League

Name
Sofa Kings
League ID
91647
Guest URL
https://www.rtsports.com/fantasy-football-league/91647
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Chris Johnson
ventura.chris@yahoo.com

By-Laws

Additional Rules:
Updated 9/10/2021

 

1. League

1.1. League will be comprised of 10 teams
1.2. The League will be a "points accumulation" format; that is the Championship and other prizes will be determined by total points accrued.

2. Draft (note: all references to dollars in Section 2 of the rules refer to virtual "dollars" and not real currency.)

2.1. The draft will be in an Auction format. Each team will start the draft with a draft fund of $100. During the draft, teams will fill their rosters by using their remaining draft fund to bid on available NFL players. Each team must fill their entire roster using their draft fund.
2.2. The minimum bid allowed is $1. All bids must be in whole dollar increments. The price paid for a player is considered the player's "value."
2.3. Teams will take turns nominating an available NFL player for auction and making an opening bid. The order in which this is done will be determined by the reverse order of the Leagues final point standings from the previous year. (i.e. the last place finisher from the previous season designates the first NFL player open to bidding, the 2nd to last place finisher will select next, and so on). Once each team has either nominated a player or waived their turn, the next round of nominations will begin at the top of the order.
2.4. If during the draft it is determined that a team cannot afford it's bid, the next highest bidder is awarded the player.
2.5. If a team's draft fund is depleted before all it's available roster spots are filled, the team must leave any remaining open roster slots empty. All roster spots left empty at the conclusion of the draft will be locked out for the remainder of the season and cannot be used for free-agent acquisitions.
2.6. All league participants must be available to draft live. Draft date, time and place will be mutually agreed upon by returning league members.
2.7. RE-SIGNING: Each team is allowed to "re-sign" prior to the draft one (1) player from their previous season's roster, provided that the player was never a "free-agent" during the previous season.
If a player fails to meet this criteria, they are ineligible for "re-signing."
2.7.1. When a team "re-signs" a player, they must pay that player's previous cost PLUS $5. This amount will be deducted from the team's initial draft fund before the start of the draft. A team may opt not to "re-sign" any player, in which case they will start the draft with the maximum draft fund.
2.7.2. Teams must designate which player they are re-signing (if any) to the commissioner within 24 hours of the conclusion of the final pre-season game of a given NFL season.
2.8. There is a 1-minute time limit on all nominations during the draft. If a team fails to nominate a player within 1-minute, the selection will advance to the next team. A team may waive their turn to nominate a player, but will not be able to nominate a player again until the next pass through the order.
2.9. NEW TEAMS: New teams start with a $100 draft fund and cannot "re-sign" players.

3. Schedule

3.1. There will be 17 weeks in the fantasy season, beginning with week 1 of the NFL regular season and finishing week 17 of the NFL regular season.

4. Rosters

4.1. The total team roster will be sixteen (16) players. 
4.2. Active rosters of each team will consist of the following positions:
2 Quarterbacks
2 Running Backs
3 Wide Receivers
1 Flex Player (either RB OR WR)
1 Tight End
1 Kicker
1 Defense/Special Teams
4.3. In addition to the active roster, teams will maintain a Reserve Roster of five (5) players, with no more than three (3) of these being in any one position.
4.4. Each team's 11-man active rosters must be submitted to the commissioner by 9:00 AM Sunday of a given game week (6:00 PM Thursday for players involved in Thursday games). NO changes submitted after these deadlines will be accepted. Each teams default active roster will be it's active roster from the previous week. In the case of week 1, each team's default roster will be based on the draft, with each position being filled in the order they were drafted (i.e. the first two QBs drafted will be the starters, the first two RBs, etc.)

