League
- Name
- Elite FFL Keeper
- League ID
- 258183
- Guest URL
- https://www.rtsports.com/fantasy-football-league/258183
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- Michael Richey
- Treasurer
- Owner
dtuxill@amgen.com
By-Laws
- 2026 Elite FFL FANTASY FOOTBALL RULES.
1.1 These rules are established to protect this fantasy football league, team owners and their Elite FFL franchise
- RESPONSIBILITIES.
2.1 Commissioner (Doug Tuxill): Provides oversight for all league operations.
2.2 Co-Commissioner (Paul Miranda): Assists the Commissioner as needed.
2.3 League Oversight Committee: Commissioner and Co-Commissioner
2.3.1 The Oversight Committee handles all disputes not covered by the existing rules and all recommended rule alterations after commencement of the season. This includes rule interpretation when needed.
2.3.2 Any member of the Oversight Committee who has a direct interest in the outcome of an Oversight Committee ruling will have no vote in the matter.
2.3.3 The time frame for Oversight Committee rulings will generally be 24 hours, but may be extended or shortened at the discretion of the Commissioner, based on league needs and time constraints. If a committee member fails to respond within this time frame, the votes shall be tallied without their input.
2.4 All Team Owners are responsible for managing their team, following NFL injury and player reports, replacing bye week players when required, submitting starting line-ups, activating players from IR in a timely manner and monitoring/reporting other team owners not in compliance with Injured Reserve, Transaction and Lineup rules.
- OFF-SEASON ACTIVITY.
3.1 The off-season begins the day following the completion of week #17 of the current NFL season. Players and draft picks can start being traded as soon as our off season begins.
3.2 This is a keeper league. We are able to keep four players going in to the next year's fantasy draft which will be the Sunday before Labor Day weekend at 8 pm eastern time.
3.3 All players must be off IR by, the Friday,11:59 eastern time, before the current NFL Playoffs. Any player on IR once the NFL playoff start will be dropped and available in our draft next year.
3.4 All owners will need to reduce their rosters to 10 players before this season's NFL Super Bowl. Any team with more than 10 players on their roster, after the deadline, it will be reduced to 10 players by the commissioners at his discretion.
3.4.1 One week after the NFL Super bowl payouts will be made. The keeper deposit of $50 will be withheld from payouts and those who do not have enough to cover will need to bring their balance up immediately or risk losing their team There is a waiting list for this league..
3.5 League fees of $150 plus $50 transaction deposit due (keeper deposit will automatically convert to the transaction deposit) and the optional NFL Pick'em entry fee of $50 are due two Fridays before our live draft.
3.6 Rosters will need to be reduced to 4 players by 11:59 pm eastern time, two Saturdays before our live draft.
3.6.1 Any team with more than 4 players on the Sunday before the draft will be reduced to 4 by the commissioner at the sole discretion of the commissioner.
3.6.2 After rosters are reduced players can be added via trade before the draft. Teams can only draft up to the maximum roster size of 16. Any additional draft picks will be forfeited when on the clock on draft day if their roster is full.
3.7 The winner of the toilet bowl will need to select their draft position by 11:59 pm eastern time, one Sunday before our live draft.
3.8 Our live draft will be the Sunday one week before Labor day weekend at 8 pm eastern time.
- DRAFT DAY/STARTING LINEUPS (See Draft Board for draft order)
4.1.2 The draft will consist of 12 rounds.
4.2 The draft order will be determined by results of the previous Elite FFL Keeper season with the Toilet Bowl winner choosing his draft spot.
4.3 Upon completion of the draft, teams may have upto sixteen (16) players on their rosters, as follows:
OFFENSE (REQUIRED TO START 9 OFFENSIVE PLAYERS, MAY ONLY START 9 PLAYERS)
- QB: Min 0/Max 3
- RB: Min 0/Max 11
- WR: Min 0/Max 11
- TE: Min 0/Max 5
- K: Min 0/Max 3
- SuperFlex: 1 (QB, RB, WR or TE)
- Flex: 1 (RB, WR or TE)
DEFENSE (REQUIRED TO START 1 DEFENSIVE TEAM)
- DEF/ST: Min 0 / Max 3
4.3.1 Teams can only draft up to the maximum roster size of 16. Any additional draft picks will be forfeited when on the clock on draft day if their roster is full.
