League
- Name
- Give it Your BEST Shot
- League ID
- 235965
- Guest URL
- https://www.rtsports.com/fantasy-football-league/235965
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- RANDY SAVAGE
thesav17@yahoo.com
- Style
- Best Ball - draft plus free agent moves
Each team's best possible score will automatically be used each week
By-Laws
Keeping it simple! Each member will have a roster composed of 25 players. Teams do not set a weekly starting lineup. The website will determine your highest point total for the various roster spots each week and post a final total.
We will continue using a waiver wire, but not on a weekly basis. The Waiver Wire System will be in effect after every 3rd week, and will be available twice that week on Wednesday and Saturday evening - ending at 9 pm Central Time. So, at the conclusion of Week 3, Week 6, Week 9, Week 12, & Week 15 the waiver wire will be activated. Each team will be allotted a MAXIMUM OF 5 WAIVER WIRE TRANSACTIONS for the entire Fantasy Season (an average of 1 per waiver wire), so use wisely! The Waiver Wire is primarily being implemented because several fantasy teams have been decimated by injury in the past reducing their active roster significantly and making the implementing of this tool a priority. Injuries are the main reason for the need of this tool, but teams may add/drop a player just to try and strengthen their team if they so choose, but once 5 transactions are completed, no roster changes can be made. When attempting an acquisition, "You must drop the same position that you are attempting to acquire" Acquisitions will be done by way of Blind Bidding - each team will have $100 to begin the season. Tie Bids will be awarded to the team that placed the bid first - determined by the website. $0 bids will be allowed. Any team dropping a player/defense may NOT reacquire them at a later date. There still are no trades, no injury reserve roster spots, no wins/losses or playoffs.
Standings will be determined by accumulative point totals. The Top 3 Point Total Teams after "Week 17" will be awarded prize money. Week 18 of the NFL Season will not be included in the seasonal point totals and final standings.. The Waiver Wire after Week 15 could possibly be a factor with respect to the final 2 weeks of team lineups and point totals.
10 Teams paying $200 each will give us $2000. $100 goes toward the RTS fee charged for hosting our Fantasy League. So we have $1900 devoted to payouts. PRIZE MONEY: Overall Champion - $1,000.....2nd Overall - $600.....3rd Overall - $200. We will also be competing on NFL Picks for 18 weeks. Each week a betting line will be set for every game and each member will select a team from the match-ups to cover the spread. The overall Winner will receive $100.
EACH TEAM ROSTER WILL HAVE A "MAXIMUM" AMOUNT FOR EACH POSITION CATEGORY
MAXIMUM OF:
4 Quarterbacks 6 Running Backs 8 Wide Receivers 4 TEs 4 Kickers 4 DST
IT'S ADVISED THAT YOU HAVE A SHEET PREPARED ON DRAFT NIGHT WITH THE POSITON TOTALS LISTED, THEN RECORD YOUR SELECTIONS AS THE DRAFT PROCEEDS TO BE CERTAIN YOUR ROSTER IS IN COMPLIANCE! DRAFT DATE - WEDNESDAY, AUGUST 27 - START TIME 7:00 PM SHARP! DRAFT SELECTION ORDER WILL BE DETERMINED ON SATURDAY, JULY 26
Season
- Regular Season
- NFL Week 1 thru NFL Week 18
Standings
- Standings
- Total Points
Rosters
- Roster Size
- 25
- Roster Limits
Min Max Quarterback 2 4 Running Back 2 6 Wide Receiver 3 8 Tight End 3 4 Kicker 2 4 Defense/Sp Team 2 4 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- League does not use injured reserve
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 9
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Receiver 2 to 2 Tight End 1 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1 Flex ( RB WR TE ) 1 to 1
- Best Ball
- The system will compute best possible lineup
Online Draft
- Draft Rules
- Scheduled for Sun Aug 30 9:00pm ETAutomatically started by system
S-Style
25 rounds
90 secs per pick
- Draft Order
- #1 Campbell's Motor City Maulers
#2 Show Me Your TDs
#3 BAD TO THE BONE
#4 Mike Mike
#5 Super Freaks
#6 Mossy
#7 Mmmm BIG-UN
#8 Rock N Roll
#9 SAVAGE MASTER
#10 Fading Fast
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
- Waiver Wire
- Players awarded Blind Bid Against FAAB
Season waiver budget $100
Minimum waiver bid $0
Maximum waiver bid $100
If bids are tied, the first bid submitted will be awarded the player
Teams may acquire a maximum of 5 players per waiver wire
Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Wed Sat @ 9:59pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Week 15 Week 16 Week 17 Week 18
- Protected Free Agents
- Players dropped will be protected free agents until Next Waiver Wire
- Transaction Limits
- 5 free agent adds by a team per week
5 free agent adds by a team for the year
Trades
- Trading
- Your commissioner does not permit trading between team owners
League Fees
- Assessed Fees
General League Entry $200 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K2019-08-24
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K2019-08-24
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE K2019-08-253 pts for 100 or more rushing yds2 pts for 150 or more rushing yds
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- Not Used
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 6 pts for each passing TDQB RB WR TE K2019-08-24
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K2019-08-24
- Passing Yds
- 0.04 pts for each passing ydQB RB WR TE K2019-08-253 pts for 300 or more passing yds2 pts for 400 or more passing yds
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- -1 pts for every 1 interception thrown beginning with 2 interceptions thrownQB RB WR TE K2019-08-24
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K2019-08-24
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K2019-08-24
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K2019-08-253 pts for 100 or more receiving yds2 pts for 150 or more receiving yds
- Receptions
- 1 pts for each receptionQB RB WR TE K2019-08-24
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- 3 pts for 100 or more rush and rec ydsQB RB WR TE K2019-08-252 pts for 150 or more rush and rec yds
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK2019-08-24
- Yd FG
- 1 pts for every 10 yd FG beginning with 40 yd FGK2019-08-25
- Made PATs
- 1 pts for each made PATK2019-08-24
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDQB RB WR TE K2019-08-246 pts for each fumble return TDD/ST2019-08-24
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDQB RB WR TE K2019-08-246 pts for each int return TDD/ST2019-08-24
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST2019-08-24
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST2019-08-24
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST2019-08-24
- Pts Allowed
- Not Used
- D/ST Pts Allowed
- 15 pts for 0 D/ST pts allowedD/ST2019-08-2512 pts for 1 to 7 D/ST pts allowed10 pts for 8 to 10 D/ST pts allowed7 pts for 11 to 14 D/ST pts allowed4 pts for 15 to 19 D/ST pts allowed1 pts for 20 to 24 D/ST pts allowed0 pts for 25 to 99 D/ST pts allowed
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST2019-08-251 pts for 7.0 or more sacks2 pts for 10.0 or more sacks
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST2019-08-24
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST2019-08-24
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- Not Used
- Blocked XPs
- Not Used
- Blocked Punts
- Not Used
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K2019-08-246 pts for each kickoff return TDD/ST2019-08-24
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K2019-08-246 pts for each punt return TDD/ST2019-08-24
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 2 pts for each XP returnD/ST2019-08-24
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- Not Used
- ST Fumbles
- Not Used
