Reports
League Rules
Full-Season Commissioner (Gold)
Fanatics Fantasy Football League
Roster
20
Starters
9
Uses LeagueTreasurer
No
Standings
Head-to-Head
Draft
Online Draft
Free Agents
Waivers
Trades
Enabled
League
- Name
- Fanatics Fantasy Football League
- League ID
- 13201
- Guest URL
- https://www.rtsports.com/fantasy-football-league/13201
- Service
- Full Season - Gold
- Subscription
- Not Paid
- Commissioner
- Jason Cowart Chad Colucci
jasoncowart79@yahoo.com
By-Laws
- RULES AND REGULATIONS
DRAFTING:
1. The initial season will begin with a draft to be held one day before the regular season opener. Every season from here on, the draft will be held on the Saturday before the opening day or as agreed by the league to accommodate all owner’s schedules. Each franchise will draft 20 roster spots, including quarterbacks, running backs, wide receivers, tight ends, kickers and defense/special teams. Each franchise will determine how many of each position they will carry with a minimum of 1 at each spot.
2. The initial draft order will be determined the day of the draft by drawing cards (ace through queen). The person who draws the ace will have choice of his draft position and the person getting the queen will take whatever slot is left.
3. In the initial draft odd numbered rounds will go in ascending order even numbered rounds going in descending order. Thus, the person who picks last in the first round will have first pick in the second round.
4. Each subsequent season following the initial season, the draft order will be determined by place of finish in the previous season. The team with worst record will pick at the beginning of each round with the champion picking last in each round.
5. Draft picks may be traded among franchises but no more than two years in advance.
6. Three weeks before the regular season opener each franchise will hand in a protection list to the commissioner that includes 7 roster spots. There is no rule governing who owners may or may not protect. All players (and rookies) not on a protected list will be considered a free agent and eligible for the draft. This rule applies after the initial season.
LINE-UPS:
1. Before the first game of each NFL week owners will be responsible for turning in a line up of 9 roster spots consisting of: 1 quarterback, 2 running backs, 3 wide receivers, 1 tight end, 1 kicker and 1 defense/special team.
2. All line-ups must be turned in by KICK-OFF the earliest game of that week when all games are played on Sunday and Monday. When NFL games are played prior to Sunday only players playing in those games must be turned in by kickoff of that game. All other players may be turned in prior to the kick off on Sunday.
3. Failure to turn in a lineup will result in the previous week’s line up being used. If you fail to turn in a line up the first weeks players at each position will be chosen alphabetically by last name.
SCORING:
QB: Passing touchdown: 0-9 yds 6 pts, 10-39 yds 9 pts, 40-99 yds 12 pts
Rushing touchdown: double points
Receiving touchdown: double points
Yards passing: 3 pts at 250 yds, 1 pt every ten yds after
Yards rushing: 3 pts at 50 yds, 1 pt every ten yds after
Yards receiving: 3 pts at 50 yds; 1 pt every ten yds after
RB: Rushing touchdown: 0-9 yds 6 pts, 10-39 yds 9 pts, 40-99 yds 12 pts
Passing touchdown: double points
Receiving touchdown: double points
Yards rushing: 3 pts at 100 yds; 1 pt every ten yds after
Yards receiving: 3 pts at 50 yds 1 pt every ten yds after
Yards passing: 3 pts at 50 yds, 1 pt every ten yds after
WR/ Receiving touchdown: 0-9 yds 6 pts, 10-39 yds 9 pts; 40-99 yds 12 pts
TE: Rushing touchdown: double points
Passing touchdown: double points
Yards receiving: 3 pts a 100 yds; 1 pt every ten yds after
Yards rushing: 3 pts at 50 yds; 1 pt every ten yds after
Yards passing: 3 pts at 50 yds; 1 pt every ten yds after
K: 0-39 yds 3 pts; 40-49 yds 5 pts; 50-99 yds 8 pts
D/ST: Returns for touchdown interceptions; fumble recoveries, blocked kicks, kick-off and punt:
0-9 yds 6 pts; 10-39 yds 9 pts; 40-99 yds 12 pts
Safety: 5 pts
TRADES:
1. Trades can be made any time during the season up until the end of the tenth week. THE END OF THE TENTH WEEK WILL BE MIDNIGHT AFTER THE END OF THE FINAL GAME FOR WEEK 10. At this time, trading will cease to keep teams from unloading players to playoff contenders.
