League

Name
All Pro Fantasy Football League
League ID
90646
Guest URL
https://www.rtsports.com/fantasy-football-league/90646
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
Kelly Miller
k_miller403@yahoo.com

By-Laws

All Pro Fantasy Football League
* Signifies any rule that may be explained, or partially explained under the league rules administered by Real Time Fantasy Sports.
Rules and Procedures for the 2014 Season

I LEAGUE STRUCTURE

I.A: A commissioner administers the league.
I.A.1: The commissioner has discretion to interpret any rules that
does not address a particular situation.
I.A.2: The commissioner's administrative duties include: oversight of the draft; reviewing all player transactions; calculating an official team score; providing team owners with a weekly update of game results and league activity; and resolving disputes.
I.A.3: Any conflict of interest between the commissioner, his team, and another party will be resolved by a majority vote of league members not party to the transaction.
I.B: The league treasurer will be chosen by the commissioner to collect fees and distribute awards.
I.B.1: The entrance fee is $50.00 and is collected prior to the draft.
I.B.2: All subsequent fees will be collected at the end of the season.
I.B.3: Additional league fees are defined in III.G and
VI.D. I.C: The league consists of four divisions, three teams per division. During the off-season (see III.H.1.a), the league structure may be amended at the discretion of the commissioner.

II. THE DRAFT/ROSTERS
The following will describe how the draft will work in following seasons (beginning with the 2008-2009 season). For the first season (2008-2009) the entire draft will work as the Serpentine Draft (II.A.4). The selection of picks will be ordered by lottery picks.
II.A: The draft consists of, at most, five parts proceeding in the following order: declaration of
franchisees; expansion draft (maximum of two rounds); supplementary draft (maximum of one round); and serpentine draft (maximum of 16 rounds); and Resolution draft.
II.A.1: Declaration of franchisees
II.A.1.a: Starting in the 2009-10 season, each team that participated in the league during the 2008-2009 APFFL season must franchise at
least zero and no more than three players from their end-of-season roster. Another team may not select a franchised player(s) in any stage of the draft. 
II.A.1.b: If an owner chooses to franchise only zero to two players they shall participate in the supplementary round of the draft.
II.A.1.c: Teams may franchise more than one player of a particular skill position. The NFL team rosters found at http://www.nfl.com shall serve as the official source for designating a player's offensive position. Halfbacks and fullbacks are considered running backs.
II.A.1.d: Declaration of franchisees will be August 1st. Franchisees must and will be confidential until such time as the
commissioner receives all designations. Once submitted to the commissioner, designations may not be revised.

II.A.1.e:
Whenever the league expands in size, owners may franchise at least one and no more than two players. The Commissioner may amend franchise rules after the All Pro Fantasy Football championship and before the start of the off-season.
II.A.2: Expansion draft: Expansion teams new to the league will each select one player from among the free agent pool (any NFL player not designated as a franchisee). Selection order, when applicable, will be determined by chance.
II.A.3: Supplementary draft: Those teams participating in the supplementary draft, including any expansion teams, will select any NFL player that was on a season-ending team roster. The selection order is based on rules defined in.
II.A.4: Serpentine Draft: Teams will draft based on rules defined in II.E.
II.A.5: Resolution Draft: see III.H.2.f.
II.B: Rosters are limited to 16 players (including defenses and special teams) except in a
circumstance where a team has an injured reserve designee (see III.J). Upon the conclusion of the Resolution Draft until the off-season, all owners must maintain a 16-player roster
II.C: No owner's roster may carry more than double the number of players eligible to start at each position, excluding the quarterback position, (see VI.A) except in a circumstance where a team has an injured reserve designee (see III.J). Therefore, no team may have more than
three quarterbacks, four running backs, six wide receivers, four tight ends, two kickers and two defenses on its roster.
II.D: At the start of the 2009-2010 season, all team owners must franchise at least zero, but no more than
three players from their season-ending roster. This rule is subject to review by the commissioner.
II.E: Beginning in the 2009-2010 season, supplementary draft and serpentine draft order will be based on the season-ending
standings as follows:
1. Toilet Bowl winner
2. 11th-ranked team
3. 10th-ranked team
4. 9th-ranked team
5. 8th-ranked team
6. 7th-ranked team
7. 6th-ranked team (playoff team)
8. 5th-ranked team (playoff team)
9. 4th-ranked team (playoff team)
10. 3rd-ranked team (playoff team)
11. Super Bowl-loser (playoff team)
12. Super Bowl-winner (playoff team)

