Explanation of Standings
- Captain's Marauders / Cazmanian Devils - Tied on Winning Pct
- Captain's Marauders / Cazmanian Devils - Try to break tie with Head-to-Head
- Captain's Marauders / Cazmanian Devils - 10 teams tied by Winning Pct
- Captain's Marauders / Cazmanian Devils - Played no others tied by Winning Pct
- Captain's Marauders / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Dance Team - Tied on Winning Pct
- Captain's Marauders / Dance Team - Try to break tie with Head-to-Head
- Captain's Marauders / Dance Team - 10 teams tied by Winning Pct
- Captain's Marauders / Dance Team - Played no others tied by Winning Pct
- Captain's Marauders / Dance Team - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Double Amnesia - Tied on Winning Pct
- Captain's Marauders / Double Amnesia - Try to break tie with Head-to-Head
- Captain's Marauders / Double Amnesia - 10 teams tied by Winning Pct
- Captain's Marauders / Double Amnesia - Played no others tied by Winning Pct
- Captain's Marauders / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Invincibles - Tied on Winning Pct
- Captain's Marauders / Invincibles - Try to break tie with Head-to-Head
- Captain's Marauders / Invincibles - 10 teams tied by Winning Pct
- Captain's Marauders / Invincibles - Played no others tied by Winning Pct
- Captain's Marauders / Invincibles - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Miller Men - Tied on Winning Pct
- Captain's Marauders / Miller Men - Try to break tie with Head-to-Head
- Captain's Marauders / Miller Men - 10 teams tied by Winning Pct
- Captain's Marauders / Miller Men - Played no others tied by Winning Pct
- Captain's Marauders / Miller Men - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Modern Day Grifters - Tied on Winning Pct
- Captain's Marauders / Modern Day Grifters - Try to break tie with Head-to-Head
- Captain's Marauders / Modern Day Grifters - 10 teams tied by Winning Pct
- Captain's Marauders / Modern Day Grifters - Played no others tied by Winning Pct
- Captain's Marauders / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / R&D Coal Miners - Tied on Winning Pct
- Captain's Marauders / R&D Coal Miners - Try to break tie with Head-to-Head
- Captain's Marauders / R&D Coal Miners - 10 teams tied by Winning Pct
- Captain's Marauders / R&D Coal Miners - Played no others tied by Winning Pct
- Captain's Marauders / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Shark Attack - Tied on Winning Pct
- Captain's Marauders / Shark Attack - Try to break tie with Head-to-Head
- Captain's Marauders / Shark Attack - 10 teams tied by Winning Pct
- Captain's Marauders / Shark Attack - Played no others tied by Winning Pct
- Captain's Marauders / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Cazmanian Devils - Tied on Winning Pct
- Captain's Marauders / Cazmanian Devils - Try to break tie with Head-to-Head
- Captain's Marauders / Cazmanian Devils - 10 teams tied by Winning Pct
- Captain's Marauders / Cazmanian Devils - Played no others tied by Winning Pct
- Captain's Marauders / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Cazmanian Devils - Tied on Head-to-Head
- Captain's Marauders / Cazmanian Devils - Try to break tie with Div Record
- Captain's Marauders / Cazmanian Devils - 0.500 vs 0.500
- Captain's Marauders / Cazmanian Devils - Tied on Div Record
- Captain's Marauders / Cazmanian Devils - Try to break tie with Pts in Standings
- Captain's Marauders / Cazmanian Devils - 0 pts vs 0 pts
- Cazmanian Devils / Captain's Marauders - Tied on Winning Pct
- Cazmanian Devils / Captain's Marauders - Try to break tie with Head-to-Head
- Cazmanian Devils / Captain's Marauders - 10 teams tied by Winning Pct
- Cazmanian Devils / Captain's Marauders - Played no others tied by Winning Pct
- Cazmanian Devils / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Dance Team - Tied on Winning Pct
- Cazmanian Devils / Dance Team - Try to break tie with Head-to-Head
- Cazmanian Devils / Dance Team - 10 teams tied by Winning Pct
- Cazmanian Devils / Dance Team - Played no others tied by Winning Pct
- Cazmanian Devils / Dance Team - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - Tied on Winning Pct
- Cazmanian Devils / Double Amnesia - Try to break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - 10 teams tied by Winning Pct
- Cazmanian Devils / Double Amnesia - Played no others tied by Winning Pct
- Cazmanian Devils / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Invincibles - Tied on Winning Pct
- Cazmanian Devils / Invincibles - Try to break tie with Head-to-Head
- Cazmanian Devils / Invincibles - 10 teams tied by Winning Pct
- Cazmanian Devils / Invincibles - Played no others tied by Winning Pct
- Cazmanian Devils / Invincibles - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Miller Men - Tied on Winning Pct
- Cazmanian Devils / Miller Men - Try to break tie with Head-to-Head
- Cazmanian Devils / Miller Men - 10 teams tied by Winning Pct
- Cazmanian Devils / Miller Men - Played no others tied by Winning Pct
- Cazmanian Devils / Miller Men - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Tied on Winning Pct
- Cazmanian Devils / Modern Day Grifters - Try to break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - 10 teams tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - Played no others tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Tied on Winning Pct
- Cazmanian Devils / R&D Coal Miners - Try to break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - 10 teams tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - Played no others tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Shark Attack - Tied on Winning Pct
- Cazmanian Devils / Shark Attack - Try to break tie with Head-to-Head
- Cazmanian Devils / Shark Attack - 10 teams tied by Winning Pct
- Cazmanian Devils / Shark Attack - Played no others tied by Winning Pct
- Cazmanian Devils / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Dance Team - Tied on Winning Pct
- Cazmanian Devils / Dance Team - Try to break tie with Head-to-Head
- Cazmanian Devils / Dance Team - 10 teams tied by Winning Pct
- Cazmanian Devils / Dance Team - Played no others tied by Winning Pct
- Cazmanian Devils / Dance Team - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Dance Team - Tied on Head-to-Head
- Cazmanian Devils / Dance Team - Try to break tie with Div Record
- Cazmanian Devils / Dance Team - 0.500 vs 0.500
- Cazmanian Devils / Dance Team - Tied on Div Record
- Cazmanian Devils / Dance Team - Try to break tie with Pts in Standings
- Cazmanian Devils / Dance Team - 0 pts vs 0 pts
- Captain's Marauders / Cazmanian Devils - Tied on Winning Pct
- Captain's Marauders / Cazmanian Devils - Try to break tie with Head-to-Head
- Captain's Marauders / Cazmanian Devils - 10 teams tied by Winning Pct
- Captain's Marauders / Cazmanian Devils - Played no others tied by Winning Pct
- Captain's Marauders / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Dance Team - Tied on Winning Pct
- Captain's Marauders / Dance Team - Try to break tie with Head-to-Head
- Captain's Marauders / Dance Team - 10 teams tied by Winning Pct
- Captain's Marauders / Dance Team - Played no others tied by Winning Pct
- Captain's Marauders / Dance Team - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Double Amnesia - Tied on Winning Pct
- Captain's Marauders / Double Amnesia - Try to break tie with Head-to-Head
- Captain's Marauders / Double Amnesia - 10 teams tied by Winning Pct
- Captain's Marauders / Double Amnesia - Played no others tied by Winning Pct
- Captain's Marauders / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Invincibles - Tied on Winning Pct
- Captain's Marauders / Invincibles - Try to break tie with Head-to-Head
- Captain's Marauders / Invincibles - 10 teams tied by Winning Pct
- Captain's Marauders / Invincibles - Played no others tied by Winning Pct
- Captain's Marauders / Invincibles - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Miller Men - Tied on Winning Pct
- Captain's Marauders / Miller Men - Try to break tie with Head-to-Head
- Captain's Marauders / Miller Men - 10 teams tied by Winning Pct
- Captain's Marauders / Miller Men - Played no others tied by Winning Pct
- Captain's Marauders / Miller Men - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Modern Day Grifters - Tied on Winning Pct
- Captain's Marauders / Modern Day Grifters - Try to break tie with Head-to-Head
- Captain's Marauders / Modern Day Grifters - 10 teams tied by Winning Pct
- Captain's Marauders / Modern Day Grifters - Played no others tied by Winning Pct
- Captain's Marauders / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / R&D Coal Miners - Tied on Winning Pct
- Captain's Marauders / R&D Coal Miners - Try to break tie with Head-to-Head
- Captain's Marauders / R&D Coal Miners - 10 teams tied by Winning Pct
- Captain's Marauders / R&D Coal Miners - Played no others tied by Winning Pct
- Captain's Marauders / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Shark Attack - Tied on Winning Pct
- Captain's Marauders / Shark Attack - Try to break tie with Head-to-Head
- Captain's Marauders / Shark Attack - 10 teams tied by Winning Pct
- Captain's Marauders / Shark Attack - Played no others tied by Winning Pct
- Captain's Marauders / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Dance Team - Tied on Winning Pct
- Captain's Marauders / Dance Team - Try to break tie with Head-to-Head
- Captain's Marauders / Dance Team - 10 teams tied by Winning Pct
- Captain's Marauders / Dance Team - Played no others tied by Winning Pct
- Captain's Marauders / Dance Team - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Dance Team - Tied on Head-to-Head
- Captain's Marauders / Dance Team - Try to break tie with Div Record
- Captain's Marauders / Dance Team - 0.500 vs 0.500
- Captain's Marauders / Dance Team - Tied on Div Record
- Captain's Marauders / Dance Team - Try to break tie with Pts in Standings
- Captain's Marauders / Dance Team - 0 pts vs 0 pts
- Cazmanian Devils / Captain's Marauders - Tied on Winning Pct
- Cazmanian Devils / Captain's Marauders - Try to break tie with Head-to-Head
- Cazmanian Devils / Captain's Marauders - 10 teams tied by Winning Pct
- Cazmanian Devils / Captain's Marauders - Played no others tied by Winning Pct
- Cazmanian Devils / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Dance Team - Tied on Winning Pct
- Cazmanian Devils / Dance Team - Try to break tie with Head-to-Head
- Cazmanian Devils / Dance Team - 10 teams tied by Winning Pct
- Cazmanian Devils / Dance Team - Played no others tied by Winning Pct
- Cazmanian Devils / Dance Team - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - Tied on Winning Pct
- Cazmanian Devils / Double Amnesia - Try to break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - 10 teams tied by Winning Pct
- Cazmanian Devils / Double Amnesia - Played no others tied by Winning Pct
- Cazmanian Devils / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Invincibles - Tied on Winning Pct
- Cazmanian Devils / Invincibles - Try to break tie with Head-to-Head
- Cazmanian Devils / Invincibles - 10 teams tied by Winning Pct
- Cazmanian Devils / Invincibles - Played no others tied by Winning Pct
- Cazmanian Devils / Invincibles - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Miller Men - Tied on Winning Pct
- Cazmanian Devils / Miller Men - Try to break tie with Head-to-Head
