League
- Name
- Squirrelly Gentleman
- League ID
- 24830
- Guest URL
- https://www.rtsports.com/fantasy-football-league/24830
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- CJ Smith
cjsmith2211@gmail.com
By-Laws
This is an auction dynasty league with special rules and great payouts.
Commissioner and Treasurer is Cory Smith.
Entry Fee is $70 for league. 12x70=840 $100 goes to the ROI pool. $80 will be used for the website payment. $660 will go to the payout
Addendum: In 2016 we voted as a league that the ROI pool would be won if a team accomplished 1 of these 2 things: Triple Crown (Championship, Division, and total points), or Perfect season (undefeated) all the way and win the championship. If, at the end of 5 years, the 2 above aren't accomplished. We will award the top 3 teams (total points) will be paid out. 50% 30% 20%
ROI was completed and paid out after its first season (2025). We will continue with our 5 year plan, restarting again in 2030. If no one wins the ROI after the 2029 season, the ROI (shortened by 1 year) will be paid out, as stated above.
If the league loses 5 teams, then all players will be thrown back in for the following year.
All entry fees must be in by 1st week of season otherwise you will forfeit your games. Exceptions can be made.Payouts for the League will be: Based on 12 teams ($660): Champion-$200; Runner-up-$100; 3rd and 4th get $30 each; 6 playoff teams get $50. If there are less teams, payout will be amended at that time.
Starting lineups have to have at least 1 starter at every position TE's are considered WR.
Starting lineup format: 1-QB, 1-RB, 1-WR/TE, 5-RB/WR/TE (1 can be a QB), 1-DEF/ST
**For fairness in the league if a team doesn’t put in a lineup on a certain week, then that team will have the same lineup from the previous week.
Trades: will be allowed thru week 12 of the regular season. Then again in the off season before the next auction draft.
Waivers: Any player not currently on an active league roster is a free agent (NFL players only). Waiver wire will be on a blind bid, so the highest bid will get the player, in the event that 2 or more teams have the same bid the team with the worst record and then the fewest points will get the player. All players released will retain their actual player value (IE if you let Adrian Peterson go and his value is $80 then that is what his value will be in the waiver wire) this will also let you bid higher on the player you are going after as well. Minus your penalty for dropping him.
Won Bids: Any winning bid for $20 or more, must be kept on your roster for that entire week. in other words, if you win a submitted bid on a player, more than $20, said player must be kept on your roster for the entire week. Won bids on players less than $20, may be dropped at anytime. This will prevent any owner from bidding up players on the waiver wire and releasing them, only to increase their salary.
Owners are permitted to submit starting players up until the respective player’s scheduled kickoff. Once a game has begun, all players participating in that game are either locked in as a starter or as a bench player.
Throwing Games
The act of “throwing games”, which is losing on purpose by submitting a lineup full of players that would not normally be started, will not be tolerated. Owners may protest a lineup before the player’s game starts. The Commissioner may then adjust the lineup in question by using pre-game average weekly rankings. Further action, such as the possible removal from the league, may be taken.
**In addition, if you forget to put your lineup in you will receive the points from the previous week's lineup then. Even if that player is on a bye.
Roster Minimums
During the season, you must be able to field a full roster every week. During the off-season owners are not required to field a full lineup or as long as they are able to when the season starts.
Salary Cap will be $250 for the season. You must never go over this! It is not allowed.
NO MORE CONTRACTS
All salaries will bump up each year based on contract inflation of 1.2 for the 2nd year and 1.3 for the 3rd year and 1.4 for the 4th year. Contracts that are $5 under, will go up $3 for the 2nd year and $5 for the 3rd year and $7 for the 4th year. Then 1.3, and 1.4 and so on. Contacts that are $6 to $10 will go to $12 the first year, then go up 1.3 and 1.4 for the next years. (IE Adrian Peterson is $80 and you sign him for 3 years then his salary is $96, $124 the following years)
Cut down date will be two weeks before the auction. The commissioner will cut your rosters after the expiration date.
Contact me if you need extra time. As long as I know, I will make adjustments up to auction time if needed.
The league has a right to kick anyone out that cause's problems.
Injured Reserve
When they go on injured reserve their salary will be added to your salary cap. (IE Adrian Peterson $80 will be added to your current salary cap.) In other words, it won't go against your cap.
In addition, if your player is out before the auction you are allowed to put the player on injured reserve. This rule only applies to players that are out before the auction.
