League
- Name
- Hardcore Dynasty League 2
- League ID
- 201418
- Guest URL
- https://www.rtsports.com/fantasy-football-league/201418
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- Chad Pool
By-Laws
1 - LEAGUE DEFINITION
1.1 The league will consist of 12
franchises.1.2 The league will consist of 3 divisions, East, Central, & West
1.3A The length of the regular season will be 13 weeks.
1.3B Play-Offs will be Week 14/15/16.
1.4 Weekly games will be played head-to-head against opposing franchises.
1.5 Each team will play the teams in their
respective division twice and thr rest of the games against teams in the other divisions1.6 The league office will consist of one
league commissioner ( Phil Karnes II, Ocelots) and one assistant league commissioner TBD1.7 The league commissioner is responsible
for the day-to-day operations of the league including issuing reports , maintaining the website, and most important -
maintaining league integrity.1.8 League integrity is the number one
priority. As such the league office may change, alter, or add rules to maintain league integrity.2 - FRANCHISE OWNERSHIP
2.1 The cost to own a franchise and
participate in any league activities is $50.00 a Season. The entire $50 each season will go into the pot to pay for website fees and Season pay-outs.The money will be broken down as follows......
$270 for League Champion
$110 for 2nd place
$70 for regular season 1st overall
$25 for other regular season division champions
$100 to pay for the site2.2 An owner may only own one
franchise.2.3 If an owner chooses to leave the league or
isn't heard from for ten(10) consecutive days during the regular season, a replacement owner will be inserted and/or the
team will become league property until a suitable owner is found. M.I.A. owner will forfeit all claims to team and
prize money. Exception is when they notify the league ahead of time of their absence. Notify league at philtista@verizon.net or (570) 594-6184 phone/message/text.2.4 If an owner forfeits his team during a
season for Collusion or inactivity, the league commissioner(s) will set that teams lineup until a suitable replacement
is found.3- DRAFT
3.1 Future draft orders will be determined by reverse order of standings.
3.2 Draft will be a snake draft with a 24 hour time limit per pick.
3.3 Draft will begin on or around August 1st.
3.4 4 round rookie/FA draft with a straight (non snake) draft order
4 - ROSTERS & KEEPERS
4.1 Each franchise will maintain a roster with a
maximum of 25 players.4.2 It is the owner's decision on how many
players to carry at each position.5 - INJURED RESERVE
5.1 Players are only eligible to be placed on IR if they are on real life IR, PUP, COVID, or opt out list.
When activated in real life they must be activated or cut from your roster. There are 20 spots available for IR so you can basically have unlimited IR as long as players fit the criteria.
TO PUT A PLAYER ON INJURED RESERVE FOLLOW THESE STEPS:
Click on team/add/drop. Next to the players name there
is a dropdown box. They just select the option to place on IR then click
the modify button6 - WEEKLY LINEUPS
6.1 Each franchise may start up to 10
players each week. You can start the following : 1 QB, 2 RB, 3 WR, 1 TE, 1 PK, 1 Def/ST minimum for 9 of the starting spots. The remaining spot is a RB/WR/TE flex.6.2 The deadline for naming starters is prior to
the start of that player's game. You may change your players until the game they are in starts.6.3 If no starters are named, the previous
week's starters will be used ( regardless if the players are active that week or not ).6.4 If an owner does not submit a starting
lineup in the playoffs YOU WILL FORFEIT YOUR GAME !6.5 Players can only be inserted into a starting
lineup at a position for which they are listed on their NFL teams depth chart. The official source for player
positions will be NFL.com.7 - TRADES
7.1 Trades between teams are unlimited. The
League office is responsible for approving trades. Something would really have to be fishy for a trade to be turned
down and both sides will be consulted as to the approval of the trade.7.2 Trade deadline is the Wednesday right after week 11 games. All future draft picks are eligible to be traded.
7.3 Trading will be opened up and all players and picks will be eligible for offseason trading starting the day after the NFL Super Bowl.
8 - FREE AGENCY & WAIVERS
8.1 Any player not on a league roster is
considered a Free Agent ( F/A ).8.2 The waiver wire will be open every Tuesday from 5AM until 11PM Wednesday, starting the Tuesday before the regular season starts.
8.3 It is a blind bidding system with each team receiving $150 bid bucks for the entire season so use wisely. You can bid $0 on a player but will only receive him if no one else bids. Any unclaimed players will be available Thursday morning at 5AM for first come first serve Free Agency. This will be the procedure for every week during our regular season. In case you dont know how to get to the waiver wire it is under the team tab, then waiver wire.