5. Transactions

5.1. FREE AGENTS: All players that are not on a teams active or reserve roster are considered "Free agents." Free agents may be acquired by a team (subject to priority restrictions-see 5.1.1) at no cost, however teams are limited to twenty (20) free agent acquisitions during the season. Once a team reaches it's twentieth free agent acquisition, that team may no longer add players to their roster from the free agent pool for the remainder of the season.
5.1.1. FREE AGENT PRIORITY SYSTEM: Team priority for free agent requests will be ranked in reverse order to previous league final standings for the first week of the season. The second week of transactions will be in reverse order of first weeks standings. All other weeks will utilize a "tumbler" format that prioritizes based on free agent utilization. A team, after acquiring a free agent will drop below those who have yet to utilize the system.
5.1.2. In order to participate in the priority system for free agent requests, teams may submit requests to add a free agent to their team anytime up to 9:00 PM on Wednesday. Free agents request may be submitted anytime prior to 9:00 AM Sunday, but priority for any request after the 9:00 PM Wednesday deadline will be based on time of submission. (NOTE: the current web site locks out unrestricted free agent acquisitions for up to 4 hours after the priority deadline, i.e until 1:00 AM Thursday. It's a mystery why, but know that between 9:00 PM Wednesday and 1:00 AM Thursday you won't be able to access the waiver wire or free agent areas of the site.)
5.1.4 Any player dropped from a roster and returned to the free agent pool is not eligible for pick-up until the week following the drop.
5.2. TRADING: NFL players may be traded between up to three (3) teams. All teams not involved in the trade will have 24 hours to review the trade and indicate their acceptance or rejection of the trade to the commissioner (no indication will be considered acceptance). Trades that are accepted by a simple majority of the voting team members will be approved.
5.2.1 In order to be considered effective for a given week, all trades must be submitted to the commissioner for review by 11:59 PM Friday of a given game week (by 12:00 AM Wednesday if they involve players competing in a Thursday game).
5.2.2 Players involved in a trade must be able to fit open roster spots that are created by trading a player or releasing a player. If there are no roster spots in which the player being acquired fits, the trade cannot go through.
5.2.3 The trade deadline is Week 10.

6. Scoring & Prizes

6.1. Teams accrue points towards weekly and season championships based on the actual performances of their active players. League points are awarded on the following schedule:
7 points for rushing TD
7 points for receiving TD

.5 points for each reception (RB, WR, TE; 1 point for each reception (QB or K)
5 points for passing TD
2 points for rushing or receiving 2-point conversion
1 point for every 10 yards rushing and receiving
1 point for every 25 passing yards
-1 point for each interception or fumble lost
3 points for Field Goal < 30 yards
4 points for Field Goal 30 - 39 yards
5 points for Field Goal 40 - 49 yards
6 points for Field Goal >= 50 yards
1 point for each Extra Point
Defensive team scores
6 points fumble recovery or interception for a TD
6 points blocked field goal or punt for TD

7 points for a punt or kickoff return for a TD
1 point for each sack
1 point for each fumble recovered
1 point for each interception
4 points for each safety
3 points for defensive team win
12 points if defensive team allows 0 points
9 points if defensive team allows only 2-8 points
6 points if defensive team allows only 9-16 points
3 points if defensive team allows only 17-24 points
6.2 Points are awarded as decimal fractions in the case of yardage calculations.
6.3 There are three prize categories based on weekly and seasonal accrual of points by team active players: weekly winner, most weekly wins and season championship. Prizes are awarded on the following schedule (for an 10-team league):

Total Funds             $2,000  (less any fees for RTS)                                         
weekly high score                                 $20 per week                     
highest weekly score                            $30    
   
1st place, 38%, less weekly payouts                         
2nd place, 29%, less weekly payouts                        
3rd place, 19%, less weekly payouts                       
4th place, 10%, less weekly payouts                       
5th place, 3.9%, less weekly payouts                         
Overall Standing payouts (minus weekly) 
  

PAYOUT FOR 2023/24 SEASON WILL ONLY BE LEGITIMATE IF NFL COMPLETES 9 WEEKS OF SEASON


6.4 BOWL CHAMPION: The team finishing in last place must wear the Bowl Championship Trophy during the next year's draft.

7. Miscellaneous

7.1. ENTRY FEE: the league entry fee for each team is $200
7.2. DISPUTE RESOLUTION: Any dispute between league members will be submitted to remaining non-disputing league members for comment and vote on resolution. A minimum of five members must vote, and a simple majority will resolve the issue. The commissioner will serve as binding arbitrator in the event of a lack of a quorum. In the event that the commissioner is involved in the dispute, all of the above applies with the exception of arbitration. In the absence of resolution after all of the above methods are employed, then the resolution outcome that is closest to situation before dispute is employed.
7.3. TIEBREAKERS: In the unlikely event that two or more teams achieve the highest point total for a weekly score, the two teams will split the appropriate prize money. In the event that two teams achieve an identical season point total that places them in the top four highest scoring teams, then the prize money for their score and the next lowest prize level are combined and split between the two teams. The position of the next lowest prize level would be eliminated. Example: Team A and Team B finish with the identical point total at the end of the season. This total is second highest. The prize money for 2nd and 3rd place are combined, then split equally between the two teams. There would then be no award of 3rd place-only 1st, 2nd (2-way tie) 4th and 5th.
7.4. RULE CHANGES: Rule changes can be submitted any time to a vote by the league. A simple majority will approve the proposed change. Approved changes will not go into effect for one (1) year unless a minimum three-quarters of the league members agree to institute the rule sooner.