II.E.1: Rank will be determined by the following criteria: win-loss record, total points. Picks 7 - 12 will default to playoff teams. The top overall pick in the supplementary draft and serpentine draft will default to the winner of the Toilet Bowl.  The two teams who end the regular season with the two worst records will play in week 16 of the NFL season to determine the first overall pick.
II.F: Once an owner has declared a pick to the commissioner in any draft, that pick is final.
 
III PLAYER TRANSACTIONS
III.A: All player transactions shall be requested on the league website. The commissioner reserves the right to review and, if necessary, act upon any transaction.
III.B: Free agent acquisition and player trades may be submitted to the league website and resolved beginning Wednesday at 11
P.M. Players lock 5 minutes before kickoff of their game. The commissioner reserves the right to amend the free agent period for any week.
III.C: The trade deadline is Wednesday, November 13 at 12:55 p.m.

III.D: All players released by a team will remain inactive and unclaimed for one game (ensuring that all owners may bid on a free agent should they so choose).
*III.E: ALL FA REQUESTS MUST BE SUBMITTED TO THE WEBSITE. DO NOT EMAIL THE COMMISSIONER DURING THE SEASON SUCH REQUESTS AS THEY WILL BE IGNORED.
III.E.1: Once the Claims System portion of free agency is over (every Wednesday at 11:00 p.m.) all free agent requests will be submitted (via player adds/drops link) and resolved on first come first served basis with no limitation on the number of players that may be acquired.
III.F: All free agent acquisitions cost $1 dollar per player, per team (including "Claims" transactions). Trades cost $1 dollar per team.
III.G: Trading procedures:
III.G.1: During the regular season, only players and future draft picks may be traded.
III.G.1.a: No money or any other consideration may be part of a regular-season trade. The commissioner reserves the right to sanction teams in violation of this rule. A consensus of league members shall determine if the commissioner has violated this rule and shall levy sanctions.
III.G.1.b: No player(s) traded from team x to team y may return to team x for two NFL games after the trade is approved (prohibition
extends to three weeks when a player's bye week falls within this period).
III.G.2: Off-season trades are allowed under the following conditions:
III.G.2.a: No trades involving draft picks are allowed during an off-season preceding an expansion in league size. III.G.2.b: Supplemental Draft picks may not be traded.
III.G.2.c: No money or any other consideration may be part of a trade.
III.G.2.d: Any transfer of assets (either players or draft picks) must be completed no later than draft day (as determined by the commissioner). Therefore, a trade of a player(s) for draft picks over multiple years will be rejected.
III.G.2.e: No franchise shall have a variance greater than +/- two total draft picks prior to the declaration of franchisees.
III.G.2.f: If, at the conclusion of the Serpentine Draft, any franchise has fewer than 16 players, they will enter the Resolution Draft. The Resolution Draft will last for as many rounds as necessary to bring eligible teams' rosters up to the 16-player requirement.  Draft order shall mirror the draft order in the Serpentine Draft.
III.G.2.g: Upon the declaration of a trade involving players and draft picks and prior to approval by the commissioner, the commissioner or his designee will perform due diligence in reviewing terms and advising parties to the transaction of their rights under the rules.