The day of the Auction
If for some reason someone is unable to make the auction. They must find someone to be present in their place. If there is an emergency situation that causes someone to miss out, we will discuss as and decide the best action to take as a league. If you cannot be present and cannot find someone to replace you, let us know, we may be able to find someone for you. This is only fair way to do this. PLEASE everyone, be at the auction each year.
Any questions will be addressed so please ask!!
Commissioner has final say and can make changes as needed.
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Head-to-Head
- Total Points Standings
- Points Scored Head-to-Head
- Divisional Record
- Head-to-Head
- Game Tie Breakers
- None
- Playoffs
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
3 wildcard teams qualify based on standings
Teams will be seeded based on total points scored
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.
League will have a 3rd place game
Rosters
- Roster Size
- 17
- Roster Limits
Min Max Quarterback 0 3 Running Back 0 15 Wide Rec/TE 0 15 Kicker 0 10 Defense/Sp Team 0 10 - Wide Rec/TE
- Combined receiver position
- Def/Special Teams
- Combined as one unit
- Team Players
- Team Kicker
- Injured Reserve
- Up to 3 players may be placed on injured reserve
To be placed on I/R a player must be at least Doubt on the official NFL injury report
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 10
- Lineup Limits
Quarterback 1 to 1 Running Back 1 to 1 Wide Rec/TE 1 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1 Flex ( QB RB WR/TE WR/TE limit 1QB ) 5 to 5
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 11:59pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 11:59pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 11:59pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 11:59pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 11:59pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 11:59pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 11:59pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 11:59pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 11:59pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 11:59pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 11:59pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 11:59pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 11:59pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 11:59pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 11:59pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 11:59pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Mon Jan 4 11:59pm ET
Online Auction
- Auction Rules
- Scheduled for Sat Aug 22 2:30pm ET17 rounds
$250 budget
$1 minimum bid
30 secs nomination time
20 secs bid time
- Nomination Order
- Fantasy Flunkies
Midnight Sun
Fluffy Unicorns
PLAYMAKER$
Nighthawks
d20 Gaming
SmackDown
Captain 1 Eye
Hammertime
Titletown
Gotham Rogues
Midwest Cowboys
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Blind Bid Against Salary Cap
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 5 players per waiver wire
Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Wed @ 10:59pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Free for All
Week 1 Mon Aug 24 11:00am ET thru Sun Sep 13 1:00pm ET Week 2 Thu Sep 17 8:00am ET thru Mon Sep 21 8:00pm ET Week 3 Thu Sep 24 8:00am ET thru Mon Sep 28 8:00pm ET Week 4 Thu Oct 1 8:00am ET thru Mon Oct 5 8:00pm ET Week 5 Thu Oct 8 8:00am ET thru Mon Oct 12 8:00pm ET Week 6 Thu Oct 15 8:00am ET thru Mon Oct 19 8:00pm ET Week 7 Thu Oct 22 8:00am ET thru Mon Oct 26 8:00pm ET Week 8 Thu Oct 29 8:00am ET thru Mon Nov 2 8:00pm ET Week 9 Thu Nov 5 8:00am ET thru Mon Nov 9 8:00pm ET Week 10 Thu Nov 12 8:00am ET thru Mon Nov 16 8:00pm ET Week 11 Thu Nov 19 8:00am ET thru Mon Nov 23 8:00pm ET Week 12 Thu Nov 26 8:00am ET thru Mon Nov 30 8:00pm ET Week 13 Thu Dec 3 8:00am ET thru Mon Dec 7 8:00pm ET Week 14 Thu Dec 10 8:00am ET thru Mon Dec 14 8:00pm ET Playoff Week 1 Thu Dec 17 8:00am ET thru Mon Dec 21 8:00pm ET Playoff Week 2 Thu Dec 24 8:00am ET thru Mon Dec 28 8:00pm ET Playoff Week 3 Thu Dec 31 8:00am ET thru Mon Jan 4 8:00pm ET
Teams may not add players after their game has started
- Protected Free Agents
- Not Used
- Transaction Limits
- All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
- Player Contacts
- League uses player contracts
Players are automatically released from rosters at the end of their contracts
League commissioner will set the length of each contract
Trades
- Trading
- Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 13
- Future Draft Picks
