League
- Name
- Casino Fantasy League
- League ID
- 10112
- Guest URL
- https://www.rtsports.com/fantasy-football-league/10112
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- Robert Jones
By-Laws
Issued by the Office of the Commissioner
Welcome to the Casino Fantasy League (CFL). These rules govern all league operations, competition, roster management, and owner responsibilities. All owners are expected to read, understand, and comply with the policies outlined below. Failure to do so may result in penalties, loss of draft position, or forfeiture of franchise rights.
1. Ownership & ResponsibilitiesEach owner receives 14 draft picks in non-fresh draft years. Owners may protect up to 3 players during protection years. Entry Fee: $80 per season. Owners are fully responsible for managing their rosters, lineups, and transactions. The Commissioner is not responsible for lineup errors, missed deadlines, or owner oversight.
2. League ScheduleRegular Season: 14 weeks Playoffs: 3 weeks
3. DivisionsDivisions are assigned based on seeding in non-fresh draft years:
Omaha Hold'em: Seeds 1, 3, 5, 7 Texas Hold'em: Seeds 2, 4, 6, 8 Caribbean Hold'em: Seeds 9, 10, 11, 12
4. Draft ProceduresA fresh draft occurs every three years (following two years of player protection). All drafts use a snake format. Owners have 2 minutes per pick. If time expires, the owner’s pick moves to the end of the draft. 5-minute breaks may be taken between rounds. Draft-day trades are allowed. Players injured at draft time cannot be placed on IR until Week 2. Players injured after the draft may be dropped, kept active, or placed on IR.
5. Rosters & LineupsActive Roster
Each team must maintain 14 active players.
Weekly Starting Lineup (9 starters)
Two valid lineup structures:
Option A — 1 RB Build (3 WR/TE)
QB RB TE 3 WR/TE FLEX (RB/WR/TE) K DEF/ST
Option B — 2 RB Build (2 WR/TE)
QB 2 RB TE 2 WR/TE FLEX (RB/WR/TE) K DEF/ST
Roster Limits
Max 3 RBs Max 2 TEs Each team must designate one tiebreaker player (RB, WR, TE, or K).
6. Lineup Rules & SubstitutionsOwners are responsible for knowing game times.
Inactive Player Rule (Noon, 3:00 PM, SNF)
If a starter is ruled inactive, owners may substitute an eligible bench player within 5 minutes of kickoff. If starting 2 RBs and one is inactive, a WR/TE may be substituted. No substitutions allowed for QB or Defense.
Monday Night Rule
If no eligible bench players remain: Owners may pick up a Monday Night player within 5 minutes of MNF kickoff and post the request publicly.
7. Injured Reserve (IR)Eligible designations: Doubtful, Inactive, Out (per RT Sports). Offseason injured pickups must remain active until after Week 1. Players placed on IR before missing one game are automatically dropped. Active players must be removed from IR by Tuesday following their return or they become free agents. Max 3 IR spots. Replacement players must be added immediately. Players cannot be placed on IR during a bye week unless already IR-eligible. Suspended players are not IR-eligible.
8. Trades & TransactionsTrade Rules
Trade Deadline: End of Week 12 Trades allowed Tuesday–Saturday
Waivers
Tuesday: 7:00 AM – 11:00 PM CDT
Free Agency
Wednesday: 7:00 PM – Sunday 11:55 AM CDT
Playoff Transactions
No transactions after Round 1 unless replacing an injured player (Doubtful, Inactive, Out). All requests must be posted publicly; first post gets the player. Suspended players cannot be dropped after Week 13.
9. Scoring SystemRT Sports (NFL.com data) is the official stat provider.
Touchdowns
Rushing TD: 0–49 yards = 6 pts 50+ yards = 12 pts
Passing TD: 0–49 yards = 4 pts 50+ yards = 8 pts
Conversions (run/pass): 0–49 yards = 2 pts 50+ yards = 4 pts
Kick/Punt Return TD = 6 pts Fake FG/Punt TD = points awarded to the scorer
Kicking
FG 15–29 = 3 pts FG 30–39 = 4 pts FG 40–49 = 5 pts FG 50–59 = 6 pts FG 60+ = 10 pts Missed FG < 40 = –1 pt XP Made = 2 pts XP Missed = –1 pt
Defense/Special Teams
Sack = 2 pts Points Allowed: 0 = 20 pts 1–6 = 7 pts 7–13 = 4 pts 14–20 = 1 pt 21–27 = 0 pts 28–34 = –2 pts 35+ = –4 pts Turnovers = 3 pts each Return TD (50+ yards) = 6 pts Blocked Kick (Punt/FG/XP) = 2 pts
Individual Player Scoring
1 pt per reception 1 pt per 10 combined rush/receive yards QB: 1 pt per 25 passing yards INT = –1 pt Pick 6 = –2 pts Fumble Lost = –1 pt
Tiebreakers
Determined by your designated tiebreaker player. If still tied, the game ends in a tie. If only one team has a tiebreaker selected, that team wins with +1 point, even if the player scores 0.
