (Formerly Down and Dirty) - 1st Repeat Champion - 2nd Best Team in League History
2006 League Champion - LA Purchase - Unusual Draft Strategy Lands Veteran GM Big Trophy
2007 League Champion - The Horsemen - 10th in Total Points - 1st in Bragging Rights
2008 League Champion - Smokey Mountain Dawgs - Veteran GM finally puts it all together
2009 League Champion - EZ Money - Barely gets in, then breezes through Playoffs - 10th Different Champ in 12 years
2010 League Champion - Ruptured Rabbits - Dominates Early....Good enough late to earn 2nd Title in the League's first PPR Season
2011 League Champion - Anklepickers - Playoff Week RB ADD pays dividends....leads to first title in 13 years for vet GM..and rule changes
2012 League Champion - Fatal Frontrunners - Last play sack wins title for long suffering franchise
2013 League Champion - LA Purchase - GM establishes himself as the best in League History by becoming first 3-Time Champ
2014 League Champion - Daly Double - Finally, a perfect Scoring System!!! 
2015 League Champion - Daly Double - 1st Back-to-Back Champ. First year of "High Stakes" Playoff Format
2016 League Champion - Horsemen - Held off a furious KELCE barrage to win 2nd Title and keep belt in family
2017 League Champion - EZMoney - 5th Playoff spot entry Wins League prompting Rule Change. Regular Season Dominator Natural Disasters settles for 2nd.
2018 League Champion - EZMoney - 2nd team to win Back to Back Championships
2019 League Champion - Feed-da-Zeke - Newcomer pulls off the impossible by winning league in his first season, embarrassing old guard in the process
2020 - No Season
2021 - Daly Double for 4th time
2022 - Big Money cruises thru playoffs after horrific canceled game incident.

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Standings
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback016
Running Back016
Wide Receiver016
Tight End016
Defense/Sp Team016

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1
Running Back2
Wide Receiver3
Tight End1
Defense/Sp Team1
Flex ( RB WR TE )1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 8:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 8:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 8:00pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 8:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League allows unrestricted free agent adds by teams
Waiver Wire
Not Used
Free for All
Week 1Tue Sep 3 7:00am ETthruMon Sep 9 8:00pm ET
Week 2Tue Sep 10 8:00am ETthruMon Sep 16 8:00pm ET
Week 3Tue Sep 17 8:00am ETthruMon Sep 23 8:00pm ET
Week 4Tue Sep 24 8:00am ETthruMon Sep 30 8:00pm ET
Week 5Tue Oct 1 8:00am ETthruMon Oct 7 8:00pm ET
Week 6Tue Oct 8 8:00am ETthruMon Oct 14 8:00pm ET
Week 7Tue Oct 15 8:00am ETthruMon Oct 21 8:00pm ET
Week 8Tue Oct 22 8:00am ETthruMon Oct 28 8:00pm ET
Week 9Tue Oct 29 8:00am ETthruMon Nov 4 8:00pm ET
Week 10Tue Nov 5 8:00am ETthruMon Nov 11 8:00pm ET
Week 11Tue Nov 12 8:00am ETthruMon Nov 18 8:00pm ET
Week 12Tue Nov 19 8:00am ETthruMon Nov 25 8:00pm ET
Week 13Tue Nov 26 8:00am ETthruMon Dec 2 8:00pm ET
Week 14Tue Dec 3 8:00am ETthruMon Dec 9 8:00pm ET
Playoff Week 1Tue Dec 10 8:00am ETthruMon Dec 16 8:00pm ET
Playoff Week 2Tue Dec 17 8:00am ETthruMon Dec 23 8:00pm ET
Playoff Week 3Tue Dec 24 8:00am ETthruSun Dec 29 8:00pm ET
Playoff Week 4Tue Dec 31 8:00am ETthruSun Jan 5 8:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Fantasy Week
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 4 / NFL Week 18
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 12
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$400
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$5
Each Player Acquired via Free Agency$5
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K D/ST
2016-08-11
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K D/ST
2016-08-11
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
0.05 pts for each passing yd
QB RB WR TE K
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-1 pts for each interception thrown
QB
2014-08-13
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2016-09-09
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
Receptions
1 pts for each reception
RB WR TE
2011-08-17
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
Not Used
Made PATs
Not Used
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
QB RB WR TE K D/ST
2015-08-11
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
QB RB WR TE K D/ST
2015-08-11
Yd Int Return TD
Not Used
Safety
3 pts for each safety
D/ST
2015-08-03
Defensive ST TDs
6 pts for each defensive ST TD
QB RB WR TE K D/ST
2015-08-11
Yd Defensive ST TD
Not Used
Defensive ST Safety
3 pts for each defensive ST safety
D/ST
2015-08-03
Pts Allowed
Not Used
D/ST Pts Allowed
6 pts for 0 D/ST pts allowed
D/ST
2015-08-03
5 pts for 1 to 3 D/ST pts allowed
4 pts for 4 to 7 D/ST pts allowed
3 pts for 8 to 11 D/ST pts allowed
2 pts for 12 to 15 D/ST pts allowed
1 pts for 16 to 19 D/ST pts allowed
0 pts for 20 to 29 D/ST pts allowed
-1 pts for 30 to 32 D/ST pts allowed
-2 pts for 33 to 35 D/ST pts allowed
-3 pts for 36 to 38 D/ST pts allowed
-4 pts for 39 to 41 D/ST pts allowed
-5 pts for 42 to 44 D/ST pts allowed
-6 pts for 45 to 100 D/ST pts allowed
Yds Allowed
6 pts for 0 to 200 yds allowed
D/ST
2015-08-03
5 pts for 201 to 225 yds allowed
4 pts for 226 to 250 yds allowed
3 pts for 251 to 275 yds allowed
2 pts for 276 to 300 yds allowed
1 pts for 301 to 325 yds allowed
0 pts for 326 to 400 yds allowed
-1 pts for 401 to 425 yds allowed
-2 pts for 426 to 450 yds allowed
-3 pts for 451 to 475 yds allowed
-4 pts for 476 to 500 yds allowed
-5 pts for 501 to 525 yds allowed
-6 pts for 526 to 999 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
D/ST
2014-08-13
Blocked XPs
1 pts for each blocked XP
D/ST
2014-08-13
Blocked Punts
1 pts for each blocked punt
D/ST
2014-08-13
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
K D/ST
2022-08-15
6 pts for each kickoff return TD
QB RB WR TE
2022-08-15
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
K D/ST
2022-08-15
6 pts for each punt return TD
QB RB WR TE
2022-08-15
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2015-09-13
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE
ST Fumbles
Not Used