4.4 Should an owner start too many players at one position, the player(s) in that position who scored the least amount of points will have their points deducted and no other player may be substituted in their place.
4.5 If a team owner wants to challenge their opponents roster (or any other team's roster), the challenge must be made prior to the conclusion of the last game of that particular NFL week.
4.6 If you have insufficient players to fill a position in your starting line-up, you will receive no points for that position.
- WAIVER WIRE / FREE AGENTS / INJURED RESERVE / MISC PLAYER STATUS
5.1 Each team may use waivers to add up to 2 player and place up to 2 players on IR each week during the FFL Season. This does not preclude an owner from acquiring more players, above the two waiver wires transactions, during the Free Agent transaction period. Free Agent transactions are unlimited. This rule supersedes the rule which states an owner may place a player on IR at any time. (SEE RULES BELOW FOR WAIVER WIRE TIMES)
5.1.1 Starting 2024 season we will be using a Free Agent Acquisition Budget (FAAB) system for waiver wire and Free Agent acquisitions.
5.1.1.1 Waiver wire additions will be awarded to the highest blind bid for the particular player
5.1.1.2 In case of a tie the owner with the worst record will be awarded the player
5.1.1.2.1 To reduce the possibility of a tie owners will start with $1,000 FAAB.
5.1.1.2.2 Once an owner has exhausted his budget he will no longer be able to acquire players via Free Agency or Waiver Wire Claim. Players may only be acquired via trade at that point.
5.1.1.2.3 League fees also apply to these acquisitions. See fee schedule rule 8.2.
5.1.1.2.4 Free Agents acquired via free agency will cost $1 FAAB along with league fees. See fee schedule rule 8.2.
5.1.1.2.5 FAAB is only available for the season issued and will not roll over into the following year. All FAAB not used will expire and new $1,000 FAAB will be issued after RT sports turns the site over to the new season which is typically about March 1st.
5.1.1.2.6 No FAAB isrequired to place a player on or activate a player off IR but league fees still apply. See fee schedule rule 8.2.
5.1.1.2.7 No FAAB is needed to trade players but league fees still apply. See fee schedule rule 8.2.
5.2 After the Waiver Wires are over, use the ADD/DROP feature under the "Teams" menu to pick-up free agents only limited by the amount of FAAB that owner has available.
5.2.1 Free Agent transactions may be done any time prior to the start of the final game of the week as long as the affected player(s) games have not begun. The affected players include both the player to be added as well as the player to be released or placed on injured reserve, regardless if they are a starter or reserve player.
5.3 Up to 2 players who are listed on the RTSports website as either: Questionable (Q), Doubtful (D), Out (O), Physically Unable to Perform (PUP), COVID or On IR (X) may be on IR at any one time. NOTE: Day-to-Day injury (T) status does not meet IR requirements.
5.4 Once the player on IR is no longer listed on the RTSports injury report as either Questionable (Q), Doubtful (D), Out (O), Physically Unable to Perform (PUP), COVID or on IR (X), you will have to decide whether to release the replacement player or retain the replacement player and release another player from your roster before the start of the last game of the NFL week. Owners should be aware they will need an open roster spot on their team to activate their player off IR. If there is not an open roster spot a player will need to be released to make room. No player can be released once their game has started that week. If no rosters spots are available and their are no players that can be released to activate the player, no longer illegible for IR that player, no longer illegible for IR, will need to be released. So please be aware of your players IR illegibility plus your roster spot availability and activate appropriately.
5.5 If a required IR removal is not conducted by kick-off of the last game of the NFL week, the player on IR will be RELEASED. It is expected that any team owner who sees a roster violation, will contact the owner with the violation and advise them of the illegal roster. This will allow the owner of that player an opportunity to correct their roster without arbitrarily losing a player who might have just been removed from IR.
5.6 If a player is suspended and he is currently on IR or is also listed as injured, the SUSPENSION SUPERSEDES the players injury status and the player will be removed from IR immediately.
If a player takes a voluntary leave of absence, is placed on the Commissioner's Exempt list, or is placed on any other form of administrative leave (on or off the field conduct, any civil or criminal proceedings or any combination of the above) his status will be considered SUSPENDED and he shall be treated accordingly.
5.6.1 The team owner may keep or release the suspended player, however, if the suspended player is kept, he must be placed on the team owner’s roster and not on IR. If the team owner does not take the player off IR prior to kick-off of the affected player(s) games the suspended player will be released by the Commissioner.