- Cazmanian Devils / Miller Men - 10 teams tied by Winning Pct
- Cazmanian Devils / Miller Men - Played no others tied by Winning Pct
- Cazmanian Devils / Miller Men - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Tied on Winning Pct
- Cazmanian Devils / Modern Day Grifters - Try to break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - 10 teams tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - Played no others tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Tied on Winning Pct
- Cazmanian Devils / R&D Coal Miners - Try to break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - 10 teams tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - Played no others tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Shark Attack - Tied on Winning Pct
- Cazmanian Devils / Shark Attack - Try to break tie with Head-to-Head
- Cazmanian Devils / Shark Attack - 10 teams tied by Winning Pct
- Cazmanian Devils / Shark Attack - Played no others tied by Winning Pct
- Cazmanian Devils / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - Tied on Winning Pct
- Cazmanian Devils / Double Amnesia - Try to break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - 10 teams tied by Winning Pct
- Cazmanian Devils / Double Amnesia - Played no others tied by Winning Pct
- Cazmanian Devils / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - Tied on Head-to-Head
- Cazmanian Devils / Double Amnesia - Try to break tie with Div Record
- Cazmanian Devils / Double Amnesia - 0.500 vs 0.500
- Cazmanian Devils / Double Amnesia - Tied on Div Record
- Cazmanian Devils / Double Amnesia - Try to break tie with Pts in Standings
- Cazmanian Devils / Double Amnesia - 0 pts vs 0 pts
- Dance Team / Captain's Marauders - Tied on Winning Pct
- Dance Team / Captain's Marauders - Try to break tie with Head-to-Head
- Dance Team / Captain's Marauders - 10 teams tied by Winning Pct
- Dance Team / Captain's Marauders - Played no others tied by Winning Pct
- Dance Team / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Dance Team / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Cazmanian Devils - Tied on Winning Pct
- Dance Team / Cazmanian Devils - Try to break tie with Head-to-Head
- Dance Team / Cazmanian Devils - 10 teams tied by Winning Pct
- Dance Team / Cazmanian Devils - Played no others tied by Winning Pct
- Dance Team / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Dance Team / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Double Amnesia - Tied on Winning Pct
- Dance Team / Double Amnesia - Try to break tie with Head-to-Head
- Dance Team / Double Amnesia - 10 teams tied by Winning Pct
- Dance Team / Double Amnesia - Played no others tied by Winning Pct
- Dance Team / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Dance Team / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Invincibles - Tied on Winning Pct
- Dance Team / Invincibles - Try to break tie with Head-to-Head
- Dance Team / Invincibles - 10 teams tied by Winning Pct
- Dance Team / Invincibles - Played no others tied by Winning Pct
- Dance Team / Invincibles - 0-0 vs 0-0 Head-to-Head
- Dance Team / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Miller Men - Tied on Winning Pct
- Dance Team / Miller Men - Try to break tie with Head-to-Head
- Dance Team / Miller Men - 10 teams tied by Winning Pct
- Dance Team / Miller Men - Played no others tied by Winning Pct
- Dance Team / Miller Men - 0-0 vs 0-0 Head-to-Head
- Dance Team / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Modern Day Grifters - Tied on Winning Pct
- Dance Team / Modern Day Grifters - Try to break tie with Head-to-Head
- Dance Team / Modern Day Grifters - 10 teams tied by Winning Pct
- Dance Team / Modern Day Grifters - Played no others tied by Winning Pct
- Dance Team / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Dance Team / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / R&D Coal Miners - Tied on Winning Pct
- Dance Team / R&D Coal Miners - Try to break tie with Head-to-Head
- Dance Team / R&D Coal Miners - 10 teams tied by Winning Pct
- Dance Team / R&D Coal Miners - Played no others tied by Winning Pct
- Dance Team / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Dance Team / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Shark Attack - Tied on Winning Pct
- Dance Team / Shark Attack - Try to break tie with Head-to-Head
- Dance Team / Shark Attack - 10 teams tied by Winning Pct
- Dance Team / Shark Attack - Played no others tied by Winning Pct
- Dance Team / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Dance Team / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Double Amnesia - Tied on Winning Pct
- Dance Team / Double Amnesia - Try to break tie with Head-to-Head
- Dance Team / Double Amnesia - 10 teams tied by Winning Pct
- Dance Team / Double Amnesia - Played no others tied by Winning Pct
- Dance Team / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Dance Team / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Double Amnesia - Tied on Head-to-Head
- Dance Team / Double Amnesia - Try to break tie with Div Record
- Dance Team / Double Amnesia - 0.500 vs 0.500
- Dance Team / Double Amnesia - Tied on Div Record
- Dance Team / Double Amnesia - Try to break tie with Pts in Standings
- Dance Team / Double Amnesia - 0 pts vs 0 pts
- Captain's Marauders / Cazmanian Devils - Tied on Winning Pct
- Captain's Marauders / Cazmanian Devils - Try to break tie with Head-to-Head
- Captain's Marauders / Cazmanian Devils - 10 teams tied by Winning Pct
- Captain's Marauders / Cazmanian Devils - Played no others tied by Winning Pct
- Captain's Marauders / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Dance Team - Tied on Winning Pct
- Captain's Marauders / Dance Team - Try to break tie with Head-to-Head
- Captain's Marauders / Dance Team - 10 teams tied by Winning Pct
- Captain's Marauders / Dance Team - Played no others tied by Winning Pct
- Captain's Marauders / Dance Team - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Double Amnesia - Tied on Winning Pct
- Captain's Marauders / Double Amnesia - Try to break tie with Head-to-Head
- Captain's Marauders / Double Amnesia - 10 teams tied by Winning Pct
- Captain's Marauders / Double Amnesia - Played no others tied by Winning Pct
- Captain's Marauders / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Invincibles - Tied on Winning Pct
- Captain's Marauders / Invincibles - Try to break tie with Head-to-Head
- Captain's Marauders / Invincibles - 10 teams tied by Winning Pct
- Captain's Marauders / Invincibles - Played no others tied by Winning Pct
- Captain's Marauders / Invincibles - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Miller Men - Tied on Winning Pct
- Captain's Marauders / Miller Men - Try to break tie with Head-to-Head
- Captain's Marauders / Miller Men - 10 teams tied by Winning Pct
- Captain's Marauders / Miller Men - Played no others tied by Winning Pct
- Captain's Marauders / Miller Men - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Modern Day Grifters - Tied on Winning Pct
- Captain's Marauders / Modern Day Grifters - Try to break tie with Head-to-Head
- Captain's Marauders / Modern Day Grifters - 10 teams tied by Winning Pct
- Captain's Marauders / Modern Day Grifters - Played no others tied by Winning Pct
- Captain's Marauders / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / R&D Coal Miners - Tied on Winning Pct
- Captain's Marauders / R&D Coal Miners - Try to break tie with Head-to-Head
- Captain's Marauders / R&D Coal Miners - 10 teams tied by Winning Pct
- Captain's Marauders / R&D Coal Miners - Played no others tied by Winning Pct
- Captain's Marauders / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Shark Attack - Tied on Winning Pct
- Captain's Marauders / Shark Attack - Try to break tie with Head-to-Head
- Captain's Marauders / Shark Attack - 10 teams tied by Winning Pct
- Captain's Marauders / Shark Attack - Played no others tied by Winning Pct
- Captain's Marauders / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Double Amnesia - Tied on Winning Pct
- Captain's Marauders / Double Amnesia - Try to break tie with Head-to-Head
- Captain's Marauders / Double Amnesia - 10 teams tied by Winning Pct
- Captain's Marauders / Double Amnesia - Played no others tied by Winning Pct
- Captain's Marauders / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Double Amnesia - Tied on Head-to-Head
- Captain's Marauders / Double Amnesia - Try to break tie with Div Record
- Captain's Marauders / Double Amnesia - 0.500 vs 0.500
- Captain's Marauders / Double Amnesia - Tied on Div Record
- Captain's Marauders / Double Amnesia - Try to break tie with Pts in Standings
- Captain's Marauders / Double Amnesia - 0 pts vs 0 pts
- Cazmanian Devils / Captain's Marauders - Tied on Winning Pct
- Cazmanian Devils / Captain's Marauders - Try to break tie with Head-to-Head
- Cazmanian Devils / Captain's Marauders - 10 teams tied by Winning Pct
- Cazmanian Devils / Captain's Marauders - Played no others tied by Winning Pct
- Cazmanian Devils / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Dance Team - Tied on Winning Pct
- Cazmanian Devils / Dance Team - Try to break tie with Head-to-Head
- Cazmanian Devils / Dance Team - 10 teams tied by Winning Pct
- Cazmanian Devils / Dance Team - Played no others tied by Winning Pct
- Cazmanian Devils / Dance Team - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - Tied on Winning Pct
- Cazmanian Devils / Double Amnesia - Try to break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - 10 teams tied by Winning Pct
- Cazmanian Devils / Double Amnesia - Played no others tied by Winning Pct
- Cazmanian Devils / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Invincibles - Tied on Winning Pct
- Cazmanian Devils / Invincibles - Try to break tie with Head-to-Head
- Cazmanian Devils / Invincibles - 10 teams tied by Winning Pct
- Cazmanian Devils / Invincibles - Played no others tied by Winning Pct
- Cazmanian Devils / Invincibles - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Miller Men - Tied on Winning Pct
- Cazmanian Devils / Miller Men - Try to break tie with Head-to-Head
- Cazmanian Devils / Miller Men - 10 teams tied by Winning Pct
- Cazmanian Devils / Miller Men - Played no others tied by Winning Pct
- Cazmanian Devils / Miller Men - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Tied on Winning Pct
- Cazmanian Devils / Modern Day Grifters - Try to break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - 10 teams tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - Played no others tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Tied on Winning Pct
- Cazmanian Devils / R&D Coal Miners - Try to break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - 10 teams tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - Played no others tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Shark Attack - Tied on Winning Pct
- Cazmanian Devils / Shark Attack - Try to break tie with Head-to-Head
- Cazmanian Devils / Shark Attack - 10 teams tied by Winning Pct
- Cazmanian Devils / Shark Attack - Played no others tied by Winning Pct
- Cazmanian Devils / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Invincibles - Tied on Winning Pct
- Cazmanian Devils / Invincibles - Try to break tie with Head-to-Head
- Cazmanian Devils / Invincibles - 10 teams tied by Winning Pct
