League

Name
The HCWCAQ
League ID
72063
Guest URL
https://www.rtsports.com/fantasy-football-league/72063
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Dastardly Dave
dwhyte.seaforth@gmail.com

By-Laws

The following document brings to bear the guidelines that will forever shape and define the future of HCWCAQ to be set forth unto infinity. These guidelines shall be enforced unless an almost formal committee overturns and/or sets forth new regulations. These guidelines shall be reviewed by the league previous to the initiation of the next season with much drinking. If for some reason no one is physically or mentally capable of drinking or reviewing then the official review of the guidelines will be considered nullified and the guidelines as stated for the previous year will be in effect for the current draft.

Rules:

Rule changes are typically all made at the end of the season when things are fresh in everyone's mind.  They are subject to working with, or modified to work with, our database.  Proposed changes are posted on the message board along with any considerations / variations to fine tune.   Anything new that would affect how you draft is to be firmly decided days before the draft.

Draft:

Draft is 3:00pm Sunday of the weekend before the long weekend; bring the $60.  Serpentine Draft order is random. If you find you picked someone else's pick, you pick from remaining players at time the error is discovered.  Auto-drafters please go into draft room settings and customize players per slot and draft style.  After the draft, our website will be used to check and see if any players are ineligible for IR's later due to already being injured, released, jailed or becoming a sportscaster prior to draft.

Weekly Line-ups:

The slots for (number played each week / min draft requirement). will be

12 Teams:  QB(1/0), RB(2/0), WR(2/0), Flex(1/0 RB/WR/TE), TE(1/0), K(1/0), D(1/1), ST(1/1), HC(1/1)  Cap is 17 with 6 on bench

11 Teams:  QB(1/0), RB(2/0), WR(3/0), Flex(1/0 RB/WR/TE), TE(1/0), K(1/0), D(1/0), ST(1/1), HC(1/1)  Cap is 18 with 6 on bench

10 Teams:  QB(1/0), RB(2/0), WR(4/0), Flex(1/0 RB/WR/TE), TE(1/0), K(1/0), D(1/0), ST(1/1), HC(1/1)  Cap is 19 with 6 on bench

 9 Teams:  QB(1/0), RB(2/0), WR(4/0), Flex(1/0 RB/WR/TE), TE(2/0), K(1/0), D(1/0), ST(1/1), HC(1/1)  Cap is 20 with 6 on bench

 8 Teams:  QB(2/0), RB(2/0), WR(4/0), Flex(1/0 RB/WR/TE), TE(2/0), K(1/0), D(1/0), ST(1/1), HC(1/1)  Cap is 21 with 6 on bench

7 Teams:  QB(2/0), RB(3/0), WR(4/0), Flex(1/0 RB/WR/TE), TE(2/0), K(1/0), D(1/0), ST(1/1), HC(1/1)  Cap is 22 with 6 on bench

6 Teams:  QB(2/0), RB(3/0), WR(5/0), Flex(1/0 RB/WR/TE), TE(2/0), K(1/0), D(1/0), ST(1/1), HC(1/1)  Cap is 23 with 6 on bench

D/ST/HC are team picks.

 

Game Picks:

Pickem Pool: We recommend entering all game picks for all weeks now and tweaking them later. Missed picks have no default. $2 per week is awarded to the owner with the highest total. The first person to 100 correct picks wins $10. The person with the most correct season-long picks wins $15. The winner has the most correct picks, 100 or above, at the end of any group of games.

Survivor Pool: For the survivor pool, the winner(s) receive a total or split of $10. You pick one winner each week but they can be only used once, three strikes and you are out.

 Injuries (IR):

If the player was not drafted injured, and is listed as IR, then IR him on your roster.  It is under Teams / I/R Players, then click the blue plus beside their name and save. Using waiver wire of free agency, you can get a new player in place of them.  Once the team activates the original player from IR and they take the field, you have until the next waiver wire to either add them to your roster or drop them.

 Waiver Wire:

Waiver Wire runs every Wednesday and Saturday night at 11:00pm with a free agency period from Sun 4:25am to Sun 4:25pm. Note that you can't drop a player Saturday that played Thursday.