2. At the conclusion of the playoffs all trading may resume.
WAIVER MOVES:
1. Waiver moves will be handled first via waiver wire then will open to first come first serve.
2. Waiver wire moves will be entered for the week up to 9:00 p.m. on Tuesday for that week. The waiver wire will close and be completed at that time.
3. Waiver moves will open up to first come first serve at 9:01 p.m. on Tuesday of that week. will The waiver wire may be used through the duration of the season including the playoffs to increase or maintain the numbers of roster spots at 20. Waiver moves will be handled on a first come first serve basis. The commissioner must call another owner for every waiver move he makes or record via website message board showing date and time of move.
4. Owners are permitted to enter and complete waiver moves individually. Should there be any difficulty in entering or completing a move, enter the move on the message board to time stamp it and the move will be completed at a leter time by a commissioner.
5. Owners may at any time during the first come first serve period call or talk to the commissioner and make a move. The commissioner will record the time of the move and make the move as soon as possible.
5. In the event there is a conflict between a website move and another form of move (i.e. phone call, etc.) the commissioner shall review the situation and make a final determination.
INJURED RESERVE:
1. In the event a player on your roster is injured, he may be placed on the injured reserve list. This can only be done if the said player is listed as out on the weekly injured list. Once placed on the injured list that player must remain there for at least three weeks. This player can be replaced on your roster by an unprotected player for the duration of his injury. Once the injured player returns to your roster the replacement must be dropped. If you choose to keep the replacement it will be considered a waiver move and will be handled as such. If a roster player is out for the season he may be replaced by an unprotected player for the remainder of the season free of charge and still retain rights to the injured player.
2. The waiver wire is frozen in the off season and immediately re-opens upon completion of the next year’s draft.
IN THE EVENT:
1. An offensive player recovers or returns a fumble for a touchdown points will be awarded as follow 0-9 yds, 6 pts, 10-39 yds 9 pts; 40-99 yds 12 pts.
2. An offensive player scores a touchdown during a special team play the defense/special team gets the points not the individual.
3. There is a tie at the end of a game the tie breaking procedure is as follows:
QB with the most points
RB with the most points
WR with the most points
TE with the most points
K with the most points
Flip a coin
4. There is a tie for waiver wire, playoff and/or draft position the tie breaker is as follows:
IF BETWEEN TWO TEAMS ONLY
Head to head play
Total team points
Divisional record (if same division)
Flip a coin
IF BETWEEN THREE TEAMS OR MORE
Total team points
Divisional record (if same division)
Flip a coin
5. Something outrageous happens and there is no governing rule, the commissioner will hear all parties’ pleas and make a ruling that everybody can live with. Please, no belly-aching or whining.
ENTRY FEES AND OTHER MONEY ISSUES:
1. Entry fees for each franchise will be $75.00.
2. Fees for trades and waiver moves are $1.00, $0.50 PER TEAM in a trade or $1.00 for a waiver move.
3. If you make a trade in which you give more players than you get you may fill your roster to 20 spots for no additional fee.
4. If you make a trade in which you exceed 20 roster spots you must drop enough positions to reduce your roster to 20 roster spots.
5. Use of the injured reserve is free AS LONG AS UPON REMOVING A PLAYER FROM INJURED RESERVE HIS ORIGINAL REPLACEMENT IS RELEASED. IF A DIFFERENT PLAYER IS RELEASED THEN THIS TRANSACTION SHALL BE CONSIDERED A WAIVER MOVE AND A $1.00 WAIVER FEE SHALL BE ASSESSED.
6. Entry fees and trade/waiver fees from the previous season will be collected on FOLLOWING draft day every year.
7. All fees collected, including waiver wire, trades and entry fees, will first be used to pay for the league website, postage, printer ribbon, paper and other materials used in the maintenance of the league. All remaining fee money will be paid out at the end of the season in prize money.