Season

Regular Season
NFL Week 1 thru NFL Week 17

Standings

Standings
Total Points

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback04
Running Back06
Wide Receiver08
Tight End03
Kicker03
Defense/Sp Team03

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least Injury Reserved on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
11
Lineup Limits
Quarterback2to2
Running Back2to2
Wide Receiver3to3
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )1to1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Tumbler
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Thu @ 12:00am ET
In-Season Waivers
Submission deadlines: Thu @ 12:00am ET
Free for All
Week 1Thu Sep 5 4:00am ETthruSun Sep 8 1:00pm ET
Week 2Thu Sep 12 4:00am ETthruSun Sep 15 12:45pm ET
Week 3Thu Sep 19 4:00am ETthruSun Sep 22 12:45pm ET
Week 4Thu Sep 26 4:00am ETthruSun Sep 29 12:45pm ET
Week 5Thu Oct 3 4:00am ETthruSun Oct 6 12:45pm ET
Week 6Thu Oct 10 4:00am ETthruSun Oct 13 12:45pm ET
Week 7Thu Oct 17 4:00am ETthruSun Oct 20 12:45pm ET
Week 8Thu Oct 24 4:00am ETthruSun Oct 27 12:45pm ET
Week 9Thu Oct 31 4:00am ETthruSun Nov 3 12:45pm ET
Week 10Thu Nov 7 4:00am ETthruSun Nov 10 12:45pm ET
Week 11Thu Nov 14 4:00am ETthruSun Nov 17 12:45pm ET
Week 12Thu Nov 21 4:00am ETthruSun Nov 24 12:45pm ET
Week 13Thu Nov 28 4:00am ETthruSun Dec 1 12:45pm ET
Week 14Thu Dec 5 4:00am ETthruSun Dec 8 12:45pm ET
Week 15Thu Dec 12 4:00am ETthruSun Dec 15 12:45pm ET
Week 16Thu Dec 19 4:00am ETthruSun Dec 22 12:45pm ET
Week 17Thu Dec 26 4:00am ETthruSun Dec 29 12:45pm ET
OffseasonThu Jan 2 4:00am ETthruSun Jan 5 12:45pm ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Fantasy Week
Transaction Limits
Unlimited free agent adds by a team per week
20 free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 10
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Notification
The league will be notified of completed trades

Rushing Scoring

Rushing TDs
7 pts for each rushing TD
QB RB WR TE K
2011-09-04
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
5 pts for each passing TD
QB RB WR TE K
2011-09-04
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2011-09-04
Passing Yds
0.10 pts for every 2 passing yds beginning with 2 passing yds
QB RB WR TE K
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
7 pts for each receiving TD
QB RB WR TE K
2011-09-04
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
Receptions
0.50 pts for each reception
RB WR
2011-09-04
0.50 pts for each reception
QB TE K
2012-09-05
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
QB RB WR TE K
2011-09-04
Yd FG
0 pts for 0 to 29 yd FG
QB RB WR TE K
2011-09-04
1 pts for 30 to 39 yd FG
2 pts for 40 to 49 yd FG
3 pts for 50 to 100 yd FG
Made PATs
1 pts for each made PAT
WR K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2016-10-03
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2016-10-03
Yd Int Return TD
Not Used
Safety
4 pts for each safety
D/ST
2016-10-03
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2016-10-03
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
Not Used
D/ST Pts Allowed
12 pts for 0 D/ST pts allowed
D/ST
2011-09-12
9 pts for 1 to 8 D/ST pts allowed
6 pts for 9 to 16 D/ST pts allowed
3 pts for 17 to 24 D/ST pts allowed
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2016-10-03
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
2016-10-03
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
2016-10-03
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
2016-10-04
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
2016-10-04
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K
2016-10-03
ST Fumbles
Not Used