League
- Name
- 2026 Season
- League ID
- 39487
- Guest URL
- https://www.rtsports.com/fantasy-football-league/39487
- Service
- Full Season - Gold
- Subscription
- 2026 Paid
- Commissioner
- William Marra
ebill5@comcast.net
By-Laws
LEAGUE RULES
#1 Starting Lineups
There is no deadline, once a players game is started they are locked either started or benched. This leaves
flexability for those who have Sunday night and Monday night players to change those players as needed
Regardless of the submission deadline, owners may NEVER bench or start a player once
that player's game has begun as the website won't allow it.
RealTime Fantasy Sports STRONGLY recommends a Monday evening deadline to give
owners maximum flexibility to adjust starters for the Sunday and Monday night games.Failure to start a proper lineup ( ex.. starting players on bye week when you have playing benched players ) will result in commish benching players on bye week for best available player on bench ( based on points season to date and if is playing ). A bye week player or injured players may not be started either to avoid a pick up or lazyness due to being out of playoff race and / or not setting your line up in any given week. If you have injured / replaceable players on bench that can be reasonably replaced so you have a full lineup then you must make moves or Commish will manage team plus you will no longer be playoff eligible or invited to league.
Playing a defense on a bye with no 2nd defense will result in automatic defense lost -4 points.
#2 - 4 playoff teams - 3 division champs + 1 wild card ( wild card is team with most pts and not a division champ)
Tie breakers and playoff seeding to follow
#3 - Any player transaction = $5 a player.
#4 - 1st place = $950
2nd place = $450
3rd place = $1504th place = $50
all player move money will be split among 4 playoff teams equally
#5 - $25 dollar weekly bonus ( weeks 1-14 ) will be awarded to team with highest amount of pts for that week of their
starting players.
#6 Waiver pickup system by the website by wednesdays.
#7 trade deadline will be week 10 ( nov 7th) all trades are subject to league approval if their is an objection ( majority vote)
#8 trades must be reasonable and fair. Let commish know when they are made so approval can be made on site
#9 dropped players are frozen for a week and all free agent players are frozen from sunday kickoff till end of monday
night football. Waiver system is then applied till Wednesday midnight.
#10 all stats will be done through the web site, argue with it !!
#11 Scores are final on Thursday after RT Sports posts all stats changes
# 12 LINEUPS / PICKUPS
Put it in online, on your own and all transactions are done through the web site.
LINEUPS
- 1 QB, 6 of RB WR TE, 1 K, 1 defense and matching head coach
( total of 6 RB, WR, TE. Must always have 1 TE, 1 WR and 1 RB, you can never have more then 3 RB )
#13 FLEX ROSTERS - drop them, keep them, do whatever you want......
We now have flex rosters and IR no longer exists. You now have 19 roster positions and the minimums per position is 1 QB, 3 RB, 3 WR, 1 TE, 1 K and 1 DEF. You may fill the remaining 9 roster spots with whatever you want. You can keep your injured players and drop your second kicker to cover the injury. ( You will still have to draft the standard 2 QB, 4 RB, 5 WR, 2 TE, 2 K and 2 DEF + 1 optional player and then be able to do whatever you want as stated above with minimums)19th roster spot can be filled starting with the 1st waiver wire week before season begins/week after the draft.
#13a DEF SCORING, since we have flex rosters, head coach was eliminated so the WIN/LOSS points for a Defense/Speacial Teams will be manually entered. 6 points for a win, -4 points for a loss
# 14 WAIVER POSITION SYSTEM ( website is unavailable from Wednesday at midnight till 6am Thursday, no transactios are
allowed during these 6 hours and will be voided if one is somehow made)
Starting waiver order will be the opposite of your 1st round draft position. TEAM WITH #1 POSITION WILL BE ABLE TO
BID AND GET ANY FREE AGENT PLAYER DURING WAIVER PICK UP SYSTEM BETWEEN TUESDAY MORNING THROUGH WEDNESDAY MIDNIGHT.
