League
- Name
- DR. HARWOOD's FINEST BEST BALL DALE HOLLOW
- League ID
- 368589
- Guest URL
- https://www.rtsports.com/fantasy-football-league/368589
- Service
- Full Season - Best Ball
- Subscription
- Not Paid
- Commissioner
- Brian Harwood
brian.harwood@twc.com
- Treasurer
- Brian Harwood
brian.harwood@twc.com
- Style
- Draft Masters™ - draft only
Each team's best possible score will automatically be used each week
By-Laws
League Details:
Payouts: Regular season most points at end of Week 14 wins $50
Championship Round Payouts: 1st at end of Week 17 wins $350, 2nd place at end of week 17 wins $150, 3rd place at end of Week 14 wins $50.
Duration: Regular Season Weeks 1-14. Championship Round Weeks 15-17 Draft Positions: Drawn at random & emailed to league, when league is full Draft Type & Length: June 27, 2025 draft, 8:30 pm central time 26 round serpentine (snake) draft with 3rd Round Reversal Number of Teams: 12 Format (Regular Season): Weeks 1-14 No H2H matchups, total points only Best Ball League Rules with “Pink Slip” modification The Four (4) Teams from each league with the highest accumulated scores from weeks 1-14 will earn a spot in the Championship Round Pink Slip: Each week, starting in Week 2, you must release (“Pink Slip") one player from your roster. This player will no longer be on your roster for the rest of the season If a team forgets to “Pink Slip” a player from their team before the week starts, they are disqualified from the Tournament Championship Round: Weeks 15-17 No H2H matchups, total points only Team with the highest sum of total points scored from Week 15-17 added to their one-game point average from the regular season is Pink Slip Champion Free Agency: None Weekly Team Management: Drop one player only--drop before Sunday 1 PM eastern games, a dropped player can not have played already during an NFL week. Trades: No trading allowed Scoring System: Scoring rules will be in effect (scroll down for scoring details) Roster Requirement: Twenty (26) total roster spots to begin season. Total roster decreases by 1 every week, starting in Week 2 as teams “Pink Slip” their players Starting Lineup: 1-QB, 2-RB, 2-WR, 1-TE, 2-Flex, 1-Team K, 1-D (Flex can be RB, WR or TE) After the initial draft, owners are not required to continue to roster and start a complete 10 player lineup and may cut any position at any time, even to the extent of having zero players at a position. For example, a player may cut all kickers from his or her roster and a 9 player lineup would be used with no kicker.
There is no ability to pick up free agents in the Pink Slip League. However, each week, owners are required to drop — or pink slip — a single player from their roster, reducing their overall roster by one each week.
Please do not forget to make your weekly drops!
There are no restrictions on which player or position may be pink slipped. Any player or position may be chosen to be dropped and it is up to the skill of each team owner to determine which specific player and/or position to drop on a weekly basis. Owners are not required to roster all positions and are permitted to cut all team kickers, defenses or any other position if they prefer.
During the first weekly drop, prior to NFL Week 2, each team will drop one player and their roster will be reduced from 26 to 25 players. In week three, it will go from 25 down to 24 players. In week four, it will go from 24 down to 23, etc. Prior to NFL week 17, each team will make their final weekly drop and their roster will be down to 10 players entering Week 17.
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Total Points
Rosters
- Roster Size
- 26
- Roster Limits
Min Max Quarterback 1 16 Running Back 1 16 Wide Receiver 1 16 Tight End 1 16 Kicker 1 16 Defense/Sp Team 1 16 - Def/Special Teams
- Combined as one unit
- Team Players
- Team Kicker
- Injured Reserve
- League does not use injured reserve
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 10
- Lineup Limits
Quarterback 1 to 1 Running Back 1 to 2 Wide Receiver 1 to 2 Tight End 1 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1 Flex ( RB WR TE ) 1 to 2
- Best Ball
- The system will compute best possible lineup
Online Draft
- Draft Rules
- Not Established
- Draft Order
- Not Established
Trades
- Trading
- Your commissioner does not permit trading between team owners
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K2025-06-186 pts for each rushing TDD/ST2025-06-18
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K2025-06-18
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE K2025-06-18
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- -1 pts for each fumble lostQB RB WR TE K2025-06-18
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 6 pts for each passing TDD/ST2025-06-186 pts for each passing TDQB RB WR TE K2025-06-18
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K2025-06-18
- Passing Yds
- 0.04 pts for each passing ydQB RB WR TE K2025-06-18
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- -1 pts for each interception thrownQB RB WR TE K2025-06-18
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K2025-06-18
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K2025-06-18
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K2025-06-18
- Receptions
- 1 pts for each receptionQB RB WR TE K2025-06-18
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK2025-06-18
- Yd FG
- 0.10 pts for every 1 yd FG beginning with 31 yd FGK2025-06-18
- Made PATs
- 1 pts for each made PATK2025-06-18
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDQB RB WR TE K2025-06-186 pts for each fumble return TDD/ST2025-06-18
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDQB RB WR TE K2025-06-186 pts for each int return TDD/ST2025-06-18
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST2025-06-18
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST2025-06-18
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST2025-06-18
- Pts Allowed
- 12 pts for 0 pts allowedD/ST2025-06-188 pts for 1 to 6 pts allowed5 pts for 7 to 13 pts allowed2 pts for 14 to 20 pts allowed1 pts for 21 to 27 pts allowed
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST2025-06-18
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST2025-06-18
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST2025-06-18
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- Not Used
- Blocked XPs
- Not Used
- Blocked Punts
- Not Used
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K2025-06-186 pts for each kickoff return TDD/ST2025-06-18
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K2025-06-186 pts for each punt return TDD/ST2025-06-18
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 2 pts for each XP returnD/ST2025-06-18
- XP Safetys
- 2 pts for each XP safetyQB RB WR TE K D/ST2025-06-18
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -1 pts for each ST fumble lostQB RB WR TE K2025-06-18
- ST Fumbles
- Not Used