To make a claim, go to Teams / Waiver Wireclick +Make Claim. On the left, select your category, then click + beside the players names in order starting with your first choice. Note that you are able to drop and pickup players from different categories as long as you are still within your limits.  You can find the limits by scrolling down past our history to Rosters. Note that if you have already IRed a player and therefore have room on your active roster, then you can pick up another player without having to drop anyone. On the right, click - No Drops - and select the player you are dropping from the drop down menu and leave the other drop down menu beside it as Drop, unless he can be IRed and you wish to keep him and you have less than the 3 IRs already, in which case you can select To IR. Then click '?"Save

If you have multiple drops you can make multiple claim groups and each claim group can have multiple claims/players.  Note that you may want to break up your drops into more than one claim to try a get a good player in at least one category. 

For Free Agency runs Sunday 4:25am to 4:25pm.  With the exception of a player who was dropped in the Saturday waiver wire and therefore protected, you can pickup any remaining players that have not played by going to Teams / Add-Drop Players / and drop/add up to a max of two (includes waiver wire moves).

Payouts: 

Scoring logic - last $10, 2nd last=last +$2, 3rd last=2nd last +$3... (remaining after reaching top 3 divided as 3rd-20%, 2nd-30%, 1st-50%)

All Pro $5 per top 5 categories if holding player from draft or 1st supplemental and still week 18.

 

Playoffs:

Playoffs are individual and require a completely new roster that you can pick any time prior to the start of the first wildcard.  Choose any 38 players with a limit of 6 RB, 8 WR and 4 of everything else.  You will play up to half each week (19) plus one flex (RB/WR/TE). You will be able to drop up to 4 players and pickup up to 4 players in the first two weeks combined.  You must make the deadline, keep slots the same, for a combined max total of 4 (ie. if you add/drop 4 players the first week you have no moves left the second week.)

Adding and dropping players will be open Tuesday morning to Sunday night up until the team/player's game has started and should be the same way as when you picked your roster.

Scoring will be the same as the regular season. Payouts are 50%, 30% & 20% for the top 3.

There are game picks for each week but it is for pride only, no payout.

 

 History:

In the beginning... except for the brief flashes of lightning, darkness enveloped the outskirts of the small hamlet not far from the shores of Lake Huron. The wind blew full across the old shed as there were no buildings in its path to slow it. Even from a distance, with the shed door being blown partially open, straining against the old catch, the sight of furniture suspended upside-down from the ceiling, warned all that they approached the rim of the unnatural. A flared nostril would catch the intertwined smell of smoke and spirits emanating from within. Huddled around a table, long in the family of the Heftys, gathered the usual suspects, although there was to be nothing usual about this night. Jagged bits of profanity could still be heard cutting through the rain, but a stronger, chilling voice ran over them, quieting them.

Taken hold of by a long forgotten power, reaching out from beyond its domain, a mortal hand was guided. Through the howling of the wind it whispered and inscribed its hallowed plan in the mind of a man that a select few have come to both fear and revere. Standing beside strands of butcher paper stained with the remnants of blood, in a posture defying description, he slowly and methodically marked the names of the immortal and the damned. Having smuggled the orb of corporeal gridiron knowledge with him out of the city, he butchered and twisted it until it matched his mind's eye of the carnage he wished to create by pitting man against man. Some with reserve, and some too eagerly, a new group of initiates would enter his realm in a trial by fire where the burning never ends.

The seven who emerged before the sun crested, although looking the same, were forever changed and still changing in secret, in a macabre quest to claim the new spoils of war through decimation. That next morning, with the old shed's doors shut, looking like any other dilapidated building, no one suspected that it had given birth to an abomination... an ordered but seething chaotic group possessing arcane knowledge... that would eventually be forged into.... and unleashed as..... the HCWCAQ.

Season

Regular Season
NFL Week 1 thru NFL Week 18

Standings

Standings
Total Points

Rosters

Roster Size
19
Roster Limits
MinMax
Quarterback05
Running Back07
Wide Receiver011
Tight End05
Head Coach12
Kicker04
Defense04
Special Team12