8.4 The Free Agent pool will be locked after the draft until the Tuesday before week 1 starts with the waiver rules kicking in.
8.5 Only teams alive in the playoffs are allowed to use free agency/waivers during the playoffs
9 - PLAYOFFS
9.1 The league playoffs begin in week 14 of the
NFL season.9.2 6 teams will be making the playoffs, 3 division champions and 3 wild cards
9.3 Teams will be seeded as based on Win-Loss
record. Tie breakers are:Most points for
Record vs. Division
Head to head points for
10 - RAMIFICATIONS OF TRADES
10.1 When you make a trade you need to remember
the rules and think about the effects. If you are unsure of how it will affect you, check before finalizing the trade.
We will not change the rules because a trade has caused you hardship. Trade carefully, you will have to live with the
ramifications of your trade.11 - COLLUSION AND CHEATING
11.1 Any team caught cheating or in collusion
will immediately forfeit their ownership of the team and all rights to it including prize money.11.2 Collusion is any two or more teams working
together to improve one team unfairly. This must be shown by their actions ( examples: unfair / unbalanced
trades, intentional no-calls of lineups to help another owner out, etc. )11.3 Cheating is any action that helps give your
team or another team an unfair advantage and would be considered by a person of integrity to be honest and good
sportsmanship.
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Total Points Scored in Games
- Head-to-Head
- Divisional Record
- Points Scored Head-to-Head
- Total Points Scored in Games
- Game Tie Breakers
- None
- Playoffs
- Playoffs will be 6 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
3 wildcard teams qualify based on standings
Teams will be seeded based on standings
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.
Rosters
- Roster Size
- 25
- Roster Limits
Min Max Quarterback 0 19 Running Back 0 20 Wide Receiver 0 20 Tight End 0 19 Kicker 0 18 Defense/Sp Team 0 18 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- Up to 20 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 10
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Receiver 3 to 3 Tight End 1 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1 Flex ( RB WR TE ) 1 to 1
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 9:00pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 9:00pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 9:00pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 9:00pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 9:00pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 9:00pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 9:00pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 9:00pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 9:00pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 9:00pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 9:00pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 9:00pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 9:00pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 9:00pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 9:00pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 9:00pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Mon Jan 4 9:00pm ET
Online Draft
- Draft Rules
- Scheduled for Fri Jul 10 1:00pm ETAutomatically started by system
Straight
4 rounds
Unlimited time to pick
- Draft Order
- #1 Equestranauts
#2 Psyquatic Rafting
#3 Rubblizers
#4 SOONER NATION III
#5 Young Punishers
#6 Gutter Ballet
#7 FootBalls Deep
#8 Suncoast 8
#9 Polk High Panthers
#10 RRHINOS
#11 Moparboyz
#12 Murder Hornets
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Blind Bid Against FAAB
Season waiver budget $150
Minimum waiver bid $0
Maximum waiver bid $150
If bids are tied, the team lowest in the standings will be awarded the player
Teams may acquire as many players as they wish per waiver wire
Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Submission deadlines: Tue @ 11:00pm ET
If bids are tied, reverse draft order will be used to award the player.
- In-Season Waivers
- Submission deadlines: Wed @ 11:00pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Free for All
Week 1 Wed Sep 9 7:00am ET thru Sun Sep 13 12:59pm ET Week 2 Thu Sep 17 7:00am ET thru Sun Sep 20 12:59pm ET Week 3 Thu Sep 24 7:00am ET thru Sun Sep 27 12:59pm ET Week 4 Thu Oct 1 7:00am ET thru Sun Oct 4 12:59pm ET Week 5 Thu Oct 8 7:00am ET thru Sun Oct 11 12:59pm ET Week 6 Thu Oct 15 7:00am ET thru Sun Oct 18 12:59pm ET Week 7 Thu Oct 22 7:00am ET thru Sun Oct 25 12:59pm ET Week 8 Thu Oct 29 7:00am ET thru Sun Nov 1 12:59pm ET Week 9 Thu Nov 5 7:00am ET thru Sun Nov 8 12:59pm ET Week 10 Thu Nov 12 7:00am ET thru Sun Nov 15 12:59pm ET Week 11 Thu Nov 19 7:00am ET thru Sun Nov 22 12:59pm ET Week 12 Thu Nov 26 7:00am ET thru Sun Nov 29 12:59pm ET Week 13 Thu Dec 3 7:00am ET thru Sun Dec 6 12:59pm ET Week 14 Thu Dec 10 7:00am ET thru Sun Dec 13 12:59pm ET Playoff Week 1 Thu Dec 17 7:00am ET thru Sun Dec 20 12:59pm ET Playoff Week 2 Thu Dec 24 7:00am ET thru Sun Dec 27 12:59pm ET Playoff Week 3 Thu Dec 31 7:00am ET thru Sun Jan 3 12:59pm ET