TEAMS WITH WAIVER POSITION 2-12 MAY ALSO BID PLAYERS AS SOMEONE BELOW THEM MAY NOT BE BIDDING ANYONE. AFTER YOU BID A
PLAYER AND GET THE PLAYER YOU WILL NOW MOVE TO THE NUMBER 12 POSITION AND EVERYONE ELSE MOVES DOWN A SPOT. IF
MULTIPLE TEAMS BID DIFFERENT PLAYERS AND RECIEVE THEM THE TEAM WITH THE LOWER WAIVER POSITION MOVE TO THE TOP BUT
STILL BELOW THE TEAM WITH THE HIGHER POSITION. EX.... WAIVER TEAMS # 1 AND # 6 BID AND GET 2 DIFFERENT PLAYERS, TEAM
# 1 MOVES TO #11 AND TEAM # 6 MOVES TO # 12. JUST THAT SIMPLE.
NOTE.............................................FREE AGENT PICK UPS starting thursday mornings at 6am WILL NOT AFFECT YOUR WAIVER
POSITION
# 15 PLAYOFF SEEDS AND TIE BREAKERS
DIVISION CHAMPION - TEAM WITH MOST WINS IN DIVISION
tiebreakers
1 head to head
2 points, 2 games vs. each other combined
3 points, entire season
WILD CARD - TEAM WITH MOST POINTS AND NOT A DIVISION CHAMP
tiebreakers
1 head to head
2 if same division - division tiebreakers above apply
3 least points against for entire season
PLAYOFF SEEDS - teams will be seeded based on total points scored, not record. A division champ can be seeded lower
then the wild card team.
tiebreakers
1 head to head
2 wins
3 if same division - division tiebreakers above apply
4 least points against for entire season
PLAYOFF GAME TIE - Total Bench Points
Season
- Regular Season
- NFL Week 1 thru NFL Week 14
- Post Season
- NFL Week 15 thru NFL Week 16
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Head-to-Head
- Divisional Record
- Points Scored Head-to-Head
- Total Points Scored in Games
- Head-to-Head
- Game Tie Breakers
- None
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 19
- Roster Limits
Min Max Quarterback 1 10 Running Back 2 10 Wide Receiver 3 10 Tight End 1 10 Kicker 1 10 Defense/Sp Team 1 10 - Def/Special Teams
- Combined as one unit
- Injured Reserve
- League does not use injured reserve
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 9
- Lineup Limits
Quarterback 1 to 1 Running Back 1 to 3 Wide Receiver 2 to 4 Tight End 1 to 3 Kicker 1 to 1 Defense/Sp Team 1 to 1
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Mon Sep 14 11:59pm ET Week 2 Tue Sep 15 7:00am ET thru Mon Sep 21 11:59pm ET Week 3 Tue Sep 22 7:00am ET thru Mon Sep 28 11:59pm ET Week 4 Tue Sep 29 7:00am ET thru Mon Oct 5 11:59pm ET Week 5 Tue Oct 6 7:00am ET thru Mon Oct 12 11:59pm ET Week 6 Tue Oct 13 7:00am ET thru Mon Oct 19 11:59pm ET Week 7 Tue Oct 20 7:00am ET thru Mon Oct 26 11:59pm ET Week 8 Tue Oct 27 7:00am ET thru Mon Nov 2 11:59pm ET Week 9 Tue Nov 3 7:00am ET thru Mon Nov 9 11:59pm ET Week 10 Tue Nov 10 7:00am ET thru Mon Nov 16 11:59pm ET Week 11 Tue Nov 17 7:00am ET thru Mon Nov 23 11:59pm ET Week 12 Tue Nov 24 7:00am ET thru Mon Nov 30 11:59pm ET Week 13 Tue Dec 1 7:00am ET thru Mon Dec 7 11:59pm ET Week 14 Tue Dec 8 7:00am ET thru Mon Dec 14 11:59pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Mon Dec 21 11:59pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Mon Dec 28 11:59pm ET
Online Draft
- Online Draft
- Not Used
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Tumbler
Teams may acquire a maximum of 3 players per waiver wire
Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Wed @ 11:59pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Playoff Week 1 Playoff Week 2
- Free for All