- Cazmanian Devils / Invincibles - Played no others tied by Winning Pct
- Cazmanian Devils / Invincibles - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Invincibles - Tied on Head-to-Head
- Cazmanian Devils / Invincibles - Try to break tie with Div Record
- Cazmanian Devils / Invincibles - 0.500 vs 0.500
- Cazmanian Devils / Invincibles - Tied on Div Record
- Cazmanian Devils / Invincibles - Try to break tie with Pts in Standings
- Cazmanian Devils / Invincibles - 0 pts vs 0 pts
- Dance Team / Captain's Marauders - Tied on Winning Pct
- Dance Team / Captain's Marauders - Try to break tie with Head-to-Head
- Dance Team / Captain's Marauders - 10 teams tied by Winning Pct
- Dance Team / Captain's Marauders - Played no others tied by Winning Pct
- Dance Team / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Dance Team / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Cazmanian Devils - Tied on Winning Pct
- Dance Team / Cazmanian Devils - Try to break tie with Head-to-Head
- Dance Team / Cazmanian Devils - 10 teams tied by Winning Pct
- Dance Team / Cazmanian Devils - Played no others tied by Winning Pct
- Dance Team / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Dance Team / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Double Amnesia - Tied on Winning Pct
- Dance Team / Double Amnesia - Try to break tie with Head-to-Head
- Dance Team / Double Amnesia - 10 teams tied by Winning Pct
- Dance Team / Double Amnesia - Played no others tied by Winning Pct
- Dance Team / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Dance Team / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Invincibles - Tied on Winning Pct
- Dance Team / Invincibles - Try to break tie with Head-to-Head
- Dance Team / Invincibles - 10 teams tied by Winning Pct
- Dance Team / Invincibles - Played no others tied by Winning Pct
- Dance Team / Invincibles - 0-0 vs 0-0 Head-to-Head
- Dance Team / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Miller Men - Tied on Winning Pct
- Dance Team / Miller Men - Try to break tie with Head-to-Head
- Dance Team / Miller Men - 10 teams tied by Winning Pct
- Dance Team / Miller Men - Played no others tied by Winning Pct
- Dance Team / Miller Men - 0-0 vs 0-0 Head-to-Head
- Dance Team / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Modern Day Grifters - Tied on Winning Pct
- Dance Team / Modern Day Grifters - Try to break tie with Head-to-Head
- Dance Team / Modern Day Grifters - 10 teams tied by Winning Pct
- Dance Team / Modern Day Grifters - Played no others tied by Winning Pct
- Dance Team / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Dance Team / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / R&D Coal Miners - Tied on Winning Pct
- Dance Team / R&D Coal Miners - Try to break tie with Head-to-Head
- Dance Team / R&D Coal Miners - 10 teams tied by Winning Pct
- Dance Team / R&D Coal Miners - Played no others tied by Winning Pct
- Dance Team / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Dance Team / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Shark Attack - Tied on Winning Pct
- Dance Team / Shark Attack - Try to break tie with Head-to-Head
- Dance Team / Shark Attack - 10 teams tied by Winning Pct
- Dance Team / Shark Attack - Played no others tied by Winning Pct
- Dance Team / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Dance Team / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Invincibles - Tied on Winning Pct
- Dance Team / Invincibles - Try to break tie with Head-to-Head
- Dance Team / Invincibles - 10 teams tied by Winning Pct
- Dance Team / Invincibles - Played no others tied by Winning Pct
- Dance Team / Invincibles - 0-0 vs 0-0 Head-to-Head
- Dance Team / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Invincibles - Tied on Head-to-Head
- Dance Team / Invincibles - Try to break tie with Div Record
- Dance Team / Invincibles - 0.500 vs 0.500
- Dance Team / Invincibles - Tied on Div Record
- Dance Team / Invincibles - Try to break tie with Pts in Standings
- Dance Team / Invincibles - 0 pts vs 0 pts
- Cazmanian Devils / Captain's Marauders - Tied on Winning Pct
- Cazmanian Devils / Captain's Marauders - Try to break tie with Head-to-Head
- Cazmanian Devils / Captain's Marauders - 10 teams tied by Winning Pct
- Cazmanian Devils / Captain's Marauders - Played no others tied by Winning Pct
- Cazmanian Devils / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Dance Team - Tied on Winning Pct
- Cazmanian Devils / Dance Team - Try to break tie with Head-to-Head
- Cazmanian Devils / Dance Team - 10 teams tied by Winning Pct
- Cazmanian Devils / Dance Team - Played no others tied by Winning Pct
- Cazmanian Devils / Dance Team - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - Tied on Winning Pct
- Cazmanian Devils / Double Amnesia - Try to break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - 10 teams tied by Winning Pct
- Cazmanian Devils / Double Amnesia - Played no others tied by Winning Pct
- Cazmanian Devils / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Invincibles - Tied on Winning Pct
- Cazmanian Devils / Invincibles - Try to break tie with Head-to-Head
- Cazmanian Devils / Invincibles - 10 teams tied by Winning Pct
- Cazmanian Devils / Invincibles - Played no others tied by Winning Pct
- Cazmanian Devils / Invincibles - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Miller Men - Tied on Winning Pct
- Cazmanian Devils / Miller Men - Try to break tie with Head-to-Head
- Cazmanian Devils / Miller Men - 10 teams tied by Winning Pct
- Cazmanian Devils / Miller Men - Played no others tied by Winning Pct
- Cazmanian Devils / Miller Men - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Tied on Winning Pct
- Cazmanian Devils / Modern Day Grifters - Try to break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - 10 teams tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - Played no others tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Tied on Winning Pct
- Cazmanian Devils / R&D Coal Miners - Try to break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - 10 teams tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - Played no others tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Shark Attack - Tied on Winning Pct
- Cazmanian Devils / Shark Attack - Try to break tie with Head-to-Head
- Cazmanian Devils / Shark Attack - 10 teams tied by Winning Pct
- Cazmanian Devils / Shark Attack - Played no others tied by Winning Pct
- Cazmanian Devils / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Miller Men - Tied on Winning Pct
- Cazmanian Devils / Miller Men - Try to break tie with Head-to-Head
- Cazmanian Devils / Miller Men - 10 teams tied by Winning Pct
- Cazmanian Devils / Miller Men - Played no others tied by Winning Pct
- Cazmanian Devils / Miller Men - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Miller Men - Tied on Head-to-Head
- Cazmanian Devils / Miller Men - Try to break tie with Div Record
- Cazmanian Devils / Miller Men - 0.500 vs 0.500
- Cazmanian Devils / Miller Men - Tied on Div Record
- Cazmanian Devils / Miller Men - Try to break tie with Pts in Standings
- Cazmanian Devils / Miller Men - 0 pts vs 0 pts
- Invincibles / Captain's Marauders - Tied on Winning Pct
- Invincibles / Captain's Marauders - Try to break tie with Head-to-Head
- Invincibles / Captain's Marauders - 10 teams tied by Winning Pct
- Invincibles / Captain's Marauders - Played no others tied by Winning Pct
- Invincibles / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Invincibles / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Cazmanian Devils - Tied on Winning Pct
- Invincibles / Cazmanian Devils - Try to break tie with Head-to-Head
- Invincibles / Cazmanian Devils - 10 teams tied by Winning Pct
- Invincibles / Cazmanian Devils - Played no others tied by Winning Pct
- Invincibles / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Invincibles / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Dance Team - Tied on Winning Pct
- Invincibles / Dance Team - Try to break tie with Head-to-Head
- Invincibles / Dance Team - 10 teams tied by Winning Pct
- Invincibles / Dance Team - Played no others tied by Winning Pct
- Invincibles / Dance Team - 0-0 vs 0-0 Head-to-Head
- Invincibles / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Double Amnesia - Tied on Winning Pct
- Invincibles / Double Amnesia - Try to break tie with Head-to-Head
- Invincibles / Double Amnesia - 10 teams tied by Winning Pct
- Invincibles / Double Amnesia - Played no others tied by Winning Pct
- Invincibles / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Invincibles / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Miller Men - Tied on Winning Pct
- Invincibles / Miller Men - Try to break tie with Head-to-Head
- Invincibles / Miller Men - 10 teams tied by Winning Pct
- Invincibles / Miller Men - Played no others tied by Winning Pct
- Invincibles / Miller Men - 0-0 vs 0-0 Head-to-Head
- Invincibles / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Modern Day Grifters - Tied on Winning Pct
- Invincibles / Modern Day Grifters - Try to break tie with Head-to-Head
- Invincibles / Modern Day Grifters - 10 teams tied by Winning Pct
- Invincibles / Modern Day Grifters - Played no others tied by Winning Pct
- Invincibles / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Invincibles / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / R&D Coal Miners - Tied on Winning Pct
- Invincibles / R&D Coal Miners - Try to break tie with Head-to-Head
- Invincibles / R&D Coal Miners - 10 teams tied by Winning Pct
- Invincibles / R&D Coal Miners - Played no others tied by Winning Pct
- Invincibles / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Invincibles / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Shark Attack - Tied on Winning Pct
- Invincibles / Shark Attack - Try to break tie with Head-to-Head
- Invincibles / Shark Attack - 10 teams tied by Winning Pct
- Invincibles / Shark Attack - Played no others tied by Winning Pct
- Invincibles / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Invincibles / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Invincibles / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Invincibles / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Invincibles / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Invincibles / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Invincibles / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Miller Men - Tied on Winning Pct
- Invincibles / Miller Men - Try to break tie with Head-to-Head
- Invincibles / Miller Men - 10 teams tied by Winning Pct
- Invincibles / Miller Men - Played no others tied by Winning Pct
- Invincibles / Miller Men - 0-0 vs 0-0 Head-to-Head
- Invincibles / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Miller Men - Tied on Head-to-Head
- Invincibles / Miller Men - Try to break tie with Div Record
- Invincibles / Miller Men - 0.500 vs 0.500
- Invincibles / Miller Men - Tied on Div Record
- Invincibles / Miller Men - Try to break tie with Pts in Standings
- Invincibles / Miller Men - 0 pts vs 0 pts
- Cazmanian Devils / Captain's Marauders - Tied on Winning Pct
- Cazmanian Devils / Captain's Marauders - Try to break tie with Head-to-Head
- Cazmanian Devils / Captain's Marauders - 10 teams tied by Winning Pct
- Cazmanian Devils / Captain's Marauders - Played no others tied by Winning Pct