5.7 If you acquire a player who is ALREADY listed as Questionable (Q), Doubtful (D), Out (O), Physically Unable to Perform (PUP), Covid or on IR (X), the player cannot be placed on IR until 24 four hours after the acquisition (not to include trades where an injured player is acquired is already on IR).
5.7.1 If the acquired player is not listed on the Injury Report, then is downgraded to Questionable or worse, the player may be placed on IR and another replacement player may be selected. There is no minimum time to wait to place a player in this circumstance on IR and pick up a replacement player.
5.8 If a player is listed as Q, D, PUP, Covid or O during the week prior to his bye week, and was placed on IR by the Fantasy Football team owner during the permitted time (during the week prior to the bye week), the player on IR may remain on IR during his bye week.
5.8.1 If a player was listed as Q, D, OUO, Covid or O during the week prior to his bye week, and was NOT placed on IR by the Fantasy Football team owner, the player may NOT be placed on IR during his bye week. During a bye week, there is no immediate necessity to fill that position because the player's absence was expected during his bye week and the injury status did not create his absence.
5.9 RTSPORTS will generally be utilized to determine a player’s eligibility to be placed on IR. If you can provide proof of a players injury status that qualifies him for IR placement from one of the following sources; USA Today, CBS Sportsline, ESPN.Com or NFL.Com etc., then the player may be placed on IR other than on his bye week.
5.10 Placing a player on IR when his injury status did not qualify him for IR placement in our league will result in a $5.00 fine.
5.11 If a player is a holdout, benched, cut from his NFL team or is suspended, you simply lose his services for that period of time. You may waive him during the waiver period or he may be traded following the trade guidelines. He may not be placed on IR.
- TRADE GUIDELINES.
6.1 All elements of the trade must be conducted through the league site. There will be no exchange of money, property, or other agreements which are not disclosed to the league.
6.2 All trades are subject to Commissioner's Approval. The Commissioner can only veto a trade if there is collusion.
6.3 Draft Pick Trading
6.3.1 Current rules do not clearly state whether an owner must receive a draft pick in return when trading away a draft pick.
Historically, the league has traded a draft pick going back in the deal to keep things equal. While this has never actually been required by the rules, it does make the commissioner's job easier, and most owners have followed the same practice.
The reason this matters is that, under the current rules, an owner could potentially accumulate more draft picks than available roster spots, while another owner could end up with too few draft picks to fill their roster.
This creates two situations:
- Too many draft picks: The owner would need to trade a pick before or during the draft to create enough roster space to use all of their selections. If this is not done his extra pick would be forfeited.
- Too few draft picks: The owner would finish the draft with an incomplete roster and would need to fill the remaining spots through free agency after completion of the draft.
6.3.2
The second ambiguity involves roster size after each teams 4 keepers are declared.
After teams are cut down to four keepers, there is approximately a one-week period before the draft. Our rules do not explicitly prohibit owners from making additional trades during that week, which means an owner could legally acquire more than four players before the draft. Same rule applies as above in 6.3.1 in regards to more draft picks or fewer draft picks.
7.0 WEEKLY LINE-UPS
7.1 Weekly Line-Ups will consist of the following: (10 Starters)
OFFENSE
QB: Start 1
RB: Start 1
WR: Start 3
TE: Start 1
K: Start 1
SUPERFLEX: Start 1 additional QB, RB, WR, OR TE
FLEX: Start 1 additional RB, WR, OR TE
DEFENSE (REQUIRED TO START 1 DEFENSIVE TEAM/SPECIAL TEAMS)
DEF/ST: Required to Start 1
7.1.1 There will be a $10 fine each violation of: Starting a player on bye, Starting a player designated out the evening before their game, Leaving a starting roster spot empty or Any other action of fielding a non-competitive lineup for a week other that your team just sucks.
7.2 If a late line-up change is required and you have no access to the site or the line-up feature is not working properly, notify your opponent AND the Commissioner or Co-Commissioner of the transaction before game time either by posting a message on the message board or by other available means. The commissioner will then make the necessary change as soon as possible.
- LEAGUE FEES / FINES.
8.1 The $50 Keeper deposit is due at the time of payouts from the previous year.
8.1.1 The league entry fee is $150. due two Fridays before our live draft. Payment will be made through the league's RTS League Treasurer.