10. PlayoffsNote: The higher seed is the home team in all playoff matchups.
Playoff Teams (8 total)
3 Division Winners 5 Wild Cards (best remaining records)
Round 1
1 vs 8 4 vs 5 3 vs 6 2 vs 7
Round 2
Winners advance; losers play for draft position.
Round 3
Championship Game 3rd Place Game 5th Pick Game 7th Pick Game
Non-Playoff Teams (Seeds 9–12)
In non-draft years: Draft order for Picks 1–4 is based on total points scored Weeks 15–17. Highest scorer chooses draft position first (1–4), and so on.
11. Division Title TiebreakersHead-to-head Points scored head-to-head Division record Total points scored
12. Wild Card TiebreakersHead-to-head (only if same number of games played) Points head-to-head Non-division record Total points scored Restart tiebreakers after each spot is awarded.
13. PayoutsCFL Champion: $260 Runner-Up: $150 3rd Place: $100 4th Place: $80 Division Winners: $40 Weekly High Score: $10 Highest Scoring Team (Season): $20 Last Undefeated Team: $10
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Head-to-Head
- Points Scored Head-to-Head
- Divisional Record
- Total Points Scored in Games
- Head-to-Head
- Game Tie Breakers
- Team owner selects 1 tie breaker players
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 14
- Roster Limits
Min Max Quarterback 0 13 Running Back 0 3 Wide Receiver 0 13 Tight End 0 2 Kicker 0 13 Defense/Sp Team 0 13 - Def/Special Teams
- Combined as one unit
- Team Players
- Team Quarterback
- Injured Reserve
- Up to 3 players may be placed on injured reserve
To be placed on I/R a player must be at least Doubt on the official NFL injury report
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 9
- Lineup Limits
Quarterback 1 to 1 Running Back 1 to 3 Wide Receiver 2 to 4 Tight End 1 to 2 Kicker 1 to 1 Defense/Sp Team 1 to 1
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 11:59pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 11:59pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 11:59pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 11:59pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 11:59pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 11:59pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 11:59pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 11:59pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 11:59pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 11:59pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 11:59pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 11:59pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 11:59pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 11:59pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 11:59pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 11:59pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Mon Jan 4 11:59pm ET
Online Draft
- Draft Rules
- Scheduled for Sun Aug 30 1:00pm ETManually started by commissioner
S-Style
11 rounds
2 mins per pick
- Draft Order
- #1 B.O.M.B.
#2 Queen of Rock Falls
#3 DaGangsters
#4 Angry Dogs
#5 Raider Nation
#6 Turn Down for Watt
#7 VixPack
#8 Cold Cutler Combo
#9 S.W.A.T
#10 Bum Rushers
#11 SON OF A MITCH TRUBISKY
#12 Grim Reaper
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Commissioner Manually Sets Order
Teams may acquire a maximum of 3 players per waiver wire
Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 1 / NFL Week 15
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Tue @ 11:00pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Free for All
Week 2 Wed Sep 16 8:00pm ET thru Mon Sep 21 1:00pm ET Week 3 Wed Sep 23 8:00pm ET thru Mon Sep 28 1:00pm ET Week 4 Wed Sep 30 8:00pm ET thru Mon Oct 5 1:00pm ET Week 5 Wed Oct 7 8:00pm ET thru Mon Oct 12 1:00pm ET Week 6 Wed Oct 14 8:00pm ET thru Mon Oct 19 1:00pm ET Week 7 Wed Oct 21 8:00pm ET thru Mon Oct 26 1:00pm ET Week 8 Wed Oct 28 8:00pm ET thru Mon Nov 2 1:00pm ET Week 9 Wed Nov 4 8:00pm ET thru Mon Nov 9 1:00pm ET Week 10 Wed Nov 11 8:00pm ET thru Mon Nov 16 1:00pm ET Week 11 Wed Nov 18 8:00pm ET thru Mon Nov 23 1:00pm ET Week 12 Wed Nov 25 8:00pm ET thru Mon Nov 30 1:00pm ET Week 13 Wed Dec 2 8:00pm ET thru Mon Dec 7 1:00pm ET Week 14 Wed Dec 9 8:00pm ET thru Mon Dec 14 1:00pm ET Playoff Week 1 Wed Dec 16 8:00pm ET thru Mon Dec 21 1:00pm ET
Teams may not add players after their game has started
Teams may not drop bench players after their game has started