- Cazmanian Devils / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Dance Team - Tied on Winning Pct
- Cazmanian Devils / Dance Team - Try to break tie with Head-to-Head
- Cazmanian Devils / Dance Team - 10 teams tied by Winning Pct
- Cazmanian Devils / Dance Team - Played no others tied by Winning Pct
- Cazmanian Devils / Dance Team - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - Tied on Winning Pct
- Cazmanian Devils / Double Amnesia - Try to break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - 10 teams tied by Winning Pct
- Cazmanian Devils / Double Amnesia - Played no others tied by Winning Pct
- Cazmanian Devils / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Invincibles - Tied on Winning Pct
- Cazmanian Devils / Invincibles - Try to break tie with Head-to-Head
- Cazmanian Devils / Invincibles - 10 teams tied by Winning Pct
- Cazmanian Devils / Invincibles - Played no others tied by Winning Pct
- Cazmanian Devils / Invincibles - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Miller Men - Tied on Winning Pct
- Cazmanian Devils / Miller Men - Try to break tie with Head-to-Head
- Cazmanian Devils / Miller Men - 10 teams tied by Winning Pct
- Cazmanian Devils / Miller Men - Played no others tied by Winning Pct
- Cazmanian Devils / Miller Men - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Tied on Winning Pct
- Cazmanian Devils / Modern Day Grifters - Try to break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - 10 teams tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - Played no others tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Tied on Winning Pct
- Cazmanian Devils / R&D Coal Miners - Try to break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - 10 teams tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - Played no others tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Shark Attack - Tied on Winning Pct
- Cazmanian Devils / Shark Attack - Try to break tie with Head-to-Head
- Cazmanian Devils / Shark Attack - 10 teams tied by Winning Pct
- Cazmanian Devils / Shark Attack - Played no others tied by Winning Pct
- Cazmanian Devils / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Tied on Winning Pct
- Cazmanian Devils / Modern Day Grifters - Try to break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - 10 teams tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - Played no others tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Tied on Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Try to break tie with Div Record
- Cazmanian Devils / Modern Day Grifters - 0.500 vs 0.500
- Cazmanian Devils / Modern Day Grifters - Tied on Div Record
- Cazmanian Devils / Modern Day Grifters - Try to break tie with Pts in Standings
- Cazmanian Devils / Modern Day Grifters - 0 pts vs 0 pts
- Invincibles / Captain's Marauders - Tied on Winning Pct
- Invincibles / Captain's Marauders - Try to break tie with Head-to-Head
- Invincibles / Captain's Marauders - 10 teams tied by Winning Pct
- Invincibles / Captain's Marauders - Played no others tied by Winning Pct
- Invincibles / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Invincibles / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Cazmanian Devils - Tied on Winning Pct
- Invincibles / Cazmanian Devils - Try to break tie with Head-to-Head
- Invincibles / Cazmanian Devils - 10 teams tied by Winning Pct
- Invincibles / Cazmanian Devils - Played no others tied by Winning Pct
- Invincibles / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Invincibles / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Dance Team - Tied on Winning Pct
- Invincibles / Dance Team - Try to break tie with Head-to-Head
- Invincibles / Dance Team - 10 teams tied by Winning Pct
- Invincibles / Dance Team - Played no others tied by Winning Pct
- Invincibles / Dance Team - 0-0 vs 0-0 Head-to-Head
- Invincibles / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Double Amnesia - Tied on Winning Pct
- Invincibles / Double Amnesia - Try to break tie with Head-to-Head
- Invincibles / Double Amnesia - 10 teams tied by Winning Pct
- Invincibles / Double Amnesia - Played no others tied by Winning Pct
- Invincibles / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Invincibles / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Miller Men - Tied on Winning Pct
- Invincibles / Miller Men - Try to break tie with Head-to-Head
- Invincibles / Miller Men - 10 teams tied by Winning Pct
- Invincibles / Miller Men - Played no others tied by Winning Pct
- Invincibles / Miller Men - 0-0 vs 0-0 Head-to-Head
- Invincibles / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Modern Day Grifters - Tied on Winning Pct
- Invincibles / Modern Day Grifters - Try to break tie with Head-to-Head
- Invincibles / Modern Day Grifters - 10 teams tied by Winning Pct
- Invincibles / Modern Day Grifters - Played no others tied by Winning Pct
- Invincibles / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Invincibles / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / R&D Coal Miners - Tied on Winning Pct
- Invincibles / R&D Coal Miners - Try to break tie with Head-to-Head
- Invincibles / R&D Coal Miners - 10 teams tied by Winning Pct
- Invincibles / R&D Coal Miners - Played no others tied by Winning Pct
- Invincibles / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Invincibles / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Shark Attack - Tied on Winning Pct
- Invincibles / Shark Attack - Try to break tie with Head-to-Head
- Invincibles / Shark Attack - 10 teams tied by Winning Pct
- Invincibles / Shark Attack - Played no others tied by Winning Pct
- Invincibles / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Invincibles / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Invincibles / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Invincibles / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Invincibles / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Invincibles / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Invincibles / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Modern Day Grifters - Tied on Winning Pct
- Invincibles / Modern Day Grifters - Try to break tie with Head-to-Head
- Invincibles / Modern Day Grifters - 10 teams tied by Winning Pct
- Invincibles / Modern Day Grifters - Played no others tied by Winning Pct
- Invincibles / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Invincibles / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Invincibles / Modern Day Grifters - Tied on Head-to-Head
- Invincibles / Modern Day Grifters - Try to break tie with Div Record
- Invincibles / Modern Day Grifters - 0.500 vs 0.500
- Invincibles / Modern Day Grifters - Tied on Div Record
- Invincibles / Modern Day Grifters - Try to break tie with Pts in Standings
- Invincibles / Modern Day Grifters - 0 pts vs 0 pts
- Double Amnesia / Captain's Marauders - Tied on Winning Pct
- Double Amnesia / Captain's Marauders - Try to break tie with Head-to-Head
- Double Amnesia / Captain's Marauders - 10 teams tied by Winning Pct
- Double Amnesia / Captain's Marauders - Played no others tied by Winning Pct
- Double Amnesia / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Double Amnesia / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Double Amnesia / Cazmanian Devils - Tied on Winning Pct
- Double Amnesia / Cazmanian Devils - Try to break tie with Head-to-Head
- Double Amnesia / Cazmanian Devils - 10 teams tied by Winning Pct
- Double Amnesia / Cazmanian Devils - Played no others tied by Winning Pct
- Double Amnesia / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Double Amnesia / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Double Amnesia / Dance Team - Tied on Winning Pct
- Double Amnesia / Dance Team - Try to break tie with Head-to-Head
- Double Amnesia / Dance Team - 10 teams tied by Winning Pct
- Double Amnesia / Dance Team - Played no others tied by Winning Pct
- Double Amnesia / Dance Team - 0-0 vs 0-0 Head-to-Head
- Double Amnesia / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Double Amnesia / Invincibles - Tied on Winning Pct
- Double Amnesia / Invincibles - Try to break tie with Head-to-Head
- Double Amnesia / Invincibles - 10 teams tied by Winning Pct
- Double Amnesia / Invincibles - Played no others tied by Winning Pct
- Double Amnesia / Invincibles - 0-0 vs 0-0 Head-to-Head
- Double Amnesia / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Double Amnesia / Miller Men - Tied on Winning Pct
- Double Amnesia / Miller Men - Try to break tie with Head-to-Head
- Double Amnesia / Miller Men - 10 teams tied by Winning Pct
- Double Amnesia / Miller Men - Played no others tied by Winning Pct
- Double Amnesia / Miller Men - 0-0 vs 0-0 Head-to-Head
- Double Amnesia / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Double Amnesia / Modern Day Grifters - Tied on Winning Pct
- Double Amnesia / Modern Day Grifters - Try to break tie with Head-to-Head
- Double Amnesia / Modern Day Grifters - 10 teams tied by Winning Pct
- Double Amnesia / Modern Day Grifters - Played no others tied by Winning Pct
- Double Amnesia / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Double Amnesia / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Double Amnesia / R&D Coal Miners - Tied on Winning Pct
- Double Amnesia / R&D Coal Miners - Try to break tie with Head-to-Head
- Double Amnesia / R&D Coal Miners - 10 teams tied by Winning Pct
- Double Amnesia / R&D Coal Miners - Played no others tied by Winning Pct
- Double Amnesia / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Double Amnesia / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Double Amnesia / Shark Attack - Tied on Winning Pct
- Double Amnesia / Shark Attack - Try to break tie with Head-to-Head
- Double Amnesia / Shark Attack - 10 teams tied by Winning Pct
- Double Amnesia / Shark Attack - Played no others tied by Winning Pct
- Double Amnesia / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Double Amnesia / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Double Amnesia / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Double Amnesia / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Double Amnesia / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Double Amnesia / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Double Amnesia / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Double Amnesia / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Double Amnesia / Modern Day Grifters - Tied on Winning Pct
- Double Amnesia / Modern Day Grifters - Try to break tie with Head-to-Head
- Double Amnesia / Modern Day Grifters - 10 teams tied by Winning Pct
- Double Amnesia / Modern Day Grifters - Played no others tied by Winning Pct
- Double Amnesia / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Double Amnesia / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Double Amnesia / Modern Day Grifters - Tied on Head-to-Head
- Double Amnesia / Modern Day Grifters - Try to break tie with Div Record
- Double Amnesia / Modern Day Grifters - 0.500 vs 0.500
- Double Amnesia / Modern Day Grifters - Tied on Div Record
- Double Amnesia / Modern Day Grifters - Try to break tie with Pts in Standings
- Double Amnesia / Modern Day Grifters - 0 pts vs 0 pts
- Modern Day Grifters / Captain's Marauders - Tied on Winning Pct
- Modern Day Grifters / Captain's Marauders - Try to break tie with Head-to-Head