8.1.1. Optional participation in NFL Pick'em entry fee of $50 due due two Fridays before our live draft if there is enough participation.
8.2 PLAYER ACQUISITIONS ARE: $1.00 per Trade per Elite FFL team. $1.00 per Free Agent pick up $2.00 per Waiver pick up. $2.00 per Player placed IR.
8.2.1 If at the end of the season, a team owner has a balance due because of transactions fees, fines etc. An additional payment covering those expenses must be made through RTS Sports League treasurer.
8.3 If you negotiate a trade and part of the negotiation is for one team to absorb the transaction costs, both teams must inform the commissioner of this and the transaction will be adjusted.
8.3.1 FAAB can be traded or exchanged.
8.4 If a player is suspended for any reason and any amount of time, the team owner will be fined $5.00 (This fine will only be imposed if the player remains on the team's active roster as of kick-off of the player in question and for each week this is the case.)
8.5 If a team fails to release or activate a player by an established deadline regarding roster minimization, the team will be fined $1 per day per player.
8.6 Imposed transaction fees / fines will be re-distributed evenly between 1st through 6th place.
- COMPILING OF POINTS.
9.1 Points and statistical data will be obtained from the RTSports web service. In the event the RTSports site is compromised, the USA Today Sports section will be used for manual calculation. Injured Reserve and player information will also be obtained through RTSports.
9.2 The statistical service is responsible for tallying weekly stats. However, it is highly encouraged for all to keep up with the information.
- SEASON PLAY.
10.1 The league will be divided into three Divisions, with four teams in each Division.
10.2 The Elite FFL regular season will run from NFL Week #1 through NFL Week #14.
10.2.1 Weeks 1 through 14 will consist of single games
10.2.2 There will be no double headers.
10.2.3 Total games played will be 14.
10.3 Division opponents are played twice (6 games).
10.4 Each team in the other divisions are played once (8 games).
- PLAY-OFF STRUCTURE (Super Bowl).
11.1 Six teams will enter the play-offs. Seeding will be determined based on record/tie-breaker criteria.
11.1.1 Each division champion (3 teams).
11.1.1.1 The top 2 winners based on record/tie breaker criteria will receive a 1st round bye (NFL Week 15).
11.1.2 The three teams with the next best record (Wild Cards)
11.2 If teams have the same Win-Lose-Tie record, the tie will be broken in the following order:
- Division Record
- Head to Head Record
- Head to Head Points
11.3 To avoid ties in the play-offs, ties will be broken by awarding the higher seed ( i.e 1st seed is higher than the 2nd seed) entering the game, with the win.
11.4 A three point "Home Field advantage" will be awarded to the team with the higher seed enter each game in the playoffs and championships.
11.5 WILD CARD ROUND/NFL Week 15.
11.5.1 Wild Card Game #1: #3 Seed vs. #6 Seed. Winner advances to Divisional Play-Off Round.
11.5.2 Wild Card Game #2: #4 Seed vs. #5 Seed. Winner advances to Divisional Play-Off Round.
11.6 DIVISIONAL PLAY-OFF ROUND/NFL Week 16.
11.6.1 #1 Seed vs. The lowest remaining seed from the Wild Card Round. Winner advances to Championship Round.
11.6.2 #2 seed will play the remaining team from the Wild Card Round. Winner advances to Championship Round.
11.7. CHAMPIONSHIP ROUND/NFL Week 17.
11.7.1 Winners of Divisional Play-Off Round play each other.
- TOILET BOWL PLAY-OFF STRUCTURE.
12.1 The Six team not making the super bowl playoffs will enter the toilet bowl playoffs.
12.2 If teams have the same Win-Lose-Tie record, the tie will be broken in the following order:
- Division Record
- Head to Head Record
- Head to Head Points
12.3 To avoid ties, ties will be broken by awarding the higher seed ( i.e 1st seed is higher than the 2nd seed) entering the game with the win.
12.5 ROUND ONE/NFL Week 15.
12.5.1 Wild Card Game #1: #9 Seed vs. #12 Seed. Winner advances to Divisional Play-Off Round.1
2.5.2 Wild Card Game #2: #10 Seed vs. #11 Seed. Winner advances to Divisional Play-Off Round.
12.6 ROUND TWO/NFL Week 16.
12.6.1 #7 Seed vs. The lowest remaining seed from the Wild Card Round. Winner advances to toilet bowl Championship Round.