Injured Reserve
Up to 3 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
13
Lineup Limits
Quarterback1
Running Back2
Wide Receiver4
Tight End1
Kicker1
Defense1
Special Team1
Head Coach1
Flex ( RB WR TE )1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Points Scored
Teams may acquire a maximum of 2 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed Sat @ 11:00pm ET
Free for All
Week 2Sun Sep 15 4:25am ETthruMon Sep 16 8:25pm ET
Week 3Sun Sep 22 4:25am ETthruMon Sep 23 8:25pm ET
Week 4Sun Sep 29 4:25am ETthruMon Sep 30 8:25pm ET
Week 5Sun Oct 6 4:25am ETthruMon Oct 7 8:25pm ET
Week 6Sun Oct 13 4:25am ETthruMon Oct 14 8:25pm ET
Week 7Sun Oct 20 4:25am ETthruMon Oct 21 8:25pm ET
Week 8Sun Oct 27 4:25am ETthruMon Oct 28 8:25pm ET
Week 9Sun Nov 3 4:25am ETthruMon Nov 4 8:25pm ET
Week 10Sun Nov 10 4:25am ETthruMon Nov 11 8:25pm ET
Week 11Sun Nov 17 4:25am ETthruMon Nov 18 8:25pm ET
Week 12Sun Nov 24 4:25am ETthruMon Nov 25 8:25pm ET
Week 13Sun Dec 1 4:25am ETthruMon Dec 2 8:25pm ET
Week 14Sun Dec 8 4:25am ETthruMon Dec 9 8:25pm ET
Week 15Sun Dec 15 4:25am ETthruMon Dec 16 8:25pm ET
Week 16Sun Dec 22 4:25am ETthruMon Dec 23 8:25pm ET
Week 17Sun Dec 29 4:25am ETthruSun Dec 29 8:25pm ET
Week 18Sun Jan 5 4:25am ETthruSun Jan 5 8:25pm ET
OffseasonSun Jan 12 4:25am ETthruMon Jan 13 8:25pm ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Transaction Limits
2 free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Your commissioner does not permit trading between team owners

League Fees

Assessed Fees
General
League Entry$0
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
5 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
QB RB WR TE K
2021-08-26
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
10 pts for 0 to 15 yd TD rush
QB RB WR TE K
2023-08-25
15 pts for 16 to 30 yd TD rush
20 pts for 31 to 110 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
5 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for every 30 passing yds beginning with 150 passing yds
QB
2021-08-26
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
10 pts for 1 to 30 yd TD pass
QB RB WR TE K
2021-08-26
15 pts for 31 to 70 yd TD pass
20 pts for 71 to 110 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
5 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
QB RB WR TE K
2020-09-12
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
10 pts for 1 to 30 yd TD reception
QB RB WR TE
2021-08-26
15 pts for 31 to 70 yd TD reception
20 pts for 71 to 110 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
4 pts for 1 to 30 yd FG
K
2022-08-26
6 pts for 31 to 50 yd FG
8 pts for 51 to 110 yd FG
Made PATs
3 pts for each made PAT
K
2022-08-26
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Offensive Scoring

Home Win
5 pts for each home win
HC
Road Win
5 pts for each road win
HC
Home Tie
Not Used
Road Tie
Not Used
Home Loss
Not Used
Road Loss
Not Used
Pts Scored
Not Used
Margin Of Victory
Not Used
First Downs
Not Used
Mins Of Possession
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
5 pts for 0 to 20 yd fumble return TD
DEF
2022-08-26
10 pts for 21 to 40 yd fumble return TD
15 pts for 41 to 110 yd fumble return TD
Int Return TDs
Not Used
Yd Int Return TD
5 pts for 0 to 20 yd int return TD
DEF
2022-08-26
10 pts for 21 to 40 yd int return TD
15 pts for 41 to 110 yd int return TD
Safety
5 pts for each safety
DEF
2021-08-26
Defensive ST TDs
Not Used
Yd Defensive ST TD
5 pts for 0 to 20 yd defensive ST TD
ST
2022-08-26
10 pts for 21 to 40 yd defensive ST TD
15 pts for 41 to 110 yd defensive ST TD
Defensive ST Safety
Not Used
Pts Allowed
Not Used
Def Pts Allowed
Not Used
Yds Allowed
15 pts for 0 to 100 yds allowed
DEF
10 pts for 101 to 200 yds allowed
5 pts for 201 to 300 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
3 pts for each sack
DEF
2021-08-26
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
3 pts for each fumble recovered
DEF
2022-08-26
Fumble Return Yds
Not Used
Interceptions
3 pts for each interception
DEF
2022-08-26
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
15 pts for each kickoff return TD
QB RB WR TE K DEF ST
2023-08-25
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
10 pts for each punt return TD
QB RB WR TE K DEF ST
2023-08-25
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
5 pts for 75 to 99 return yds
ST
2023-08-25
10 pts for 100 to 124 return yds
15 pts for 125 to 149 return yds
20 pts for 150 to 174 return yds
25 pts for 175 to 999 return yds
Punts Inside20
Not Used
XP Returns
5 pts for each XP return
DEF ST
2023-08-25
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used