- Modern Day Grifters / Captain's Marauders - 10 teams tied by Winning Pct
- Modern Day Grifters / Captain's Marauders - Played no others tied by Winning Pct
- Modern Day Grifters / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Cazmanian Devils - Tied on Winning Pct
- Modern Day Grifters / Cazmanian Devils - Try to break tie with Head-to-Head
- Modern Day Grifters / Cazmanian Devils - 10 teams tied by Winning Pct
- Modern Day Grifters / Cazmanian Devils - Played no others tied by Winning Pct
- Modern Day Grifters / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Dance Team - Tied on Winning Pct
- Modern Day Grifters / Dance Team - Try to break tie with Head-to-Head
- Modern Day Grifters / Dance Team - 10 teams tied by Winning Pct
- Modern Day Grifters / Dance Team - Played no others tied by Winning Pct
- Modern Day Grifters / Dance Team - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Double Amnesia - Tied on Winning Pct
- Modern Day Grifters / Double Amnesia - Try to break tie with Head-to-Head
- Modern Day Grifters / Double Amnesia - 10 teams tied by Winning Pct
- Modern Day Grifters / Double Amnesia - Played no others tied by Winning Pct
- Modern Day Grifters / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Invincibles - Tied on Winning Pct
- Modern Day Grifters / Invincibles - Try to break tie with Head-to-Head
- Modern Day Grifters / Invincibles - 10 teams tied by Winning Pct
- Modern Day Grifters / Invincibles - Played no others tied by Winning Pct
- Modern Day Grifters / Invincibles - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Miller Men - Tied on Winning Pct
- Modern Day Grifters / Miller Men - Try to break tie with Head-to-Head
- Modern Day Grifters / Miller Men - 10 teams tied by Winning Pct
- Modern Day Grifters / Miller Men - Played no others tied by Winning Pct
- Modern Day Grifters / Miller Men - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / R&D Coal Miners - Tied on Winning Pct
- Modern Day Grifters / R&D Coal Miners - Try to break tie with Head-to-Head
- Modern Day Grifters / R&D Coal Miners - 10 teams tied by Winning Pct
- Modern Day Grifters / R&D Coal Miners - Played no others tied by Winning Pct
- Modern Day Grifters / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Shark Attack - Tied on Winning Pct
- Modern Day Grifters / Shark Attack - Try to break tie with Head-to-Head
- Modern Day Grifters / Shark Attack - 10 teams tied by Winning Pct
- Modern Day Grifters / Shark Attack - Played no others tied by Winning Pct
- Modern Day Grifters / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Captain's Marauders - Tied on Winning Pct
- Modern Day Grifters / Captain's Marauders - Try to break tie with Head-to-Head
- Modern Day Grifters / Captain's Marauders - 10 teams tied by Winning Pct
- Modern Day Grifters / Captain's Marauders - Played no others tied by Winning Pct
- Modern Day Grifters / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Captain's Marauders - Tied on Head-to-Head
- Modern Day Grifters / Captain's Marauders - Try to break tie with Div Record
- Modern Day Grifters / Captain's Marauders - 0.500 vs 0.500
- Modern Day Grifters / Captain's Marauders - Tied on Div Record
- Modern Day Grifters / Captain's Marauders - Try to break tie with Pts in Standings
- Modern Day Grifters / Captain's Marauders - 0 pts vs 0 pts
- Cazmanian Devils / Captain's Marauders - Tied on Winning Pct
- Cazmanian Devils / Captain's Marauders - Try to break tie with Head-to-Head
- Cazmanian Devils / Captain's Marauders - 10 teams tied by Winning Pct
- Cazmanian Devils / Captain's Marauders - Played no others tied by Winning Pct
- Cazmanian Devils / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Dance Team - Tied on Winning Pct
- Cazmanian Devils / Dance Team - Try to break tie with Head-to-Head
- Cazmanian Devils / Dance Team - 10 teams tied by Winning Pct
- Cazmanian Devils / Dance Team - Played no others tied by Winning Pct
- Cazmanian Devils / Dance Team - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - Tied on Winning Pct
- Cazmanian Devils / Double Amnesia - Try to break tie with Head-to-Head
- Cazmanian Devils / Double Amnesia - 10 teams tied by Winning Pct
- Cazmanian Devils / Double Amnesia - Played no others tied by Winning Pct
- Cazmanian Devils / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Invincibles - Tied on Winning Pct
- Cazmanian Devils / Invincibles - Try to break tie with Head-to-Head
- Cazmanian Devils / Invincibles - 10 teams tied by Winning Pct
- Cazmanian Devils / Invincibles - Played no others tied by Winning Pct
- Cazmanian Devils / Invincibles - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Miller Men - Tied on Winning Pct
- Cazmanian Devils / Miller Men - Try to break tie with Head-to-Head
- Cazmanian Devils / Miller Men - 10 teams tied by Winning Pct
- Cazmanian Devils / Miller Men - Played no others tied by Winning Pct
- Cazmanian Devils / Miller Men - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Tied on Winning Pct
- Cazmanian Devils / Modern Day Grifters - Try to break tie with Head-to-Head
- Cazmanian Devils / Modern Day Grifters - 10 teams tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - Played no others tied by Winning Pct
- Cazmanian Devils / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Tied on Winning Pct
- Cazmanian Devils / R&D Coal Miners - Try to break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - 10 teams tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - Played no others tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Shark Attack - Tied on Winning Pct
- Cazmanian Devils / Shark Attack - Try to break tie with Head-to-Head
- Cazmanian Devils / Shark Attack - 10 teams tied by Winning Pct
- Cazmanian Devils / Shark Attack - Played no others tied by Winning Pct
- Cazmanian Devils / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Tied on Winning Pct
- Cazmanian Devils / R&D Coal Miners - Try to break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - 10 teams tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - Played no others tied by Winning Pct
- Cazmanian Devils / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Tied on Head-to-Head
- Cazmanian Devils / R&D Coal Miners - Try to break tie with Div Record
- Cazmanian Devils / R&D Coal Miners - 0.500 vs 0.500
- Cazmanian Devils / R&D Coal Miners - Tied on Div Record
- Cazmanian Devils / R&D Coal Miners - Try to break tie with Pts in Standings
- Cazmanian Devils / R&D Coal Miners - 0 pts vs 0 pts
- R&D Coal Miners / Captain's Marauders - Tied on Winning Pct
- R&D Coal Miners / Captain's Marauders - Try to break tie with Head-to-Head
- R&D Coal Miners / Captain's Marauders - 10 teams tied by Winning Pct
- R&D Coal Miners / Captain's Marauders - Played no others tied by Winning Pct
- R&D Coal Miners / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Cazmanian Devils - Tied on Winning Pct
- R&D Coal Miners / Cazmanian Devils - Try to break tie with Head-to-Head
- R&D Coal Miners / Cazmanian Devils - 10 teams tied by Winning Pct
- R&D Coal Miners / Cazmanian Devils - Played no others tied by Winning Pct
- R&D Coal Miners / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Dance Team - Tied on Winning Pct
- R&D Coal Miners / Dance Team - Try to break tie with Head-to-Head
- R&D Coal Miners / Dance Team - 10 teams tied by Winning Pct
- R&D Coal Miners / Dance Team - Played no others tied by Winning Pct
- R&D Coal Miners / Dance Team - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Double Amnesia - Tied on Winning Pct
- R&D Coal Miners / Double Amnesia - Try to break tie with Head-to-Head
- R&D Coal Miners / Double Amnesia - 10 teams tied by Winning Pct
- R&D Coal Miners / Double Amnesia - Played no others tied by Winning Pct
- R&D Coal Miners / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Invincibles - Tied on Winning Pct
- R&D Coal Miners / Invincibles - Try to break tie with Head-to-Head
- R&D Coal Miners / Invincibles - 10 teams tied by Winning Pct
- R&D Coal Miners / Invincibles - Played no others tied by Winning Pct
- R&D Coal Miners / Invincibles - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Miller Men - Tied on Winning Pct
- R&D Coal Miners / Miller Men - Try to break tie with Head-to-Head
- R&D Coal Miners / Miller Men - 10 teams tied by Winning Pct
- R&D Coal Miners / Miller Men - Played no others tied by Winning Pct
- R&D Coal Miners / Miller Men - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Modern Day Grifters - Tied on Winning Pct
- R&D Coal Miners / Modern Day Grifters - Try to break tie with Head-to-Head
- R&D Coal Miners / Modern Day Grifters - 10 teams tied by Winning Pct
- R&D Coal Miners / Modern Day Grifters - Played no others tied by Winning Pct
- R&D Coal Miners / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Shark Attack - Tied on Winning Pct
- R&D Coal Miners / Shark Attack - Try to break tie with Head-to-Head
- R&D Coal Miners / Shark Attack - 10 teams tied by Winning Pct
- R&D Coal Miners / Shark Attack - Played no others tied by Winning Pct
- R&D Coal Miners / Shark Attack - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Shark Attack - Tied on Winning Pct
- R&D Coal Miners / Shark Attack - Try to break tie with Head-to-Head
- R&D Coal Miners / Shark Attack - 10 teams tied by Winning Pct
- R&D Coal Miners / Shark Attack - Played no others tied by Winning Pct
- R&D Coal Miners / Shark Attack - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Shark Attack - Tied on Head-to-Head
- R&D Coal Miners / Shark Attack - Try to break tie with Div Record
- R&D Coal Miners / Shark Attack - 0.500 vs 0.500
- R&D Coal Miners / Shark Attack - Tied on Div Record
- R&D Coal Miners / Shark Attack - Try to break tie with Pts in Standings
- R&D Coal Miners / Shark Attack - 0 pts vs 0 pts
- Miller Men / Captain's Marauders - Tied on Winning Pct
- Miller Men / Captain's Marauders - Try to break tie with Head-to-Head
- Miller Men / Captain's Marauders - 10 teams tied by Winning Pct
- Miller Men / Captain's Marauders - Played no others tied by Winning Pct
- Miller Men / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Miller Men / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Cazmanian Devils - Tied on Winning Pct
- Miller Men / Cazmanian Devils - Try to break tie with Head-to-Head
- Miller Men / Cazmanian Devils - 10 teams tied by Winning Pct
- Miller Men / Cazmanian Devils - Played no others tied by Winning Pct
- Miller Men / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Miller Men / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Dance Team - Tied on Winning Pct
- Miller Men / Dance Team - Try to break tie with Head-to-Head
- Miller Men / Dance Team - 10 teams tied by Winning Pct
- Miller Men / Dance Team - Played no others tied by Winning Pct
- Miller Men / Dance Team - 0-0 vs 0-0 Head-to-Head
- Miller Men / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Double Amnesia - Tied on Winning Pct
- Miller Men / Double Amnesia - Try to break tie with Head-to-Head
- Miller Men / Double Amnesia - 10 teams tied by Winning Pct
- Miller Men / Double Amnesia - Played no others tied by Winning Pct
- Miller Men / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Miller Men / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Invincibles - Tied on Winning Pct
- Miller Men / Invincibles - Try to break tie with Head-to-Head
- Miller Men / Invincibles - 10 teams tied by Winning Pct