8. Prize money amounts shall be established and approved by majority vote on draft day.
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 16
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Head-to-Head
- Total Points Scored in Games
- Points Scored Head-to-Head
- None
- Head-to-Head
- Game Tie Breakers
- Starting QBs
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 20
- Roster Limits
Min Max Quarterback 0 15 Running Back 0 15 Wide Receiver 0 15 Tight End 0 15 Kicker 0 15 Defense/Sp Team 0 15 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- Up to 6 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 9
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Receiver 3 to 3 Tight End 1 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 8:15pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 8:15pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 8:15pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 8:15pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 8:15pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 8:15pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 8:15pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 8:15pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 8:15pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 8:15pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 8:15pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 8:15pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 8:15pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 8:15pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 8:15pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 8:15pm ET
Online Draft
- Draft Rules
- Not Established
- Draft Order
- Not Established
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire
Teams may not acquire players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Wed @ 11:59pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2
- Free for All
Week 1 Sun Mar 1 12:00am ET thru Sun Sep 13 1:00pm ET Week 2 Thu Sep 17 6:00am ET thru Sun Sep 20 1:00pm ET Week 3 Thu Sep 24 6:00am ET thru Sun Sep 27 1:00pm ET Week 4 Thu Oct 1 6:00am ET thru Sun Oct 4 1:00pm ET Week 5 Thu Oct 8 6:00am ET thru Sun Oct 11 1:00pm ET Week 6 Thu Oct 15 6:00am ET thru Sun Oct 18 1:00pm ET Week 7 Thu Oct 22 6:00am ET thru Sun Oct 25 1:00pm ET Week 8 Thu Oct 29 6:00am ET thru Sun Nov 1 1:00pm ET Week 9 Thu Nov 5 6:00am ET thru Sun Nov 8 1:00pm ET Week 10 Thu Nov 12 6:00am ET thru Sun Nov 15 1:00pm ET Week 11 Thu Nov 19 6:00am ET thru Sun Nov 22 1:00pm ET Week 12 Thu Nov 26 6:00am ET thru Sun Nov 29 1:00pm ET Week 13 Thu Dec 3 6:00am ET thru Sun Dec 6 1:00pm ET Week 14 Thu Dec 10 6:00am ET thru Sun Dec 13 1:00pm ET Playoff Week 1 Thu Dec 17 6:00am ET thru Sun Dec 20 1:00pm ET Playoff Week 2 Thu Dec 24 6:00am ET thru Sun Dec 27 1:00pm ET Offseason Thu Dec 31 6:00am ET thru Mon Mar 1 12:00am ET
Teams may not add players after their game has started
- Protected Free Agents
- Not Used
- Transaction Limits
- Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 10
- Future Draft Picks
- Team owners may trade future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sun Sep 13 1:00pm ET Week 2 Tue Sep 15 7:00am ET thru Sun Sep 20 1:00pm ET Week 3 Tue Sep 22 7:00am ET thru Sun Sep 27 1:00pm ET Week 4 Tue Sep 29 7:00am ET thru Sun Oct 4 1:00pm ET Week 5 Tue Oct 6 7:00am ET thru Sun Oct 11 1:00pm ET Week 6 Tue Oct 13 7:00am ET thru Sun Oct 18 1:00pm ET Week 7 Tue Oct 20 7:00am ET thru Sun Oct 25 1:00pm ET Week 8 Tue Oct 27 7:00am ET thru Sun Nov 1 1:00pm ET Week 9 Tue Nov 3 7:00am ET thru Sun Nov 8 1:00pm ET Week 10 Tue Nov 10 7:00am ET thru Sun Nov 15 1:00pm ET
- Notification
- The league will be notified of completed trades
League Fees
- Assessed Fees