12.6.2 #8 seed will play the remaining team from the Wild Card Round. Winner advances to toilet bowl Championship Round.
12.7 TOILET BOWL ROUND/NFL Week 17.
12.7.1 Winners of Round Two play each other.
- Elite FFL CHAMPIONSHIP AWARDS. Based on 12 teams with entry fees of $150 ($1,800 total)
13.1 Super Bowl Champ - $660.00
Super Bowl Runner up/NFL Week 17 Loser - $290.00
13.2 The following will be awarded based on final playoff standing, not on seeding:
PLAYOFF ROUND/NFL Week 16, 2 Losers play week 17. Winner (3rd place) - $175, Loser (4th place) - $150.
13.3 Weekly High points Winner $25 x 17 weeks ($425 total)
13.4 Toilet Bowl winner gets to pick their draft position in the next years draft. This is not a tradable asset.
13.5 All remaining funds (including transaction fees and fines) collected throughout the season, minus the cost of the RTSports, Web Manager, statistical service (which will be prepaid by the commissioner prior to the draft) and any other fees incurred by the commissioner to run this league, will be divided evenly between all 6 teams making the Championship playoffs.
- Elite FFL NFL Pick'em awards. Based on 7 participating teams with entry fees of $50 ($450 total)
14.1 NFL Pick'em season champ - $120
NFL Pick'em runner up - $50
14.2 Weekly NFL Pick'em winner $10/week x 18 weeks ($180 total)
- Payouts
15.1 All winnings earned throughout the year will not be paid until completion of the NFL SUPERBOWL /Elite FFL PLAYOFF LEAGUE and after all team owners have settled any balances due.
15.2 A $50 deposit will be held from all payouts for this year's winnings. The deposit will be refunded when a replacement owner is secured if you decide not to return. If you do not have $50 in winnings any balance will need to be paid before any payouts can happen.
- Amendments to the Rules
16.1 Polls can be introduced by any owner of the Elite FFL from draft day through end of the final week of the fantasy football regular season (Week 14)
16.1.1 All polls must include the option to leave the rules as is.
16.1.2 For a poll to pass it must get a majority of 2/3 of the Elite FFL owners to agree to it. A quorum of 8 is required for a poll to be binding.
16.1.2.1 If half of those who vote in a binding poll choose the option to leave the rules as is the rule will not change.
16.1.2.2 If there is more than one option to change from the current rule and the option to leave the rules as is does not receive half the votes there will be a run off of the top 2 vote getting options. This would include the option to leave the rules the same if it was one of the two options getting the most votes.
16.2 Rules can be introduced by the rules committee through out the off season.
16.2.1 The rules committee will compose of the commissioner, the co-commissioner. In case of a deadlock all final decisions will be decided by the commissioner.
16.3 There must be a 3/4 vote of the all the owners, not the subject to a possible expulsion, for an owner to be expelled from Elite FFL.
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Divisional Record
- Total Points Scored in Games
- Head-to-Head
- Points Scored Head-to-Head
- Divisional Record
- Game Tie Breakers
- None
- Playoffs
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
3 wildcard teams qualify based on standings
Teams will be seeded based on standings
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.
League will have a consolation playoff bracket
Consolation bracket will be seed by standings
Rosters
- Roster Size
- 16
- Roster Limits
Min Max Quarterback 0 3 Running Back 0 11 Wide Receiver 0 11 Tight End 0 5 Kicker 0 3 Defense/Sp Team 0 3 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least Questionable on the official NFL injury report
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 10
- Lineup Limits
Quarterback 1 Running Back 1 Wide Receiver 3 Tight End 1 Kicker 1 Defense/Sp Team 1 Flex ( QB RB WR TE limit 1QB ) 2
- Deadlines
- Teams may start or bench player up until the scheduled start of their game
Online Draft
- Draft Rules
- Scheduled for Sun Aug 30 8:00pm ETManually started by commissioner
S-Style
12 rounds
2 mins per pick
- Draft Order
- Not Established
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Blind Bid Against FAAB
Season waiver budget $1000
Minimum waiver bid $1
Maximum waiver bid $1000
If bids are tied, the team lowest in the standings will be awarded the player
Teams may acquire a maximum of 2 players per waiver wire
Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Submission deadlines: Wed @ 11:59pm ET
If bids are tied, reverse draft order will be used to award the player.