- Miller Men / Invincibles - Played no others tied by Winning Pct
- Miller Men / Invincibles - 0-0 vs 0-0 Head-to-Head
- Miller Men / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Modern Day Grifters - Tied on Winning Pct
- Miller Men / Modern Day Grifters - Try to break tie with Head-to-Head
- Miller Men / Modern Day Grifters - 10 teams tied by Winning Pct
- Miller Men / Modern Day Grifters - Played no others tied by Winning Pct
- Miller Men / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Miller Men / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / R&D Coal Miners - Tied on Winning Pct
- Miller Men / R&D Coal Miners - Try to break tie with Head-to-Head
- Miller Men / R&D Coal Miners - 10 teams tied by Winning Pct
- Miller Men / R&D Coal Miners - Played no others tied by Winning Pct
- Miller Men / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Miller Men / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Shark Attack - Tied on Winning Pct
- Miller Men / Shark Attack - Try to break tie with Head-to-Head
- Miller Men / Shark Attack - 10 teams tied by Winning Pct
- Miller Men / Shark Attack - Played no others tied by Winning Pct
- Miller Men / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Miller Men / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Miller Men / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Miller Men / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Miller Men / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Miller Men / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Miller Men / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Shark Attack - Tied on Winning Pct
- Miller Men / Shark Attack - Try to break tie with Head-to-Head
- Miller Men / Shark Attack - 10 teams tied by Winning Pct
- Miller Men / Shark Attack - Played no others tied by Winning Pct
- Miller Men / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Miller Men / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Shark Attack - Tied on Head-to-Head
- Miller Men / Shark Attack - Try to break tie with Div Record
- Miller Men / Shark Attack - 0.500 vs 0.500
- Miller Men / Shark Attack - Tied on Div Record
- Miller Men / Shark Attack - Try to break tie with Pts in Standings
- Miller Men / Shark Attack - 0 pts vs 0 pts
- Dance Team / Captain's Marauders - Tied on Winning Pct
- Dance Team / Captain's Marauders - Try to break tie with Head-to-Head
- Dance Team / Captain's Marauders - 10 teams tied by Winning Pct
- Dance Team / Captain's Marauders - Played no others tied by Winning Pct
- Dance Team / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Dance Team / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Cazmanian Devils - Tied on Winning Pct
- Dance Team / Cazmanian Devils - Try to break tie with Head-to-Head
- Dance Team / Cazmanian Devils - 10 teams tied by Winning Pct
- Dance Team / Cazmanian Devils - Played no others tied by Winning Pct
- Dance Team / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Dance Team / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Double Amnesia - Tied on Winning Pct
- Dance Team / Double Amnesia - Try to break tie with Head-to-Head
- Dance Team / Double Amnesia - 10 teams tied by Winning Pct
- Dance Team / Double Amnesia - Played no others tied by Winning Pct
- Dance Team / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Dance Team / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Invincibles - Tied on Winning Pct
- Dance Team / Invincibles - Try to break tie with Head-to-Head
- Dance Team / Invincibles - 10 teams tied by Winning Pct
- Dance Team / Invincibles - Played no others tied by Winning Pct
- Dance Team / Invincibles - 0-0 vs 0-0 Head-to-Head
- Dance Team / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Miller Men - Tied on Winning Pct
- Dance Team / Miller Men - Try to break tie with Head-to-Head
- Dance Team / Miller Men - 10 teams tied by Winning Pct
- Dance Team / Miller Men - Played no others tied by Winning Pct
- Dance Team / Miller Men - 0-0 vs 0-0 Head-to-Head
- Dance Team / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Modern Day Grifters - Tied on Winning Pct
- Dance Team / Modern Day Grifters - Try to break tie with Head-to-Head
- Dance Team / Modern Day Grifters - 10 teams tied by Winning Pct
- Dance Team / Modern Day Grifters - Played no others tied by Winning Pct
- Dance Team / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Dance Team / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / R&D Coal Miners - Tied on Winning Pct
- Dance Team / R&D Coal Miners - Try to break tie with Head-to-Head
- Dance Team / R&D Coal Miners - 10 teams tied by Winning Pct
- Dance Team / R&D Coal Miners - Played no others tied by Winning Pct
- Dance Team / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Dance Team / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Shark Attack - Tied on Winning Pct
- Dance Team / Shark Attack - Try to break tie with Head-to-Head
- Dance Team / Shark Attack - 10 teams tied by Winning Pct
- Dance Team / Shark Attack - Played no others tied by Winning Pct
- Dance Team / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Dance Team / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Shark Attack - Tied on Winning Pct
- Dance Team / Shark Attack - Try to break tie with Head-to-Head
- Dance Team / Shark Attack - 10 teams tied by Winning Pct
- Dance Team / Shark Attack - Played no others tied by Winning Pct
- Dance Team / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Dance Team / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Shark Attack - Tied on Head-to-Head
- Dance Team / Shark Attack - Try to break tie with Div Record
- Dance Team / Shark Attack - 0.500 vs 0.500
- Dance Team / Shark Attack - Tied on Div Record
- Dance Team / Shark Attack - Try to break tie with Pts in Standings
- Dance Team / Shark Attack - 0 pts vs 0 pts
- Modern Day Grifters / Captain's Marauders - Tied on Winning Pct
- Modern Day Grifters / Captain's Marauders - Try to break tie with Head-to-Head
- Modern Day Grifters / Captain's Marauders - 10 teams tied by Winning Pct
- Modern Day Grifters / Captain's Marauders - Played no others tied by Winning Pct
- Modern Day Grifters / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Cazmanian Devils - Tied on Winning Pct
- Modern Day Grifters / Cazmanian Devils - Try to break tie with Head-to-Head
- Modern Day Grifters / Cazmanian Devils - 10 teams tied by Winning Pct
- Modern Day Grifters / Cazmanian Devils - Played no others tied by Winning Pct
- Modern Day Grifters / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Dance Team - Tied on Winning Pct
- Modern Day Grifters / Dance Team - Try to break tie with Head-to-Head
- Modern Day Grifters / Dance Team - 10 teams tied by Winning Pct
- Modern Day Grifters / Dance Team - Played no others tied by Winning Pct
- Modern Day Grifters / Dance Team - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Double Amnesia - Tied on Winning Pct
- Modern Day Grifters / Double Amnesia - Try to break tie with Head-to-Head
- Modern Day Grifters / Double Amnesia - 10 teams tied by Winning Pct
- Modern Day Grifters / Double Amnesia - Played no others tied by Winning Pct
- Modern Day Grifters / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Invincibles - Tied on Winning Pct
- Modern Day Grifters / Invincibles - Try to break tie with Head-to-Head
- Modern Day Grifters / Invincibles - 10 teams tied by Winning Pct
- Modern Day Grifters / Invincibles - Played no others tied by Winning Pct
- Modern Day Grifters / Invincibles - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Miller Men - Tied on Winning Pct
- Modern Day Grifters / Miller Men - Try to break tie with Head-to-Head
- Modern Day Grifters / Miller Men - 10 teams tied by Winning Pct
- Modern Day Grifters / Miller Men - Played no others tied by Winning Pct
- Modern Day Grifters / Miller Men - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / R&D Coal Miners - Tied on Winning Pct
- Modern Day Grifters / R&D Coal Miners - Try to break tie with Head-to-Head
- Modern Day Grifters / R&D Coal Miners - 10 teams tied by Winning Pct
- Modern Day Grifters / R&D Coal Miners - Played no others tied by Winning Pct
- Modern Day Grifters / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Shark Attack - Tied on Winning Pct
- Modern Day Grifters / Shark Attack - Try to break tie with Head-to-Head
- Modern Day Grifters / Shark Attack - 10 teams tied by Winning Pct
- Modern Day Grifters / Shark Attack - Played no others tied by Winning Pct
- Modern Day Grifters / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Shark Attack - Tied on Winning Pct
- Modern Day Grifters / Shark Attack - Try to break tie with Head-to-Head
- Modern Day Grifters / Shark Attack - 10 teams tied by Winning Pct
- Modern Day Grifters / Shark Attack - Played no others tied by Winning Pct
- Modern Day Grifters / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Shark Attack - Tied on Head-to-Head
- Modern Day Grifters / Shark Attack - Try to break tie with Div Record
- Modern Day Grifters / Shark Attack - 0.500 vs 0.500
- Modern Day Grifters / Shark Attack - Tied on Div Record
- Modern Day Grifters / Shark Attack - Try to break tie with Pts in Standings
- Modern Day Grifters / Shark Attack - 0 pts vs 0 pts
- Shark Attack / Captain's Marauders - Tied on Winning Pct
- Shark Attack / Captain's Marauders - Try to break tie with Head-to-Head
- Shark Attack / Captain's Marauders - 10 teams tied by Winning Pct
- Shark Attack / Captain's Marauders - Played no others tied by Winning Pct
- Shark Attack / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Cazmanian Devils - Tied on Winning Pct
- Shark Attack / Cazmanian Devils - Try to break tie with Head-to-Head
- Shark Attack / Cazmanian Devils - 10 teams tied by Winning Pct
- Shark Attack / Cazmanian Devils - Played no others tied by Winning Pct
- Shark Attack / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Dance Team - Tied on Winning Pct
- Shark Attack / Dance Team - Try to break tie with Head-to-Head
- Shark Attack / Dance Team - 10 teams tied by Winning Pct
- Shark Attack / Dance Team - Played no others tied by Winning Pct
- Shark Attack / Dance Team - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Double Amnesia - Tied on Winning Pct
- Shark Attack / Double Amnesia - Try to break tie with Head-to-Head
- Shark Attack / Double Amnesia - 10 teams tied by Winning Pct
- Shark Attack / Double Amnesia - Played no others tied by Winning Pct
- Shark Attack / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Invincibles - Tied on Winning Pct
- Shark Attack / Invincibles - Try to break tie with Head-to-Head
- Shark Attack / Invincibles - 10 teams tied by Winning Pct
- Shark Attack / Invincibles - Played no others tied by Winning Pct
- Shark Attack / Invincibles - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Miller Men - Tied on Winning Pct
- Shark Attack / Miller Men - Try to break tie with Head-to-Head
- Shark Attack / Miller Men - 10 teams tied by Winning Pct
- Shark Attack / Miller Men - Played no others tied by Winning Pct
- Shark Attack / Miller Men - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Modern Day Grifters - Tied on Winning Pct
- Shark Attack / Modern Day Grifters - Try to break tie with Head-to-Head
- Shark Attack / Modern Day Grifters - 10 teams tied by Winning Pct
