League
- Name
- The Dawg Pound
- League ID
- 19639
- Guest URL
- https://www.rtsports.com/fantasy-football-league/19639
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- Jeff Creighton
JJCRIC@cox.net
By-Laws
Injuries
If you have a player who has a new injury of out or worse you will be allowed to pick up another player before waivers through the commish. His status MUST be NEW and listed on the RT sports or the ESPN injury website http://sports.espn.go.com/nfl/injuries. "New" is defined as an injury that occurred in last week’s game, meaning he must have been active at least 1 down in the previous game. Injury pickups are only allowed before the waiver wire runs on Wednesday nights. After that, you can pick up someone for your injured player or another player during the waiver wire or in the free for all. Any player acquired off the waiver due to injury after week 13 the injured player must be dropped from your roster for the remainder of the season and will be restricted. Please be sure to give the commish ample time before the waiver wire to get an injury pickup. You are not guaranteed an injury pickup if you put in a late request. The best way to put in a request is to send Jeff a text at 401-255-1641
Free-agent and trade fees
ALL Free agents will be $1.00 regardless of the reason for the pickup, this includes injury pickups. Trades will be allowed and will not need
any OK from the commish, if you want to make a trade and both teams agree on the terms then go for it. The fees for trades will be a $1.00 fee for each player acquired and a $1.00 fee for each player traded away. Trades made for draft money for next year will have to go through the commish. Trades for the draft cap money for following years draft will be capped at $15 total for the season. This includes all trades for teams receiving cap money. Trades for multiple players are allowed but NO trade can result in putting a team over the roster cap limit. Any trade will be subject to review by the committee and commish at any time if there is a question as to the terms of the trade by the other teams in the league with a legitimate reason as to why the trade should be nullified.Transaction deadlines
After week 10 trades will be suspended..
At the start of week 13 all players dropped into free-agency will be restricted through the remainder of the season.
You will be allowed to pick up unrestricted free agents through the end of the season.
Play-off seeding
Play-off spots for the head-to-head competition are as follows, the winner of each division will go and the 2 teams with the best overall record will have a bye in the first round. In the case of a tie, the tiebreaker will be division record then head to head against each other, then points scored in all division games. The next 3 teams with the best "OVERALL" record will advance as wild cards. The first round of the playoffs will be team 3 vs. team 6, team 4 vs. team 5. The winners will advance team 1 will play the winner of 3, 6 and team 2 will play the winner of team 4, 5. If you win one of the trophies you must rejoin the league the following year to defend your title. The head-to-head Super bowl will be in week 17 of the regular season. A Tie is worth .5 wins and .5 losses. I.e. if your record at the end of the season is 7-5 and mine is 6-4-2 the 2 tie games equal 1 win and 1 loss making my record tied with yours. And the predetermined tie-breaking scheme will be used to decide the playoff slot. In the case of a tie in the playoffs, BOTH teams will advance and play in a 3-way game the following week where the highest scoring team will advance. In the case of a tie in the super bowl, both teams will continue and play again in week 18 to decide the
winner. If tied again the team with the most total points in Division games during the regular season will win the pot.Divisional tiebreaker
The tiebreaker for division winner will be division record then head to head against each other then total points scored against each other, if still tied the final tiebreaker will be total points scored in all division games.
Wildcard tiebreaker
The tiebreaker for a wildcard will be Division record, head to head record against each other, (if clear cut and applicable) then total points scored in all division games.
Flex Position
We will continue to incorporate a FLEX player for the WR and TE positions. There will be 4 starting slots available to fill for this flex player. You will be allowed to fill them as you wish. Start 4 WR, start 3 WR and a TE start 2 and 2 whatever you want. This will give you more flexibility and a better chance to work around byes and
injuries.Legal disclaimer
As always this league is playing for peanuts. Every dollar listed as owed on the website equals 1 peanut.
The winners will get all the nuts and the trophies... Fees for the website and trophy's will be split evenly by
all team owners.