Teams may not add players after their game has started
- Protected Free Agents
- Players dropped will be protected free agents until Next Waiver Wire
Players dropped after Fantasy Playoff Week 2 will be protected for the remainder of the season
- Transaction Limits
- All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may trade, but commissioner approval is required
- Future Draft Picks
- Team owners may trade future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sun Sep 13 1:00pm ET Week 2 Tue Sep 15 7:00am ET thru Sun Sep 20 1:00pm ET Week 3 Tue Sep 22 7:00am ET thru Sun Sep 27 1:00pm ET Week 4 Tue Sep 29 7:00am ET thru Sun Oct 4 1:00pm ET Week 5 Tue Oct 6 7:00am ET thru Sun Oct 11 1:00pm ET Week 6 Tue Oct 13 7:00am ET thru Sun Oct 18 1:00pm ET Week 7 Tue Oct 20 7:00am ET thru Sun Oct 25 1:00pm ET Week 8 Tue Oct 27 7:00am ET thru Sun Nov 1 1:00pm ET Week 9 Tue Nov 3 7:00am ET thru Sun Nov 8 1:00pm ET Week 10 Tue Nov 10 7:00am ET thru Sun Nov 15 1:00pm ET Week 11 Tue Nov 17 7:00am ET thru Sun Nov 22 1:00pm ET Week 12 Tue Nov 24 7:00am ET thru Sun Nov 29 1:00pm ET Week 13 Tue Dec 1 7:00am ET thru Sun Dec 6 1:00pm ET Week 14 Tue Dec 8 7:00am ET thru Sun Dec 13 1:00pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Sun Dec 20 1:00pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Sun Dec 27 1:00pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Sun Jan 3 1:00pm ET Offseason Tue Jan 5 7:00am ET thru Mon Mar 1 12:00am ET
- Notification
- The league will be notified of completed trades
League Fees
- Assessed Fees
General League Entry $0 Wins and Losses Losses $0 Ties $0 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K2017-08-20
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K2017-08-20
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE K2017-08-202 pts for 100 or more rushing yds
- Rushing Atts
- 2 pts for 25 or more rushing attsQB RB WR TE K2017-08-20
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- -1 pts for each fumble lostQB RB WR TE K2017-08-20
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 4 pts for each passing TDQB RB WR TE K2017-08-20
- Passing 2XPs
- 1 pts for each passing 2XPQB RB WR TE K2017-08-20
- Passing Yds
- 0.05 pts for each passing ydQB RB WR TE K2017-08-202 pts for 300 or more passing yds
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- 2 pts for 25 or more completionsQB RB WR TE K2017-08-20
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- -1 pts for each interception thrownQB RB WR TE K2017-08-20
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K2017-08-20
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K2017-08-20
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K2017-08-202 pts for 100 or more receiving yds
- Receptions
- 1 pts for each receptionQB RB WR TE K2017-08-20
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK2017-08-20
- Yd FG
- 0.10 pts for every 1 yd FG beginning with 31 yd FGK2017-08-20
- Made PATs
- 1 pts for each made PATK2017-08-20
- Missed FGs
- Not Used
- Yd Missed FG
- -2 pts for 1 to 29 yd missed FGK2017-08-20-1 pts for 30 to 99 yd missed FG
- Missed XPs
- -1 pts for each missed XPK2017-08-20
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST2017-08-20
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDD/ST2017-08-20
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST2017-08-20
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST2017-08-20
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST2017-08-20
- Pts Allowed
- 5 pts for 0 pts allowedD/ST2017-08-201 pts for 1 to 9 pts allowed-1 pts for 40 to 99 pts allowed
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- 2 pts for 0 to 69 rushing yds allowedD/ST2017-08-20
- Passing Yds Allowed
- 2 pts for 0 to 149 passing yds allowedD/ST2017-08-20
- Sacks
- 1 pts for each sackD/ST2017-08-20
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 1 pts for each fumble recoveredD/ST2017-08-20
- Fumble Return Yds
- Not Used
- Interceptions
- 1 pts for each interceptionD/ST2017-08-20
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- Not Used
- Blocked XPs
- Not Used
- Blocked Punts
- Not Used
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K D/ST2017-08-20
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K D/ST2017-08-20
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -1 pts for each ST fumble lostQB RB WR TE K2017-08-20
- ST Fumbles
- Not Used