- In-Season Waivers
- Submission deadlines: Tue Wed @ 11:59pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Free for All
Week 1 Thu Sep 10 9:00am ET thru Mon Sep 14 8:15pm ET Week 2 Thu Sep 17 9:00am ET thru Mon Sep 21 6:59pm ET Week 3 Thu Sep 24 9:00am ET thru Mon Sep 28 6:59pm ET Week 4 Thu Oct 1 9:00am ET thru Mon Oct 5 6:59pm ET Week 5 Thu Oct 8 9:00am ET thru Mon Oct 12 6:59pm ET Week 6 Thu Oct 15 9:00am ET thru Mon Oct 19 6:59pm ET Week 7 Thu Oct 22 9:00am ET thru Mon Oct 26 6:59pm ET Week 8 Thu Oct 29 9:00am ET thru Mon Nov 2 6:59pm ET Week 9 Thu Nov 5 9:00am ET thru Mon Nov 9 6:59pm ET Week 10 Thu Nov 12 9:00am ET thru Mon Nov 16 6:59pm ET Week 11 Thu Nov 19 9:00am ET thru Mon Nov 23 6:59pm ET Week 12 Thu Nov 26 9:00am ET thru Mon Nov 30 6:59pm ET Week 13 Thu Dec 3 9:00am ET thru Mon Dec 7 6:59pm ET Week 14 Thu Dec 10 9:00am ET thru Mon Dec 14 6:59pm ET Playoff Week 1 Thu Dec 17 9:00am ET thru Mon Dec 21 6:59pm ET Playoff Week 2 Thu Dec 24 9:00am ET thru Mon Dec 28 6:59pm ET Playoff Week 3 Thu Dec 31 9:00am ET thru Mon Jan 4 6:59pm ET
Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Non-waiver free agents adds cost $1 of FAAB
- Protected Free Agents
- Players dropped will be protected free agents until Next Fantasy Week
Players dropped after Fantasy Week 13 will be protected for the remainder of the season
- Transaction Limits
- All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may trade, but commissioner approval is required
- Future Draft Picks
- Team owners may trade future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 8:30pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 8:30pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 8:30pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 8:30pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 8:30pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 8:30pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 8:30pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 8:30pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 8:30pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 8:30pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 8:30pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 8:30pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 8:30pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 8:30pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 8:30pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 8:30pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Mon Jan 4 8:30pm ET Offseason Tue Jan 5 7:00am ET thru Mon Mar 1 12:00am ET
- Notification
- The league will be notified of completed trades
League Fees
- Assessed Fees
General League Entry $150 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $2 Each Player Acquired via Free Agency $1 Each Player Released $0 Each Player Placed on I/R $2 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $1 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K D/ST DL LB DB2020-08-15
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K D/ST DL LB DB2020-08-15
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE K DL LB DB2020-08-15
- Rushing Atts
- 2 pts for 20 or more rushing attsQB WR TE K DL LB DB2020-08-153 pts for 30 or more rushing attsQB WR TE K DL LB DB2020-08-15
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- -2 pts for each fumble lostQB RB WR TE K DL LB DB2020-08-15
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 4 pts for each passing TDQB RB WR TE K D/ST DL LB DB2020-08-15
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K D/ST DL LB DB2020-08-15
- Passing Yds
- 1 pts for every 25 passing yds beginning with 25 passing ydsQB RB WR TE K DL LB DB2020-08-155 pts for 350 or more passing ydsQB RB WR TE K DL LB DB2020-08-157 pts for 400 or more passing ydsQB RB WR TE K DL LB DB2020-08-15
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- 0.50 pts for every 5 completions beginning with 5 completionsQB2020-08-152 pts for 30 or more completionsQB2020-08-15
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- -2 pts for each interception thrownQB2020-08-15
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K DL LB DB2020-08-15
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K DL LB DB2020-08-15