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 18
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Divisional Record
- Head-to-Head
- Points Scored Head-to-Head
- None
- Divisional Record
- Game Tie Breakers
- None
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 17
- Roster Limits
Min Max Quarterback 1 4 Running Back 0 6 Wide Rec/TE 0 10 Kicker 0 3 Defense/Sp Team 0 3 - Wide Rec/TE
- Combined receiver position
- Def/Special Teams
- Combined as one unit
- Team Players
- Team Quarterback
- Injured Reserve
- League does not use injured reserve
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 9
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Kicker 1 to 1 Defense/Sp Team 1 to 1 Flex ( WR/TE WR/TE ) 4 to 4
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 11:59pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 11:59pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 11:59pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 11:59pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 11:59pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 11:59pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 11:59pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 11:59pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 11:59pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 11:59pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 11:59pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 11:59pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 11:59pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 11:59pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 11:59pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 11:59pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Mon Jan 4 11:59pm ET Playoff Week 4 Tue Jan 5 7:00am ET thru Sun Jan 10 11:59pm ET
Online Auction
- Auction Rules
- Scheduled for Fri Aug 28 6:30pm ET17 rounds
$200 budget
$1 minimum bid
30 secs nomination time
20 secs bid time
- Nomination Order
- Jake_FromStateFarm
Dawg The Bounty Hunter
Mad Thrashers
Mudd Dogs
Necessary Roughness
The LandShark
Boys Will Be Boys
Beantown Bombers
Straight Cash Homie
Smegegie
WoodRiver Hounds
Pitbulls
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Worst to First by Points Scored
Teams may acquire a maximum of 3 players per waiver wire
Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Wed @ 11:00pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3 Playoff Week 4
- Free for All
Week 1 Sat Sep 5 12:00pm ET thru Mon Sep 14 8:20pm ET Week 2 Thu Sep 17 9:00am ET thru Mon Sep 21 8:15pm ET Week 3 Thu Sep 24 9:00am ET thru Mon Sep 28 8:15pm ET Week 4 Thu Oct 1 9:00am ET thru Mon Oct 5 8:15pm ET Week 5 Thu Oct 8 9:00am ET thru Mon Oct 12 8:15pm ET Week 6 Thu Oct 15 9:00am ET thru Mon Oct 19 8:15pm ET Week 7 Thu Oct 22 9:00am ET thru Mon Oct 26 8:15pm ET Week 8 Thu Oct 29 9:00am ET thru Mon Nov 2 8:15pm ET Week 9 Thu Nov 5 9:00am ET thru Mon Nov 9 8:15pm ET Week 10 Thu Nov 12 9:00am ET thru Mon Nov 16 8:15pm ET Week 11 Thu Nov 19 9:00am ET thru Mon Nov 23 8:15pm ET Week 12 Thu Nov 26 9:00am ET thru Mon Nov 30 8:15pm ET Week 13 Thu Dec 3 9:00am ET thru Mon Dec 7 8:15pm ET Week 14 Thu Dec 10 9:00am ET thru Mon Dec 14 8:15pm ET Playoff Week 1 Thu Dec 17 9:00am ET thru Mon Dec 21 8:15pm ET Playoff Week 2 Thu Dec 24 9:00am ET thru Mon Dec 28 8:15pm ET Playoff Week 3 Thu Dec 31 9:00am ET thru Mon Jan 4 8:15pm ET Playoff Week 4 Thu Jan 7 9:00am ET thru Sun Jan 10 8:15pm ET Offseason Thu Jan 14 9:00am ET thru Mon Jan 18 8:15pm ET
Teams may not add players after their game has started
- Protected Free Agents
- Players dropped will be protected free agents until Next Waiver Wire
Players dropped after Fantasy Week 13 will be protected for the remainder of the season
- Transaction Limits
- Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may trade, but league owners by vote against the trade
Team owners have 24 hours to object to a trade
6 no votes required to block a trade
Trading is suspended after Fantasy Week 11
- Future Draft Picks
- Your commissioner does not permit trading future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 8:30pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 8:30pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 8:30pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 8:30pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 8:30pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 8:30pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 8:30pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 8:30pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 8:30pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 8:30pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 8:30pm ET