III.H: No player may be traded in the same week in which that player was acquired by a team.
III.I: Injured reserve (IR) designation may be used for any player on an APFFL team who is listed as "doubtful" or worse for the following week. This designation does not apply to a player who is demoted from the starting lineup or who is injured and can play but for whatever reason, does not start. Once a player is reactivated or is eligible to play for his APFFL team, the NFL replacement player or another player on the owner's roster, including the player on IR, must be waived and a player must be dropped from the roster consistent with II.B and II.C. The player on IR is then reactivated. IR is the only opportunity for an APFFL roster to exceed 16 players. An APFFL team may have no more than two players on IR at any one time.  

III.J: Since the official injury report from the NFL for teams playing on Sundays does not come out until Friday and the leagues claims process runs on Wednesday, a team owner can e-mail the commissioner to downgrade a player’s injury status.  It is at the commissioner’s discretion if the player will be downgraded.

IV SCHEDULE
IV.A: The commissioner shall make the schedule for a season available to owners on a timely basis.
IV.B: The regular season will conclude after week 13. The playoffs shall be on week 14 of the NFL season. The APFFL Super Bowl will commence on week 16 of the NFL season.

V PLAYOFFS AND SUPER BOWL
V.A: Six teams will compete in the playoffs-four division champions and two wild card teams, one from each conference. The two division champions, one from each conference, with the best record in their conference will receive first round byes.
V.B: Playoff eligibility, in the event of a tie, will be determined on the following descending values: best overall record, head-to-head record (two teams only), best conference record, best division win/loss percentage, most points scored overall, most points scored within the division, most points scored head to head (two teams only), coin toss.
V.C: Playoff games, in the event of a match ending in a tie game, a tie breaker will consist of the following: All starting players will get
.1 points per yard, and the total will be re-calculated using that format (except for the quarterback, kicker, defense and special teams positions). If there is still a tie, the bench players will be factored into the decision. If there is still a tie after that all bench players well get .1 points per yard, and the total will be re-calculated using that format (except for the quarterback, kicker, and defenses). In the unlikely event that there is still a tie, the commissioner will flip a coin to determine the winner. If the commissioner's team is involved, the treasurer will flip a coin. If both the commissioner's and the treasurer's team are involved in the contest another random fantasy owner will flip the coin. The coin toss must be witnessed by both owners involved in the contest, if this is not possible at least one owner who is not part of the contest will witness the coin toss.

VI PENALTIES

VI.A: Any team starting an injured player with a status of "doubtful" or worse will be subject to a $3 dollar fine per player for a first week offense and $5 fine per player for each subsequent week offense.  Any team starting a player currently on a bye week will be subject to a $3 fine per player for a first week offense and $5 fine per player for each subsequent week offense.  Each case will be looked at separately to determine if there are any mitigating circumstances. 

VI.B: Any team that does not submit transaction and/or penalty fees by the first Sunday in February will be docked a 3rd round draft pick in the next season's draft.


Roster Requirements
The following minimum
starters are allowed per position:
Quarterback 1
Running Back 0
Wide Receiver 0
Tight End 0
Place Kicker 1
Team Defense 1

The following maximum starters are allowed per position:
Quarterback 1
Running Back 2
Wide Receiver 5
Tight End 3
Place Kicker 1
Team Defense 1

The following maximum overall
(starters + backups) are allowed on a team per position:
Quarterback 3
Running Back 4
Wide Receiver 6
Tight End 4
Place Kicker 2
Team Defense 2

Total number of starters: 8
Total number of backups: 8

Total number of injured reserve: 2

VI. AWARDS
Super Bowl winner:65%
Super Bowl Loser:15%

Weekly High Scorers:12%/13
Most points (season):8%

Season

  • Play begins in NFL Week 1.
  • Regular season lasts through NFL Week 13.
  • Post season begins in NFL Week 14.
  • Post season lasts through NFL Week 16.