General League Entry $75 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $1 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $1 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- 12 pts for each rushing TDQB6 pts for each rushing TDRB12 pts for each rushing TDWR TE
- Rushing 2XPs
- 4 pts for each rushing 2XPQB2 pts for each rushing 2XPRB4 pts for each rushing 2XPWR TE
- Rushing Yds
- 3 pts for 50 to 59 rushing ydsQB4 pts for 60 to 69 rushing yds5 pts for 70 to 79 rushing yds6 pts for 80 to 89 rushing yds7 pts for 90 to 99 rushing yds8 pts for 100 to 109 rushing yds9 pts for 110 to 119 rushing yds10 pts for 120 to 129 rushing yds11 pts for 130 to 139 rushing yds12 pts for 140 to 149 rushing yds13 pts for 150 to 159 rushing yds14 pts for 160 to 169 rushing yds15 pts for 170 to 179 rushing yds16 pts for 180 to 189 rushing yds17 pts for 190 to 199 rushing yds18 pts for 200 to 209 rushing yds3 pts for 100 to 109 rushing ydsRB4 pts for 110 to 119 rushing yds5 pts for 120 to 129 rushing yds6 pts for 130 to 139 rushing yds7 pts for 140 to 149 rushing yds8 pts for 150 to 159 rushing yds9 pts for 160 to 169 rushing yds10 pts for 170 to 179 rushing yds11 pts for 180 to 189 rushing yds12 pts for 190 to 199 rushing yds13 pts for 200 to 209 rushing yds14 pts for 210 to 219 rushing yds15 pts for 220 to 229 rushing yds16 pts for 230 to 239 rushing yds17 pts for 240 to 249 rushing yds18 pts for 250 to 259 rushing yds19 pts for 260 to 269 rushing yds20 pts for 270 to 279 rushing yds21 pts for 280 to 289 rushing yds22 pts for 290 to 299 rushing yds23 pts for 300 to 309 rushing yds3 pts for 50 to 59 rushing ydsWR TE4 pts for 60 to 69 rushing yds5 pts for 70 to 79 rushing yds6 pts for 80 to 89 rushing yds7 pts for 90 to 99 rushing yds8 pts for 100 to 109 rushing yds9 pts for 110 to 119 rushing yds10 pts for 120 to 129 rushing yds11 pts for 130 to 139 rushing yds12 pts for 140 to 149 rushing yds13 pts for 150 to 159 rushing yds14 pts for 160 to 169 rushing yds15 pts for 170 to 179 rushing yds16 pts for 180 to 189 rushing yds17 pts for 190 to 199 rushing yds18 pts for 200 to 209 rushing yds
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- 6 pts for 10 to 39 yd TD rushQB12 pts for 40 to 100 yd TD rush3 pts for 10 to 39 yd TD rushRB6 pts for 40 to 100 yd TD rush6 pts for 10 to 39 yd TD rushWR TE12 pts for 40 to 100 yd TD rush
- Fumbles Lost
- Not Used
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 6 pts for each passing TDQB12 pts for each passing TDRB WR TE
- Passing 2XPs
- 2 pts for each passing 2XPQB4 pts for each passing 2XPRB WR TE
- Passing Yds
- 3 pts for 250 to 259 passing ydsQB4 pts for 260 to 269 passing yds5 pts for 270 to 279 passing yds6 pts for 280 to 289 passing yds7 pts for 290 to 299 passing yds8 pts for 300 to 309 passing yds9 pts for 310 to 319 passing yds10 pts for 320 to 329 passing yds11 pts for 330 to 339 passing yds12 pts for 340 to 349 passing yds13 pts for 350 to 359 passing yds14 pts for 360 to 369 passing yds15 pts for 370 to 379 passing yds16 pts for 380 to 389 passing yds17 pts for 390 to 399 passing yds18 pts for 400 to 409 passing yds19 pts for 410 to 419 passing yds20 pts for 420 to 429 passing yds21 pts for 430 to 439 passing yds22 pts for 440 to 449 passing yds23 pts for 450 to 459 passing yds24 pts for 460 to 469 passing yds25 pts for 470 to 479 passing yds26 pts for 480 to 489 passing yds27 pts for 490 to 499 passing yds28 pts for 500 to 509 passing yds29 pts for 510 to 519 passing yds3 pts for 50 to 59 passing ydsRB WR TE4 pts for 60 to 69 passing yds5 pts for 70 to 79 passing yds6 pts for 80 to 89 passing yds7 pts for 90 to 99 passing yds8 pts for 100 to 109 passing yds9 pts for 110 to 119 passing yds10 pts for 120 to 129 passing yds11 pts for 130 to 139 passing yds12 pts for 140 to 149 passing yds13 pts for 150 to 159 passing yds14 pts for 160 to 169 passing yds15 pts for 170 to 179 passing yds16 pts for 180 to 189 passing yds17 pts for 190 to 199 passing yds18 pts for 200 to 209 passing yds