Week 2 Thu Sep 17 6:00am ET thru Mon Sep 21 8:00pm ET Week 3 Thu Sep 24 6:00am ET thru Mon Sep 28 8:00pm ET Week 4 Thu Oct 1 6:00am ET thru Mon Oct 5 8:00pm ET Week 5 Thu Oct 8 6:00am ET thru Mon Oct 12 8:00pm ET Week 6 Thu Oct 15 6:00am ET thru Mon Oct 19 8:00pm ET Week 7 Thu Oct 22 6:00am ET thru Mon Oct 26 8:00pm ET Week 8 Thu Oct 29 6:00am ET thru Mon Nov 2 8:00pm ET Week 9 Thu Nov 5 6:00am ET thru Mon Nov 9 8:00pm ET Week 10 Thu Nov 12 6:00am ET thru Mon Nov 16 8:00pm ET Week 11 Thu Nov 19 6:00am ET thru Mon Nov 23 8:00pm ET Week 12 Thu Nov 26 6:00am ET thru Mon Nov 30 8:00pm ET Week 13 Thu Dec 3 6:00am ET thru Mon Dec 7 8:00pm ET Week 14 Thu Dec 10 6:00am ET thru Mon Dec 14 8:00pm ET Playoff Week 1 Thu Dec 17 6:00am ET thru Mon Dec 21 8:00pm ET Playoff Week 2 Thu Dec 24 6:00am ET thru Mon Dec 28 8:00pm ET Offseason Thu Dec 31 6:00am ET thru Mon Jan 4 8:00pm ET
Teams may not add players after their game has started
Teams may not drop bench players after their game has started
- Protected Free Agents
- Players dropped will be protected free agents until Next Fantasy Week
- Transaction Limits
- Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may trade, but commissioner approval is required
- Future Draft Picks
- Your commissioner does not permit trading future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Fri Sep 11 11:59pm ET Week 2 Tue Sep 15 7:00am ET thru Fri Sep 18 11:59pm ET Week 3 Tue Sep 22 7:00am ET thru Fri Sep 25 11:59pm ET Week 4 Tue Sep 29 7:00am ET thru Fri Oct 2 11:59pm ET Week 5 Tue Oct 6 7:00am ET thru Fri Oct 9 11:59pm ET Week 6 Tue Oct 13 7:00am ET thru Fri Oct 16 11:59pm ET Week 7 Tue Oct 20 7:00am ET thru Fri Oct 23 11:59pm ET Week 8 Tue Oct 27 7:00am ET thru Fri Oct 30 11:59pm ET Week 9 Tue Nov 3 7:00am ET thru Fri Nov 6 11:59pm ET Week 10 Tue Nov 10 7:00am ET thru Fri Nov 13 11:59pm ET Week 11 Tue Nov 17 7:00am ET thru Fri Nov 20 11:59pm ET Week 12 Tue Nov 24 7:00am ET thru Fri Nov 27 11:59pm ET Week 13 Tue Dec 1 7:00am ET thru Fri Dec 4 11:59pm ET Week 14 Tue Dec 8 7:00am ET thru Fri Dec 11 11:59pm ET Playoff Week 1 Tue Dec 15 7:00am ET thru Fri Dec 18 11:59pm ET Playoff Week 2 Tue Dec 22 7:00am ET thru Fri Dec 25 11:59pm ET Offseason Tue Dec 29 7:00am ET thru Fri Jan 1 11:59pm ET
- Notification
- The league is not notified when trades are completed
League Fees
- Assessed Fees
General League Entry $175 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $5 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $5
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K D/ST2011-10-17
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K D/ST2012-07-18
- Rushing Yds
- 1 pts for every 10 rushing yds beginning with 10 rushing ydsQB WR TE K2015-08-251.20 pts for every 10 rushing yds beginning with 10 rushing ydsRB2015-08-251 pts for 100 or more rushing yds1 pts for 125 or more rushing yds
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- 1 pts for every 10 yd TD rush beginning with 50 yd TD rushQB RB WR TE K D/ST
- Fumbles Lost
- -1 pts for each fumble lostQB RB WR TE K
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 6 pts for each passing TDQB RB WR TE K D/ST2011-10-17
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K D/ST2012-07-18
- Passing Yds
- 1 pts for every 15 passing yds beginning with 175 passing ydsQB2012-08-131 pts for every 20 passing yds beginning with 15 passing ydsRB WR TE K2012-08-13
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 1 pts for every 10 yd TD pass beginning with 50 yd TD passQB RB WR TE K D/ST
- Interceptions Thrown
- -2 pts for each interception thrownQB RB WR TE K2012-08-12
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K2012-09-06
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K2012-07-18
- Receiving Yds
- 1 pts for every 10 receiving yds beginning with 10 receiving ydsWR2013-08-251 pts for every 20 receiving yds beginning with 30 receiving yds1.70 pts for every 10 receiving yds beginning with 5 receiving ydsQB TE K2015-08-211 pts for every 10 receiving yds beginning with 10 receiving ydsRB2015-08-251 pts for every 20 receiving yds beginning with 30 receiving yds1 pts for 100 or more receiving yds