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Total Points Scored in Games
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback13
Running Back04
Wide Receiver06
Tight End04
Kicker02
Defense12

Injured Reserve
Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least Doubt on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1to1
Running Back0to2
Wide Receiver0to5
Tight End0to3
Kicker1to1
Defense1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET

Online Draft

Draft Rules
Scheduled for Sat Aug 31 8:30pm ET
Manually started by commissioner
3rd Rnd Reversal
16 rounds
2 mins per pick
Draft Order
#1 Darlins
#2 Mar A Lago Raiders
#3 Parkour
#4 CheerWolves
#5 Great Scotts
#6 Badboys
#7 Powder Blues
#8 Roman Empire
#9 Stitch & Angel
#10 Italian Stallion
#11 Da Bears
#12 Billyballers

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire as many players as they wish per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 10:59pm ET
TueWedThuFriSat
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Playoff Week 1
Playoff Week 2
Playoff Week 3
Free for All
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:55pm ET
Week 2Thu Sep 12 3:00am ETthruMon Sep 16 11:59pm ET
Week 3Thu Sep 19 3:00am ETthruMon Sep 23 11:59pm ET
Week 4Thu Sep 26 3:00am ETthruMon Sep 30 11:59pm ET
Week 5Thu Oct 3 3:00am ETthruMon Oct 7 11:59pm ET
Week 6Thu Oct 10 3:00am ETthruMon Oct 14 11:59pm ET
Week 7Thu Oct 17 3:00am ETthruMon Oct 21 11:59pm ET
Week 8Thu Oct 24 3:00am ETthruMon Oct 28 11:59pm ET
Week 9Thu Oct 31 3:00am ETthruMon Nov 4 11:59pm ET
Week 10Thu Nov 7 3:00am ETthruMon Nov 11 11:59pm ET
Week 11Thu Nov 14 3:00am ETthruMon Nov 18 11:59pm ET
Week 12Thu Nov 21 3:00am ETthruMon Nov 25 11:59pm ET
Week 13Thu Nov 28 3:00am ETthruMon Dec 2 11:59pm ET
Week 14Thu Dec 5 3:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Thu Dec 12 3:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Thu Dec 19 3:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Thu Dec 26 3:00am ETthruSun Dec 29 11:59pm ET
OffseasonThu Jan 2 3:00am ETthruSat Mar 1 12:00am ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Fantasy Week
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 11
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 6:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 6:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 6:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 6:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 6:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 6:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 6:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 6:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 6:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 6:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 6:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$100
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$1
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$1
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2011-06-23
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 0 to 100 yd TD rush
QB RB WR TE K
2024-09-15
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for every 20 passing yds beginning with 20 passing yds
QB RB WR TE K
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
4 pts for 1 to 49 yd TD pass
QB
6 pts for 50 to 100 yd TD pass
6 pts for 1 to 100 yd TD pass
RB WR TE K
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
Receptions
1 pts for each reception
TE
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 0 to 100 yd TD reception
QB RB WR TE K
2024-09-15

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 39 yd FG
K
2021-09-12
4 pts for 40 to 49 yd FG
5 pts for 50 to 59 yd FG
6 pts for 60 to 69 yd FG
7 pts for 70 to 79 yd FG
8 pts for 80 to 89 yd FG
9 pts for 90 to 99 yd FG
Made PATs
1 pts for each made PAT
QB RB WR TE K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 110 yd fumble return TD
DEF
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 1 to 110 yd int return TD
DEF
Safety
2 pts for each safety
DEF
Defensive ST TDs
6 pts for each defensive ST TD
QB RB WR TE K DEF
2023-09-11
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
QB RB WR TE K DEF
2023-09-10
Pts Allowed
6 pts for 0 pts allowed
DEF
Def Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for each sack
DEF
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
DEF
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
DEF
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
2 pts for each blocked FG
DEF
Blocked XPs
2 pts for each blocked XP
DEF
Blocked Punts
2 pts for each blocked punt
DEF
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K
2011-09-12
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K
2011-09-12
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
DEF
2016-12-05
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used