- Shark Attack / Modern Day Grifters - Played no others tied by Winning Pct
- Shark Attack / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / R&D Coal Miners - Tied on Winning Pct
- Shark Attack / R&D Coal Miners - Try to break tie with Head-to-Head
- Shark Attack / R&D Coal Miners - 10 teams tied by Winning Pct
- Shark Attack / R&D Coal Miners - Played no others tied by Winning Pct
- Shark Attack / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Shark Attack / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Shark Attack / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Shark Attack / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Shark Attack / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Shark Attack / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Captain's Marauders - Tied on Winning Pct
- Shark Attack / Captain's Marauders - Try to break tie with Head-to-Head
- Shark Attack / Captain's Marauders - 10 teams tied by Winning Pct
- Shark Attack / Captain's Marauders - Played no others tied by Winning Pct
- Shark Attack / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Captain's Marauders - Tied on Head-to-Head
- Shark Attack / Captain's Marauders - Try to break tie with Div Record
- Shark Attack / Captain's Marauders - 0.500 vs 0.500
- Shark Attack / Captain's Marauders - Tied on Div Record
- Shark Attack / Captain's Marauders - Try to break tie with Pts in Standings
- Shark Attack / Captain's Marauders - 0 pts vs 0 pts
- R&D Coal Miners / Captain's Marauders - Tied on Winning Pct
- R&D Coal Miners / Captain's Marauders - Try to break tie with Head-to-Head
- R&D Coal Miners / Captain's Marauders - 10 teams tied by Winning Pct
- R&D Coal Miners / Captain's Marauders - Played no others tied by Winning Pct
- R&D Coal Miners / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Cazmanian Devils - Tied on Winning Pct
- R&D Coal Miners / Cazmanian Devils - Try to break tie with Head-to-Head
- R&D Coal Miners / Cazmanian Devils - 10 teams tied by Winning Pct
- R&D Coal Miners / Cazmanian Devils - Played no others tied by Winning Pct
- R&D Coal Miners / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Dance Team - Tied on Winning Pct
- R&D Coal Miners / Dance Team - Try to break tie with Head-to-Head
- R&D Coal Miners / Dance Team - 10 teams tied by Winning Pct
- R&D Coal Miners / Dance Team - Played no others tied by Winning Pct
- R&D Coal Miners / Dance Team - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Double Amnesia - Tied on Winning Pct
- R&D Coal Miners / Double Amnesia - Try to break tie with Head-to-Head
- R&D Coal Miners / Double Amnesia - 10 teams tied by Winning Pct
- R&D Coal Miners / Double Amnesia - Played no others tied by Winning Pct
- R&D Coal Miners / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Invincibles - Tied on Winning Pct
- R&D Coal Miners / Invincibles - Try to break tie with Head-to-Head
- R&D Coal Miners / Invincibles - 10 teams tied by Winning Pct
- R&D Coal Miners / Invincibles - Played no others tied by Winning Pct
- R&D Coal Miners / Invincibles - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Miller Men - Tied on Winning Pct
- R&D Coal Miners / Miller Men - Try to break tie with Head-to-Head
- R&D Coal Miners / Miller Men - 10 teams tied by Winning Pct
- R&D Coal Miners / Miller Men - Played no others tied by Winning Pct
- R&D Coal Miners / Miller Men - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Modern Day Grifters - Tied on Winning Pct
- R&D Coal Miners / Modern Day Grifters - Try to break tie with Head-to-Head
- R&D Coal Miners / Modern Day Grifters - 10 teams tied by Winning Pct
- R&D Coal Miners / Modern Day Grifters - Played no others tied by Winning Pct
- R&D Coal Miners / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Shark Attack - Tied on Winning Pct
- R&D Coal Miners / Shark Attack - Try to break tie with Head-to-Head
- R&D Coal Miners / Shark Attack - 10 teams tied by Winning Pct
- R&D Coal Miners / Shark Attack - Played no others tied by Winning Pct
- R&D Coal Miners / Shark Attack - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Tied on Head-to-Head
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Try to break tie with Div Record
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - 0.500 vs 0.500
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Tied on Div Record
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - Try to break tie with Pts in Standings
- R&D Coal Miners / Uncle Jimmy's Eight Ballers - 0 pts vs 0 pts
- Miller Men / Captain's Marauders - Tied on Winning Pct
- Miller Men / Captain's Marauders - Try to break tie with Head-to-Head
- Miller Men / Captain's Marauders - 10 teams tied by Winning Pct
- Miller Men / Captain's Marauders - Played no others tied by Winning Pct
- Miller Men / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Miller Men / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Cazmanian Devils - Tied on Winning Pct
- Miller Men / Cazmanian Devils - Try to break tie with Head-to-Head
- Miller Men / Cazmanian Devils - 10 teams tied by Winning Pct
- Miller Men / Cazmanian Devils - Played no others tied by Winning Pct
- Miller Men / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Miller Men / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Dance Team - Tied on Winning Pct
- Miller Men / Dance Team - Try to break tie with Head-to-Head
- Miller Men / Dance Team - 10 teams tied by Winning Pct
- Miller Men / Dance Team - Played no others tied by Winning Pct
- Miller Men / Dance Team - 0-0 vs 0-0 Head-to-Head
- Miller Men / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Double Amnesia - Tied on Winning Pct
- Miller Men / Double Amnesia - Try to break tie with Head-to-Head
- Miller Men / Double Amnesia - 10 teams tied by Winning Pct
- Miller Men / Double Amnesia - Played no others tied by Winning Pct
- Miller Men / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Miller Men / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Invincibles - Tied on Winning Pct
- Miller Men / Invincibles - Try to break tie with Head-to-Head
- Miller Men / Invincibles - 10 teams tied by Winning Pct
- Miller Men / Invincibles - Played no others tied by Winning Pct
- Miller Men / Invincibles - 0-0 vs 0-0 Head-to-Head
- Miller Men / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Modern Day Grifters - Tied on Winning Pct
- Miller Men / Modern Day Grifters - Try to break tie with Head-to-Head
- Miller Men / Modern Day Grifters - 10 teams tied by Winning Pct
- Miller Men / Modern Day Grifters - Played no others tied by Winning Pct
- Miller Men / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Miller Men / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / R&D Coal Miners - Tied on Winning Pct
- Miller Men / R&D Coal Miners - Try to break tie with Head-to-Head
- Miller Men / R&D Coal Miners - 10 teams tied by Winning Pct
- Miller Men / R&D Coal Miners - Played no others tied by Winning Pct
- Miller Men / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Miller Men / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Shark Attack - Tied on Winning Pct
- Miller Men / Shark Attack - Try to break tie with Head-to-Head
- Miller Men / Shark Attack - 10 teams tied by Winning Pct
- Miller Men / Shark Attack - Played no others tied by Winning Pct
- Miller Men / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Miller Men / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Miller Men / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Miller Men / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Miller Men / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Miller Men / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Miller Men / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Miller Men / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Miller Men / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Miller Men / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Miller Men / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Miller Men / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Miller Men / Uncle Jimmy's Eight Ballers - Tied on Head-to-Head
- Miller Men / Uncle Jimmy's Eight Ballers - Try to break tie with Div Record
- Miller Men / Uncle Jimmy's Eight Ballers - 0.500 vs 0.500
- Miller Men / Uncle Jimmy's Eight Ballers - Tied on Div Record
- Miller Men / Uncle Jimmy's Eight Ballers - Try to break tie with Pts in Standings
- Miller Men / Uncle Jimmy's Eight Ballers - 0 pts vs 0 pts
- Dance Team / Captain's Marauders - Tied on Winning Pct
- Dance Team / Captain's Marauders - Try to break tie with Head-to-Head
- Dance Team / Captain's Marauders - 10 teams tied by Winning Pct
- Dance Team / Captain's Marauders - Played no others tied by Winning Pct
- Dance Team / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Dance Team / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Cazmanian Devils - Tied on Winning Pct
- Dance Team / Cazmanian Devils - Try to break tie with Head-to-Head
- Dance Team / Cazmanian Devils - 10 teams tied by Winning Pct
- Dance Team / Cazmanian Devils - Played no others tied by Winning Pct
- Dance Team / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Dance Team / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Double Amnesia - Tied on Winning Pct
- Dance Team / Double Amnesia - Try to break tie with Head-to-Head
- Dance Team / Double Amnesia - 10 teams tied by Winning Pct
- Dance Team / Double Amnesia - Played no others tied by Winning Pct
- Dance Team / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Dance Team / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Invincibles - Tied on Winning Pct
- Dance Team / Invincibles - Try to break tie with Head-to-Head
- Dance Team / Invincibles - 10 teams tied by Winning Pct
- Dance Team / Invincibles - Played no others tied by Winning Pct
- Dance Team / Invincibles - 0-0 vs 0-0 Head-to-Head
- Dance Team / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Miller Men - Tied on Winning Pct
- Dance Team / Miller Men - Try to break tie with Head-to-Head
- Dance Team / Miller Men - 10 teams tied by Winning Pct
- Dance Team / Miller Men - Played no others tied by Winning Pct
- Dance Team / Miller Men - 0-0 vs 0-0 Head-to-Head
- Dance Team / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Modern Day Grifters - Tied on Winning Pct
- Dance Team / Modern Day Grifters - Try to break tie with Head-to-Head
- Dance Team / Modern Day Grifters - 10 teams tied by Winning Pct
- Dance Team / Modern Day Grifters - Played no others tied by Winning Pct
- Dance Team / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Dance Team / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / R&D Coal Miners - Tied on Winning Pct
- Dance Team / R&D Coal Miners - Try to break tie with Head-to-Head
- Dance Team / R&D Coal Miners - 10 teams tied by Winning Pct
- Dance Team / R&D Coal Miners - Played no others tied by Winning Pct
- Dance Team / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Dance Team / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Shark Attack - Tied on Winning Pct
- Dance Team / Shark Attack - Try to break tie with Head-to-Head
- Dance Team / Shark Attack - 10 teams tied by Winning Pct
- Dance Team / Shark Attack - Played no others tied by Winning Pct
- Dance Team / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Dance Team / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Dance Team / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - Tied on Head-to-Head