- Notification
- The league will be notified of completed trades
League Fees
- Assessed Fees
General League Entry $135 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $1 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $1 Each Player Traded For $1
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K
- Rushing Yds
- 1 pts for 10 or more rushing ydsQB RB WR TE K2026-09-130.10 pts for every 1 rushing yd beginning with 11 rushing yds1 pts for 100 or more rushing yds1 pts for 150 or more rushing yds
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- 1 pts for every 10 yd TD rush beginning with 40 yd TD rushQB RB WR TE K DL LB DB
- Fumbles Lost
- -2 pts for each fumble lostQB RB WR TE K DL LB DB
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 4 pts for each passing TDQB6 pts for each passing TDRB WR TE K DL LB DB
- Passing 2XPs
- 2 pts for each passing 2XPQB2 pts for each passing 2XPRB WR TE K DL LB DB
- Passing Yds
- 1 pts for every 25 passing yds beginning with 25 passing ydsDL LB DB2026-09-133 pts for 300 or more passing yds1 pts for 25 or more passing ydsQB RB WR TE K2026-09-130.04 pts for every 1 passing yd beginning with 26 passing yds3 pts for 300 or more passing yds
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 1 pts for every 20 yd TD pass beginning with 40 yd TD passQB RB WR TE K DL LB DB
- Interceptions Thrown
- -2 pts for each interception thrownQB RB WR TE K DL LB DB
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K2026-08-243 pts for 2 or more receiving TDs
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K2026-08-242 pts for 3 or more receiving 2XP
- Receiving Yds
- 1 pts for 10 or more receiving ydsQB RB WR TE K2026-09-130.10 pts for every 1 receiving yd beginning with 21 receiving yds1 pts for every 50 receiving yds beginning with 50 receiving yds1 pts for 150 or more receiving yds1 pts for 200 or more receiving yds
- Receptions
- 1 pts for each receptionQB RB WR TE K2008-09-04
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- 1 pts for every 15 yd TD reception beginning with 50 yd TD receptionQB RB WR TE K2008-09-04
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK
- Yd FG
- 1 pts for every 5 yd FG beginning with 46 yd FGK
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- Beginning with -1 pts deduct -1 pts for every 5 yd missed FG beginning with 45 yd missed FGK
- Missed XPs
- -2 pts for each missed XPK
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST DL LB DB
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDD/ST DL LB DB
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST DL LB DB
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST
- Pts Allowed
- Not Used
- D/ST Pts Allowed
- 15 pts for 0 D/ST pts allowedD/ST10 pts for 1 to 6 D/ST pts allowed7 pts for 7 to 13 D/ST pts allowed4 pts for 14 to 20 D/ST pts allowed1 pts for 21 to 27 D/ST pts allowed
- Yds Allowed
- Beginning with 10 pts deduct -1 pts for every 25 yds allowed beginning with 0 yds allowedD/ST
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 1 pts for each fumble recoveredD/ST
- Fumble Return Yds
- Not Used
- Interceptions
- 1 pts for each interceptionD/ST
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- 2 pts for each blocked FGD/ST
- Blocked XPs
- 3 pts for each blocked XPD/ST
- Blocked Punts
- 2 pts for each blocked puntD/ST
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K D/ST2026-09-05
- Yd Kickoff Return TD
- 1 pts for every 10 yd kickoff return TD beginning with 30 yd kickoff return TDD/ST
- Kickoff Return Yds
- 1 pts for 30 or more kickoff return ydsD/ST2026-09-130.10 pts for every 1 kickoff return yds beginning with 31 kickoff return yds
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K D/ST2026-09-05
- Yd Punt Return TD
- 1 pts for every 10 yd punt return TD beginning with 30 yd punt return TDD/ST
- Punt Return Yds
- 1 pts for 30 or more punt return ydsD/ST2026-09-130.10 pts for every 1 punt return yds beginning with 31 punt return yds
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 2 pts for each XP returnD/ST2016-09-18
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -2 pts for each ST fumble lostQB RB WR TE K DL DB
- ST Fumbles
- Not Used