- Your commissioner does not permit trading future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sun Sep 13 12:50pm ET Week 2 Tue Sep 15 7:00am ET thru Sun Sep 20 12:50pm ET Week 3 Tue Sep 22 7:00am ET thru Sun Sep 27 12:50pm ET Week 4 Tue Sep 29 7:00am ET thru Sun Oct 4 12:50pm ET Week 5 Tue Oct 6 7:00am ET thru Sun Oct 11 12:50pm ET Week 6 Tue Oct 13 7:00am ET thru Sun Oct 18 12:50pm ET Week 7 Tue Oct 20 7:00am ET thru Sun Oct 25 12:50pm ET Week 8 Tue Oct 27 7:00am ET thru Sun Nov 1 12:50pm ET Week 9 Tue Nov 3 7:00am ET thru Sun Nov 8 12:50pm ET Week 10 Tue Nov 10 7:00am ET thru Sun Nov 15 12:50pm ET Week 11 Tue Nov 17 7:00am ET thru Sun Nov 22 12:50pm ET Week 12 Tue Nov 24 7:00am ET thru Sun Nov 29 12:50pm ET Week 13 Tue Dec 1 7:00am ET thru Sun Dec 6 12:50pm ET
- Notification
- The league will be notified of completed trades
League Fees
- Assessed Fees
General League Entry $70 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $0
Salary Cap
- Salary Cap
- $250
- Notes
- I/R does not count against salary capNo cap hit when a player is released
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE2016-09-01
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K D/ST2017-08-12
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE2020-08-311 pts for every 10 rushing yds beginning with 99 rushing yds
- Rushing Atts
- 1 pts for 5 to 10 rushing attsQB RB WR TE2016-09-012 pts for 11 to 15 rushing atts3 pts for 16 to 20 rushing atts4 pts for 21 to 25 rushing atts5 pts for 26 to 30 rushing atts6 pts for 31 to 35 rushing atts7 pts for 36 to 40 rushing atts8 pts for 41 to 45 rushing atts10 pts for 46 to 99 rushing atts
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- -2 pts for each fumble lostQB RB WR TE2016-09-01
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 4 pts for each passing TDQB RB WR TE D/ST2016-09-01
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K D/ST2017-08-12
- Passing Yds
- 0.03 pts for each passing ydQB RB WR TE2016-09-012 pts for every 25 passing yds beginning with 325 passing yds
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- 1 pts for 6 to 10 completionsQB RB WR TE K2 pts for 11 to 15 completions3 pts for 16 to 20 completions4 pts for 21 to 25 completions5 pts for 26 to 30 completions6 pts for 31 to 35 completions7 pts for 36 to 40 completions8 pts for 41 to 45 completions10 pts for 46 to 99 completions
- Yds Per Completion
- Not Used
- % Completion Rate
- Minimum 22 pass atts1 pts for every 10.0 % completion rate beginning with 50.0 % completion rateQB2010-08-16
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- -2 pts for each interception thrownQB RB WR TE2016-09-01
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE2016-09-01
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K2017-08-12
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE2016-09-012 pts for every 25 receiving yds beginning with 80 receiving yds
- Receptions
- 1 pts for each receptionWR2010-09-115 pts for 5 or more receptions1.50 pts for each receptionTE2013-07-182 pts for each receptionQB RB2016-09-01
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- Minimum 25 rushing yds 25 receiving yds10 pts for 200 or more rush and rec ydsQB RB WR TE2010-07-21
- Rush And Pass Yds
- Minimum 25 rushing yds 200 passing yds10 pts for 350 or more rush and pass ydsQB RB WR TE2010-08-15
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- Not Used
- Yd FG
- 0.10 pts for every 1 yd FGK2024-09-09
- Made PATs
- 1 pts for each made PATK2024-09-09
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDD/ST
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST2018-09-04
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- Not Used
- Pts Allowed
- Not Used
- D/ST Pts Allowed
- Not Used
- Def Pts Allowed
- 10 pts for 0 def pts allowedD/ST2010-08-287 pts for 1 to 6 def pts allowed5 pts for 7 to 13 def pts allowed4 pts for 14 to 20 def pts allowed2 pts for 21 to 28 def pts allowed1 pts for 29 to 34 def pts allowed0 pts for 35 to 99 def pts allowed
- Yds Allowed
- 15 pts for 0 to 100 yds allowedD/ST2010-07-2110 pts for 101 to 150 yds allowed8 pts for 151 to 200 yds allowed6 pts for 201 to 250 yds allowed4 pts for 251 to 300 yds allowed2 pts for 301 to 400 yds allowed0 pts for 401 to 999 yds allowed
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST2009-07-06
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 1 pts for each fumble recoveredQB RB WR TE D/ST2016-09-01
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- 3 pts for each blocked FGD/ST2009-07-06
- Blocked XPs
- 2 pts for each blocked XPD/ST2009-07-06
- Blocked Punts
- 2 pts for each blocked puntD/ST2009-07-06
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE D/ST2016-09-01
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K D/ST2024-09-09
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- Not Used
- ST Fumbles
- Not Used