- Dance Team / Uncle Jimmy's Eight Ballers - Try to break tie with Div Record
- Dance Team / Uncle Jimmy's Eight Ballers - 0.500 vs 0.500
- Dance Team / Uncle Jimmy's Eight Ballers - Tied on Div Record
- Dance Team / Uncle Jimmy's Eight Ballers - Try to break tie with Pts in Standings
- Dance Team / Uncle Jimmy's Eight Ballers - 0 pts vs 0 pts
- Modern Day Grifters / Captain's Marauders - Tied on Winning Pct
- Modern Day Grifters / Captain's Marauders - Try to break tie with Head-to-Head
- Modern Day Grifters / Captain's Marauders - 10 teams tied by Winning Pct
- Modern Day Grifters / Captain's Marauders - Played no others tied by Winning Pct
- Modern Day Grifters / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Cazmanian Devils - Tied on Winning Pct
- Modern Day Grifters / Cazmanian Devils - Try to break tie with Head-to-Head
- Modern Day Grifters / Cazmanian Devils - 10 teams tied by Winning Pct
- Modern Day Grifters / Cazmanian Devils - Played no others tied by Winning Pct
- Modern Day Grifters / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Dance Team - Tied on Winning Pct
- Modern Day Grifters / Dance Team - Try to break tie with Head-to-Head
- Modern Day Grifters / Dance Team - 10 teams tied by Winning Pct
- Modern Day Grifters / Dance Team - Played no others tied by Winning Pct
- Modern Day Grifters / Dance Team - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Double Amnesia - Tied on Winning Pct
- Modern Day Grifters / Double Amnesia - Try to break tie with Head-to-Head
- Modern Day Grifters / Double Amnesia - 10 teams tied by Winning Pct
- Modern Day Grifters / Double Amnesia - Played no others tied by Winning Pct
- Modern Day Grifters / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Invincibles - Tied on Winning Pct
- Modern Day Grifters / Invincibles - Try to break tie with Head-to-Head
- Modern Day Grifters / Invincibles - 10 teams tied by Winning Pct
- Modern Day Grifters / Invincibles - Played no others tied by Winning Pct
- Modern Day Grifters / Invincibles - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Miller Men - Tied on Winning Pct
- Modern Day Grifters / Miller Men - Try to break tie with Head-to-Head
- Modern Day Grifters / Miller Men - 10 teams tied by Winning Pct
- Modern Day Grifters / Miller Men - Played no others tied by Winning Pct
- Modern Day Grifters / Miller Men - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / R&D Coal Miners - Tied on Winning Pct
- Modern Day Grifters / R&D Coal Miners - Try to break tie with Head-to-Head
- Modern Day Grifters / R&D Coal Miners - 10 teams tied by Winning Pct
- Modern Day Grifters / R&D Coal Miners - Played no others tied by Winning Pct
- Modern Day Grifters / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Shark Attack - Tied on Winning Pct
- Modern Day Grifters / Shark Attack - Try to break tie with Head-to-Head
- Modern Day Grifters / Shark Attack - 10 teams tied by Winning Pct
- Modern Day Grifters / Shark Attack - Played no others tied by Winning Pct
- Modern Day Grifters / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Tied on Head-to-Head
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Try to break tie with Div Record
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - 0.500 vs 0.500
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Tied on Div Record
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - Try to break tie with Pts in Standings
- Modern Day Grifters / Uncle Jimmy's Eight Ballers - 0 pts vs 0 pts
- Shark Attack / Captain's Marauders - Tied on Winning Pct
- Shark Attack / Captain's Marauders - Try to break tie with Head-to-Head
- Shark Attack / Captain's Marauders - 10 teams tied by Winning Pct
- Shark Attack / Captain's Marauders - Played no others tied by Winning Pct
- Shark Attack / Captain's Marauders - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Captain's Marauders - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Cazmanian Devils - Tied on Winning Pct
- Shark Attack / Cazmanian Devils - Try to break tie with Head-to-Head
- Shark Attack / Cazmanian Devils - 10 teams tied by Winning Pct
- Shark Attack / Cazmanian Devils - Played no others tied by Winning Pct
- Shark Attack / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Dance Team - Tied on Winning Pct
- Shark Attack / Dance Team - Try to break tie with Head-to-Head
- Shark Attack / Dance Team - 10 teams tied by Winning Pct
- Shark Attack / Dance Team - Played no others tied by Winning Pct
- Shark Attack / Dance Team - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Double Amnesia - Tied on Winning Pct
- Shark Attack / Double Amnesia - Try to break tie with Head-to-Head
- Shark Attack / Double Amnesia - 10 teams tied by Winning Pct
- Shark Attack / Double Amnesia - Played no others tied by Winning Pct
- Shark Attack / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Invincibles - Tied on Winning Pct
- Shark Attack / Invincibles - Try to break tie with Head-to-Head
- Shark Attack / Invincibles - 10 teams tied by Winning Pct
- Shark Attack / Invincibles - Played no others tied by Winning Pct
- Shark Attack / Invincibles - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Miller Men - Tied on Winning Pct
- Shark Attack / Miller Men - Try to break tie with Head-to-Head
- Shark Attack / Miller Men - 10 teams tied by Winning Pct
- Shark Attack / Miller Men - Played no others tied by Winning Pct
- Shark Attack / Miller Men - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Modern Day Grifters - Tied on Winning Pct
- Shark Attack / Modern Day Grifters - Try to break tie with Head-to-Head
- Shark Attack / Modern Day Grifters - 10 teams tied by Winning Pct
- Shark Attack / Modern Day Grifters - Played no others tied by Winning Pct
- Shark Attack / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / R&D Coal Miners - Tied on Winning Pct
- Shark Attack / R&D Coal Miners - Try to break tie with Head-to-Head
- Shark Attack / R&D Coal Miners - 10 teams tied by Winning Pct
- Shark Attack / R&D Coal Miners - Played no others tied by Winning Pct
- Shark Attack / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Shark Attack / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Shark Attack / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Shark Attack / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Shark Attack / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Shark Attack / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Shark Attack / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Shark Attack / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Shark Attack / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Shark Attack / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Shark Attack / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Shark Attack / Uncle Jimmy's Eight Ballers - Tied on Head-to-Head
- Shark Attack / Uncle Jimmy's Eight Ballers - Try to break tie with Div Record
- Shark Attack / Uncle Jimmy's Eight Ballers - 0.500 vs 0.500
- Shark Attack / Uncle Jimmy's Eight Ballers - Tied on Div Record
- Shark Attack / Uncle Jimmy's Eight Ballers - Try to break tie with Pts in Standings
- Shark Attack / Uncle Jimmy's Eight Ballers - 0 pts vs 0 pts
- Captain's Marauders / Cazmanian Devils - Tied on Winning Pct
- Captain's Marauders / Cazmanian Devils - Try to break tie with Head-to-Head
- Captain's Marauders / Cazmanian Devils - 10 teams tied by Winning Pct
- Captain's Marauders / Cazmanian Devils - Played no others tied by Winning Pct
- Captain's Marauders / Cazmanian Devils - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Cazmanian Devils - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Dance Team - Tied on Winning Pct
- Captain's Marauders / Dance Team - Try to break tie with Head-to-Head
- Captain's Marauders / Dance Team - 10 teams tied by Winning Pct
- Captain's Marauders / Dance Team - Played no others tied by Winning Pct
- Captain's Marauders / Dance Team - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Dance Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Double Amnesia - Tied on Winning Pct
- Captain's Marauders / Double Amnesia - Try to break tie with Head-to-Head
- Captain's Marauders / Double Amnesia - 10 teams tied by Winning Pct
- Captain's Marauders / Double Amnesia - Played no others tied by Winning Pct
- Captain's Marauders / Double Amnesia - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Double Amnesia - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Invincibles - Tied on Winning Pct
- Captain's Marauders / Invincibles - Try to break tie with Head-to-Head
- Captain's Marauders / Invincibles - 10 teams tied by Winning Pct
- Captain's Marauders / Invincibles - Played no others tied by Winning Pct
- Captain's Marauders / Invincibles - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Invincibles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Miller Men - Tied on Winning Pct
- Captain's Marauders / Miller Men - Try to break tie with Head-to-Head
- Captain's Marauders / Miller Men - 10 teams tied by Winning Pct
- Captain's Marauders / Miller Men - Played no others tied by Winning Pct
- Captain's Marauders / Miller Men - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Miller Men - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Modern Day Grifters - Tied on Winning Pct
- Captain's Marauders / Modern Day Grifters - Try to break tie with Head-to-Head
- Captain's Marauders / Modern Day Grifters - 10 teams tied by Winning Pct
- Captain's Marauders / Modern Day Grifters - Played no others tied by Winning Pct
- Captain's Marauders / Modern Day Grifters - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Modern Day Grifters - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / R&D Coal Miners - Tied on Winning Pct
- Captain's Marauders / R&D Coal Miners - Try to break tie with Head-to-Head
- Captain's Marauders / R&D Coal Miners - 10 teams tied by Winning Pct
- Captain's Marauders / R&D Coal Miners - Played no others tied by Winning Pct
- Captain's Marauders / R&D Coal Miners - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / R&D Coal Miners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Shark Attack - Tied on Winning Pct
- Captain's Marauders / Shark Attack - Try to break tie with Head-to-Head
- Captain's Marauders / Shark Attack - 10 teams tied by Winning Pct
- Captain's Marauders / Shark Attack - Played no others tied by Winning Pct
- Captain's Marauders / Shark Attack - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Shark Attack - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Tied on Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Try to break tie with Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - 10 teams tied by Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Played no others tied by Winning Pct
- Captain's Marauders / Uncle Jimmy's Eight Ballers - 0-0 vs 0-0 Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Tied on Head-to-Head
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Try to break tie with Div Record
- Captain's Marauders / Uncle Jimmy's Eight Ballers - 0.500 vs 0.500
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Tied on Div Record
- Captain's Marauders / Uncle Jimmy's Eight Ballers - Try to break tie with Pts in Standings
- Captain's Marauders / Uncle Jimmy's Eight Ballers - 0 pts vs 0 pts