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K DL LB DB2020-08-15
- Receptions
- 1 pts for each receptionQB RB WR TE K D/ST DL LB DB2020-08-28
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- 5 pts for 100 to 149 rush and rec ydsQB RB WR TE K DL LB DB2020-08-156 pts for 150 to 199 rush and rec yds7 pts for 200 to 999 rush and rec yds
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK2020-09-075 pts for 4 or more made FGs5 pts for 7 or more made FGs
- Yd FG
- 0.10 pts for every 1 yd FG beginning with 30 yd FGK2020-09-09
- Made PATs
- 1 pts for each made PATK2020-08-15
- Missed FGs
- Not Used
- Yd Missed FG
- -4 pts for 0 to 25 yd missed FGK2020-08-15-3.50 pts for 26 to 30 yd missed FG-3 pts for 31 to 35 yd missed FG-2.50 pts for 36 to 40 yd missed FG-2 pts for 41 to 45 yd missed FG-1.50 pts for 46 to 50 yd missed FG-1 pts for 51 to 55 yd missed FG
- Missed XPs
- -2 pts for each missed XPK2020-08-15
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDQB RB WR TE K D/ST DL LB DB2020-08-15
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDQB RB WR TE K D/ST DL LB DB2020-08-15
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST DL LB DB2020-08-15
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST2020-08-15
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST2020-08-15
- Pts Allowed
- Not Used
- D/ST Pts Allowed
- 6 pts for 0 D/ST pts allowedD/ST2020-08-153 pts for 2 to 6 D/ST pts allowed-3 pts for 30 to 100 D/ST pts allowed
- Yds Allowed
- 3 pts for 0 to 199 yds allowedD/ST2020-08-15-3 pts for 351 to 999 yds allowed
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST2020-08-151 pts for every 0.5 sack beginning with 0.5 sackDL LB DB2020-08-15
- Sack Yds
- 0.25 pts for every 3.0 sack yds beginning with 3.0 sack ydsQB RB WR TE K D/ST DL LB DB2020-08-15
- Fumbles Forced
- 1 pts for each fumble forcedDL LB DB2020-08-150.50 pts for each fumble forcedD/ST2020-08-15
- Fumbles Recovered
- 1 pts for each fumble recoveredD/ST2020-08-152 pts for each fumble recoveredQB RB WR TE K DL LB DB2020-08-15
- Fumble Return Yds
- Not Used
- Interceptions
- 1 pts for each interceptionD/ST2020-08-152 pts for each interceptionDL LB DB2020-08-151 pts for every 2 interceptions beginning with 2 interceptionsDL LB DB2020-08-15
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- 0.50 pts for every 10 turnover return yds beginning with 11 turnover return ydsD/ST DL LB DB2020-08-150.50 pts for 11 or more turnover return ydsD/ST DL LB DB2020-08-15
- Over On Downs
- Not Used
- Blocked FGs
- 3 pts for each blocked FGD/ST2020-08-15
- Blocked XPs
- 3 pts for each blocked XPD/ST2020-08-15
- Blocked Punts
- 3 pts for each blocked puntD/ST2020-08-15
- Tackles
- 0.50 pts for each tackleQB RB WR TE K DL LB DB2020-08-151 pts for every 5 tackles beginning with 5 tacklesQB RB WR TE K DL LB DB2020-08-152 pts for 10 or more tacklesQB RB WR TE K DL LB DB2020-08-15
- Tackles For Loss
- Not Used
- Assists
- 0.25 pts for each assistQB RB WR TE K DL LB DB2020-08-150.50 pts for every 2 assists beginning with 2 assistsQB RB WR TE K DL LB DB2020-08-15
- Passes Defensed
- 1 pts for each pass defensedRB WR TE DL LB DB2020-08-15
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K D/ST DL LB DB2020-08-15
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- 0.50 pts for every 50 kickoff return yds beginning with 50 kickoff return ydsD/ST2020-08-151 pts for every 150 kickoff return yds beginning with 150 kickoff return ydsD/ST2020-08-150.50 pts for every 25 kickoff return yds beginning with 25 kickoff return ydsRB WR TE K DL LB DB2020-08-151 pts for every 100 kickoff return yds beginning with 100 kickoff return ydsRB WR TE K DL LB DB2020-08-15
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K D/ST DL LB DB2020-08-15
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- 1 pts for every 25 punt return yds beginning with 25 punt return ydsD/ST2020-08-151 pts for every 100 punt return yds beginning with 100 punt return ydsD/ST2020-08-150.50 pts for every 10 punt return yds beginning with 10 punt return ydsRB WR TE K DL LB DB2020-08-151 pts for every 50 punt return yds beginning with 50 punt return ydsRB WR TE K DL LB DB2020-08-15
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -2 pts for each ST fumble lostQB RB WR TE K DL DB2020-08-15
- ST Fumbles
- Not Used
