Reports
League Rules
The Fantasy Life Championship
Fantasy Life Championship 6/22 9:00pm ET
1st
$1,000
2nd
$400
3rd
$200
Scoring
DFlex
Roster Size
20
Starters
10
Standings
Head-to-Head
Draft
Online Draft
Free Agents
Waivers
Trades
Enabled
Official Rules and Eligibility
- Game
- The Fantasy Life Championship
Official rules and eligibility
- Executive
- Actively Managed
20 players per team
10 starters per team
Head-to-Head Standings
DFlex rules
Online Draft
- Entry Fee
- $300
- League Prizes
- 1st - $1,000
2nd - $400
3rd - $200
- Overall Prizes
- Complete list of overall payouts
League
- Name
- Fantasy Life Championship 6/22 9:00pm ET
- League ID
- 385709
- Guest URL
- https://www.rtsports.com/fantasy-football-league/385709
Season
- Regular Season
- NFL Week 1 thru NFL Week 13
- Post Season
- NFL Week 14 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Total Points Standings
- Head-to-Head
- Points Scored Head-to-Head
- None
- Total Points Standings
- Game Tie Breakers
- Starting QBs
- Playoffs
- Playoffs will be 4 teams / 2 weeks
Playoff qualifiers:- Team with the best win/loss record during the regular season
- Remaining team with the most points scored during the regular season
- Remaining team with the best win/loss record during the regular season
- Remaining team with the most points scored during the regular season
- Championship
- The team with the best win/loss record in the regular season will automatically qualify
The remaining team with the most points scored in the regular season will automatically qualify
Both teams reaching the league championship game will qualify for the Championship Playoffs
Qualifying teams will compete in a 3-week total points championship playoff
Teams begin Championship Playoffs with the average of regular season points scored
Complete description of the Championship Playoffs
Rosters
- Roster Size
- 20
- Roster Limits
Min Max Quarterback 0 20 Running Back 0 20 Wide Receiver 0 20 Tight End 0 20 Kicker 0 20 Defense/Sp Team 0 20 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- League does not use injured reserve
Lineups
- Starters
- 10
- Lineup Limits
Quarterback 1 Running Back 2 Wide Receiver 2 Tight End 1 Kicker 1 Defense/Sp Team 1 Flex ( RB WR TE ) 2
- Deadlines
- Teams may start or bench player up until the scheduled start of their game
- Fair Play
- Before 6:00am ET on game days the system will attempt to replace starters that are out or on bye (see official rules for more details)
- Late Starts
- Team owners may start or bench players from the Week 1 Wednesday and Thursday night games up until 1pm ET Sunday of Week 1.
Online Draft
- Draft Rules
- Scheduled for Mon Jun 22 10:15pm ETAutomatically started by system
S-Style
20 rounds
75 secs per pick
- Draft Order
- #1 Manic Monday
#2 Jabroni
#3 Kg4
#4 Frying Pan Inc 10
#5 Last Stop Cafe
#6 Rambo
#7 WWF WrestleFest 3
#8 Kilmer's Coyotes 05
#9 Scotland
#10 Hamlet in motion
#11 SH11
#12 CERTIFIED BANGER
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
- Waiver Wire
- Players awarded Blind Bid Against FAAB
Season waiver budget $1000
Minimum waiver bid $1
Maximum waiver bid $1000
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire
Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 1 / NFL Week 14
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Submission deadlines: Sat @ 11:59pm ET
If bids are tied, reverse draft order will be used to award the player.
- In-Season Waivers
- Submission deadlines: Wed Sat @ 11:59pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Playoff Week 1 Playoff Week 2 Playoff Week 3 Playoff Week 4
- Protected Free Agents
- Players dropped will be protected free agents until Next Fantasy Week
Players dropped after Fantasy Playoff Week 1 will be protected for the remainder of the season
Dropped players drafted in or before draft Round 2 will be protected for the remainder of the season
- Transaction Limits
- All free agent transactions are suspended after Fantasy Playoff Week 1 / NFL Week 14
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- This league does not permit trading
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K6 pts for each rushing TDD/ST
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K
- Rushing Yds
- 0.10 pts for each rushing ydQB RB WR TE K
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- Not Used
- Fumbles Lost
- -1 pts for each fumble lostQB RB WR TE K
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 4 pts for each passing TDQB RB WR TE K6 pts for each passing TDD/ST
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K
- Passing Yds
- 0.05 pts for each passing ydQB RB WR TE K
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- Not Used
- Interceptions Thrown
- -1 pts for each interception thrownQB RB WR TE K
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K
- Receiving Yds
- 0.10 pts for each receiving ydQB RB WR TE K
- Receptions
- 1 pts for each receptionQB RB WR TE K
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- Not Used
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK
- Yd FG
- 0.10 pts for every 1 yd FG beginning with 31 yd FGK
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDQB RB WR TE K6 pts for each fumble return TDD/ST
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDQB RB WR TE K6 pts for each int return TDD/ST
- Yd Int Return TD
- Not Used
- Safety
- 2 pts for each safetyD/ST
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- 2 pts for each defensive ST safetyD/ST
- Pts Allowed
- 5 pts for 0 pts allowedD/ST3 pts for 1 to 9 pts allowedD/ST1 pts for 10 to 13 pts allowedD/ST
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 2 pts for each fumble recoveredD/ST
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- Not Used
- Blocked XPs
- Not Used
- Blocked Punts
- Not Used
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K6 pts for each kickoff return TDD/ST
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K6 pts for each punt return TDD/ST
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 2 pts for each XP returnD/ST
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- -1 pts for each ST fumble lostQB RB WR TE K
- ST Fumbles
- Not Used