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 3 pts for 10 to 39 yd TD passQB6 pts for 40 to 100 yd TD pass6 pts for 10 to 39 yd TD passRB WR TE12 pts for 40 to 100 yd TD pass
- Interceptions Thrown
- Not Used
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 12 pts for each receiving TDQB RB6 pts for each receiving TDWR TE
- Receiving 2XP
- 4 pts for each receiving 2XPQB RB2 pts for each receiving 2XPWR TE
- Receiving Yds
- 3 pts for 50 to 59 receiving ydsQB RB4 pts for 60 to 69 receiving yds5 pts for 70 to 79 receiving yds6 pts for 80 to 89 receiving yds7 pts for 90 to 99 receiving yds8 pts for 100 to 109 receiving yds9 pts for 110 to 119 receiving yds10 pts for 120 to 129 receiving yds11 pts for 130 to 139 receiving yds12 pts for 140 to 149 receiving yds13 pts for 150 to 159 receiving yds14 pts for 160 to 169 receiving yds15 pts for 170 to 179 receiving yds16 pts for 180 to 189 receiving yds17 pts for 190 to 199 receiving yds18 pts for 200 to 209 receiving yds3 pts for 50 to 59 receiving ydsTE4 pts for 60 to 69 receiving yds5 pts for 70 to 79 receiving yds6 pts for 80 to 89 receiving yds7 pts for 90 to 99 receiving yds8 pts for 100 to 109 receiving yds9 pts for 110 to 119 receiving yds10 pts for 120 to 129 receiving yds11 pts for 130 to 139 receiving yds12 pts for 140 to 149 receiving yds13 pts for 150 to 159 receiving yds14 pts for 160 to 169 receiving yds15 pts for 170 to 179 receiving yds16 pts for 180 to 189 receiving yds17 pts for 190 to 199 receiving yds18 pts for 200 to 209 receiving yds19 pts for 210 to 219 receiving yds20 pts for 220 to 229 receiving yds3 pts for 100 to 109 receiving ydsWR2013-10-284 pts for 110 to 119 receiving yds5 pts for 120 to 129 receiving yds6 pts for 130 to 139 receiving yds7 pts for 140 to 149 receiving yds8 pts for 150 to 159 receiving yds9 pts for 160 to 169 receiving yds10 pts for 170 to 179 receiving yds11 pts for 180 to 189 receiving yds12 pts for 190 to 199 receiving yds13 pts for 200 to 209 receiving yds14 pts for 210 to 219 receiving yds15 pts for 220 to 229 receiving yds16 pts for 230 to 239 receiving yds17 pts for 240 to 249 receiving yds18 pts for 250 to 259 receiving yds19 pts for 260 to 269 receiving yds20 pts for 270 to 279 receiving yds21 pts for 280 to 289 receiving yds22 pts for 290 to 299 receiving yds23 pts for 300 to 309 receiving yds24 pts for 310 to 319 receiving yds25 pts for 320 to 329 receiving yds
- Receptions
- Not Used
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- 6 pts for 10 to 39 yd TD receptionQB RB12 pts for 40 to 100 yd TD reception3 pts for 10 to 39 yd TD receptionWR TE6 pts for 40 to 100 yd TD reception
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK
- Yd FG
- 2 pts for 40 to 49 yd FGK5 pts for 50 to 99 yd FG
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST
- Yd Fumble Return TD
- 3 pts for 10 to 39 yd fumble return TDD/ST6 pts for 40 to 100 yd fumble return TD
- Int Return TDs
- 6 pts for each int return TDD/ST
- Yd Int Return TD
- 3 pts for 10 to 39 yd int return TDD/ST6 pts for 40 to 100 yd int return TD
- Safety
- 5 pts for each safetyD/ST
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST
- Yd Defensive ST TD
- 3 pts for 10 to 39 yd defensive ST TDD/ST6 pts for 40 to 100 yd defensive ST TD
- Defensive ST Safety
- 5 pts for each defensive ST safetyD/ST
- Pts Allowed
- Not Used
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- Not Used
- Blocked XPs
- Not Used
- Blocked Punts
- Not Used
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDD/ST
- Yd Kickoff Return TD
- 3 pts for 10 to 39 yd kickoff return TDD/ST6 pts for 40 to 110 yd kickoff return TD
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDD/ST
- Yd Punt Return TD
- 3 pts for 10 to 39 yd punt return TDD/ST6 pts for 40 to 110 yd punt return TD
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- Not Used
- ST Fumbles
- Not Used