- Receptions
- Not Used
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- 1 pts for every 10 yd TD reception beginning with 50 yd TD receptionQB RB WR TE K2012-08-121 pts for every 10 yd TD reception beginning with 85 yd TD reception
Combined Yardage Scoring
- Rush And Rec Yds
- Minimum 75 rushing yds 75 receiving yds1 pts for every 10 rush and rec yds beginning with 175 rush and rec ydsQB RB WR TE K2026-08-22
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK
- Yd FG
- 0.15 pts for every 1 yd FG beginning with 33 yd FGK2026-08-220.50 pts for every 1 yd FG beginning with 54 yd FG
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- -2 pts for 1 to 35 yd missed FGK2012-08-11-1 pts for 36 to 40 yd missed FG
- Missed XPs
- -1 pts for each missed XPK2015-08-25
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDQB RB WR TE K D/ST2012-11-22
- Yd Fumble Return TD
- 1 pts for every 10 yd fumble return TD beginning with 70 yd fumble return TDD/ST
- Int Return TDs
- 6 pts for each int return TDQB RB WR TE K D/ST2012-11-22
- Yd Int Return TD
- 1 pts for every 10 yd int return TD beginning with 70 yd int return TDD/ST2010-08-17
- Safety
- 3 pts for each safetyD/ST2013-09-10
- Defensive ST TDs
- 6 pts for each defensive ST TDQB RB WR TE K D/ST2012-11-22
- Yd Defensive ST TD
- 1 pts for every 10 yd defensive ST TD beginning with 70 yd defensive ST TDD/ST2010-08-17
- Defensive ST Safety
- 3 pts for each defensive ST safetyD/ST2013-09-10
- Pts Allowed
- Not Used
- D/ST Pts Allowed
- 10 pts for 0 D/ST pts allowedD/ST2009-08-256 pts for 1 to 7 D/ST pts allowed4 pts for 8 to 14 D/ST pts allowed2 pts for 15 to 20 D/ST pts allowed0 pts for 21 to 24 D/ST pts allowed-2 pts for 25 to 29 D/ST pts allowed-4 pts for 30 to 35 D/ST pts allowed-6 pts for 36 to 40 D/ST pts allowed-10 pts for 41 to 200 D/ST pts allowed
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- 7 pts for -99 to 49 rushing yds allowedD/ST2011-04-143 pts for 50 to 99 rushing yds allowed1 pts for 100 to 119 rushing yds allowed-6 pts for 200 to 800 rushing yds allowed
- Passing Yds Allowed
- 7 pts for -99 to 149 passing yds allowedD/ST2011-04-143 pts for 150 to 199 passing yds allowed1 pts for 200 to 229 passing yds allowed-6 pts for 375 to 800 passing yds allowed
- Sacks
- 1 pts for each sackD/ST
- Sack Yds
- Not Used
- Fumbles Forced
- 1 pts for every 1 fumble forced beginning with 2 fumbles forcedQB RB WR TE K D/ST
- Fumbles Recovered
- 1 pts for each fumble recoveredD/ST2012-11-22
- Fumble Return Yds
- Not Used
- Interceptions
- 2 pts for each interceptionD/ST2009-08-22
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- 1 pts for each over on downsD/ST2025-08-25
- Blocked FGs
- 2 pts for each blocked FGD/ST
- Blocked XPs
- 3 pts for each blocked XPD/ST
- Blocked Punts
- 1 pts for each blocked puntD/ST
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K D/ST
- Yd Kickoff Return TD
- 1 pts for every 10 yd kickoff return TD beginning with 90 yd kickoff return TDQB RB WR TE K D/ST2010-08-17
- Kickoff Return Yds
- 1 pts for every 25 kickoff return yds beginning with 175 kickoff return ydsQB RB WR TE K D/ST
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K D/ST
- Yd Punt Return TD
- 1 pts for every 10 yd punt return TD beginning with 90 yd punt return TDQB RB WR TE K D/ST2010-08-17
- Punt Return Yds
- 1 pts for every 25 punt return yds beginning with 150 punt return ydsQB RB WR TE K D/ST
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 3 pts for each XP returnD/ST2016-08-17
- XP Safetys
- Not Used
- 2XP Stops
- 1 pts for each 2XP stopD/ST2025-08-25
- ST Fumbles Lost
- -1 pts for each ST fumble lostQB RB WR TE K D/ST2016-08-17
- ST Fumbles
- Not Used
