Reports
League Rules
Full-Season Commissioner (Gold)
LPC Crew
Roster
20
Starters
10
Uses LeagueTreasurer
No
Standings
Victory Points Head-to-Head
Draft
Online Draft
Free Agents
Waivers
Trades
Disabled
League
- Name
- LPC Crew
- League ID
- 37292
- Guest URL
- https://www.rtsports.com/fantasy-football-league/37292
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- Dave Stanfield
By-Laws
There are no longer any pickups allowed after the waiver wire.
Our money distribution will be same as always; %65.00 to 1st place,%25.00 to 2nd place and %10 to 3rd place.
Also the total points winner every week will win $35.00There are no trades in our league this year!
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 17
Standings
- Standings
- Victory Points Head-to-Head
- Victory Points
- Top third of teams receive 2 victory points.
Middle third of teams receive 1 victory point.
Bottom third of teams receive 0 victory points.
Double victory points when double headers are played. - Tie Breakers
- Winning Pct
- Total Points Scored in Games
- Head-to-Head
- None
- Winning Pct
- Game Tie Breakers
- None
- Playoffs
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
3 wildcard teams qualify based on standings
Teams will be seeded based on standings
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.
League will have a 3rd place game
Rosters
- Roster Size
- 20
- Roster Limits
Min Max Quarterback 1 20 Running Back 0 20 Wide Receiver 0 20 Tight End 0 20 Kicker 0 20 Defense/Sp Team 0 20 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- League does not use injured reserve
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 10
- Lineup Limits
Quarterback 1 to 1 Running Back 2 to 2 Wide Receiver 2 to 2 Tight End 1 to 1 Kicker 1 to 1 Defense/Sp Team 1 to 1 Flex ( RB WR TE limit 2QB ) 2 to 2
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 11:59pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 11:59pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 11:59pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 11:59pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 11:59pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 11:59pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 11:59pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 11:59pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 11:59pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 11:59pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 11:59pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 11:59pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 11:59pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 11:59pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 11:59pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 11:59pm ET Playoff Week 3 Tue Dec 29 7:00am ET thru Mon Jan 4 11:59pm ET
Online Draft
- Draft Rules
- Scheduled for Sat Aug 29 12:00pm ETAutomatically started by system
S-Style
20 rounds
45 secs per pick
- Draft Order
- #1 Stink on a Monkey
#2 Heisenberg
#3 Gracie Gladiators
#4 Asterisk *** Artist formerly Chuck
#5 Skattebouie
#6 The Godfather LPC
#7 Chuba At The Base
#8 Weis
#9 Wait Til Next Year
#10 Rudd
#11 Chase and Burrow
#12 WR's Don't Matter!
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
- Waiver Wire
- Players awarded Blind Bid Against FAAB
Season waiver budget $1000
Minimum waiver bid $1
Maximum waiver bid $1000
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire as many players as they wish per waiver wire
Teams may not acquire players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Submission deadlines: Wed Sat @ 10:00pm ET
If bids are tied, reverse draft order will be used to award the player.
- In-Season Waivers
- Submission deadlines: Wed Sat @ 10:00pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2 Playoff Week 3
- Protected Free Agents
- Players dropped will be protected free agents until Next Waiver Wire
- Transaction Limits
- Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Your commissioner does not permit trading between team owners
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE K2 pts for every 100 rushing yds beginning with 100 rushing yds
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- -2 pts for each fumble lostQB RB WR TE K
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 5 pts for each passing TDQB RB WR TE K
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K
- Passing Yds
- 0.05 pts for each passing ydQB RB WR TE K2 pts for every 100 passing yds beginning with 300 passing yds
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- -2 pts for each interception thrownQB RB WR TE K
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K2 pts for every 100 receiving yds beginning with 100 receiving yds
- Receptions
- 1 pts for each receptionQB RB WR TE K
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK
- Yd FG
- 0.10 pts for every 1 yd FG beginning with 31 yd FGK2013-07-07
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDD/ST
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDD/ST
- Yd Int Return TD
- Not Used
- Safety
- 5 pts for each safetyD/ST
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 5 pts for each defensive ST safetyD/ST
- Pts Allowed
- 12 pts for 0 pts allowedD/ST2013-07-078 pts for 1 to 6 pts allowed5 pts for 7 to 10 pts allowed
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 0.50 pts for every 0.5 sack beginning with 0.5 sackD/ST
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- Not Used
- Blocked XPs
- Not Used
- Blocked Punts
- Not Used
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K D/ST
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K D/ST
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- Not Used
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -2 pts for each ST fumble lostQB RB WR TE K
- ST Fumbles
- Not Used