- Protected Free Agents
- Players dropped will be protected free agents for 1 day
- Transaction Limits
- All free agent transactions are suspended after Fantasy Playoff Week 1 / NFL Week 15
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
- Player Contacts
- League uses player contracts
Players are automatically released from rosters at the end of their contracts
League commissioner will set the length of each contract
Trades
- Trading
- Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 12
- Future Draft Picks
- Team owners may trade future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sun Sep 13 11:00am ET Week 2 Tue Sep 15 7:00am ET thru Sun Sep 20 11:00am ET Week 3 Tue Sep 22 7:00am ET thru Sun Sep 27 11:00am ET Week 4 Tue Sep 29 7:00am ET thru Sun Oct 4 11:00am ET Week 5 Tue Oct 6 7:00am ET thru Sun Oct 11 11:00am ET Week 6 Tue Oct 13 7:00am ET thru Sun Oct 18 11:00am ET Week 7 Tue Oct 20 7:00am ET thru Sun Oct 25 11:00am ET Week 8 Tue Oct 27 7:00am ET thru Sun Nov 1 11:00am ET Week 9 Tue Nov 3 7:00am ET thru Sun Nov 8 11:00am ET Week 10 Tue Nov 10 7:00am ET thru Sun Nov 15 11:00am ET Week 11 Tue Nov 17 7:00am ET thru Sun Nov 22 11:00am ET Week 12 Tue Nov 24 7:00am ET thru Sun Nov 29 11:00am ET
- Notification
- The league will be notified of completed trades
League Fees
- Assessed Fees
General League Entry $80 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K2021-12-07
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K2023-05-05
- Rushing Yds
- Not Used
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- 6 pts for 50 to 999 yd TD rushQB RB WR TE K2021-12-07
- Fumbles Lost
- -1 pts for each fumble lostQB RB WR TE K2018-06-24
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 4 pts for each passing TDQB RB WR TE K2023-05-05
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K2023-05-05
- Passing Yds
- 1 pts for every 25 passing yds beginning with 25 passing ydsQB RB WR TE K
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 4 pts for 50 to 999 yd TD passQB RB WR TE K
- Interceptions Thrown
- -1 pts for each interception thrownQB2013-08-02
- Pick 6s
- -2 pts for each pick 6QB2023-05-05
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K2023-05-05
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K2023-05-05
- Receiving Yds
- Not Used
- Receptions
- 1 pts for each receptionQB RB WR TE2018-09-05
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- 6 pts for 50 to 999 yd TD receptionQB RB WR TE K
Combined Yardage Scoring
- Rush And Rec Yds
- 1 pts for every 10 rush and rec yds beginning with 10 rush and rec ydsQB RB WR TE K2015-07-08
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- Not Used
- Yd FG
- 3 pts for 15 to 29 yd FGK2022-07-114 pts for 30 to 39 yd FG5 pts for 40 to 49 yd FG6 pts for 50 to 59 yd FG10 pts for 60 to 100 yd FG
- Made PATs
- 2 pts for each made PATK2020-03-23
- Missed FGs
- Not Used
- Yd Missed FG
- -1 pts for 0 to 40 yd missed FGK2021-03-23
- Missed XPs
- -1 pts for each missed XPK2021-04-06
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST
- Yd Fumble Return TD
- 6 pts for 50 to 999 yd fumble return TDD/ST
- Int Return TDs
- 6 pts for each int return TDD/ST
- Yd Int Return TD
- 6 pts for 50 to 999 yd int return TDD/ST
- Safety
- 2 pts for each safetyD/ST
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST
- Yd Defensive ST TD
- 6 pts for 50 to 999 yd defensive ST TDD/ST
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST
- Pts Allowed
- 20 pts for 0 pts allowedD/ST2023-05-057 pts for 1 to 6 pts allowed4 pts for 7 to 13 pts allowed1 pts for 14 to 20 pts allowed-2 pts for 28 to 34 pts allowed-4 pts for 35 to 999 pts allowed
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 2 pts for each sackD/ST2018-06-24
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 3 pts for each fumble recoveredD/ST2009-06-21
- Fumble Return Yds
- Not Used
- Interceptions
- 3 pts for each interceptionD/ST2009-06-21
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- 2 pts for each blocked FGD/ST2018-07-03
- Blocked XPs
- 2 pts for each blocked XPD/ST2018-07-03
- Blocked Punts
- 2 pts for each blocked puntD/ST2018-07-03
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDD/ST
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDD/ST
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- Not Used
- ST Fumbles
- Not Used
