League
- Name
- SETXFFL
- League ID
- 62218
- Guest URL
- https://www.rtsports.com/fantasy-football-league/62218
- Service
- Full Season - Platinum
- Subscription
- 2026 Paid
- Commissioner
- Ray Shirley
By-Laws
SETXFFL LEAGUE CONSTITUTION
First and foremost this is a "clean" league. The use of profanity or lewd language will not be tolerated. There shall be no obscene graphics or pictures for team logos. Any usage of the aforementioned language or logos shall be grounds for immediate termination from the league without a refund.
The league consists of 4 divisions and each division has 8 teams. Each division conducts a separate draft at the beginning of the season drafting 16 players (teams shall maintain a 16 player roster throughout the season). Draft order is determined by last year final conference standing from worst to first. The draft order reverses each round so that the team owner drafting first in the first round will draft last in the second round and then first again in the third round (snake method).
Cost to participate is $75 per team. This money (minus league fees) is then paid out to those Team owners who make the playoffs. The regular season ends after Week 13. Playoff Teams scheduling rules further down in by-laws.Mail checks with advance notice (text or email) to:
Wade Kieschnick (The Treasurer)
1807 Jester Way
Nederland, TX 77627Phone: 409-728-3726
email: wek722@sbcglobal.net
However, preferred method of payment is by Venmo
Venmo to:
@Wade-KieschnickNOTICE: Any Team not fully paid by the end of Week 2, will lose access to their team until money is paid.
Playoff Payout as of 2021:
All eight Wild Card Teams play each other in Playoff Week 1. The winners of the Wild Card games play the four Conference Champs in Playoff Week 2. Playoff Week 3 are the semi-finals. Playoff Week 4 is the Super Bowl.
Playoff Week 1 losers receives $60 (4 teams)
Playoff Week 2 losers receives $100 (4 teams)
Playoff Week 3 losers receives $150 (2 teams)
Super Bowl loser receives $400
Super Bowl winner receives $900Free Agency/Waiver Wire: Owners may pick up 2 players a week via Free Agency or the Waiver Wire. An owner may submit a request anytime from Tuesday morning at 7am until Wednesday night at 10:59pm CST. Then the site will award players on Wednesday night at 11:00pm CST to the teams making a request. The filling order will begin from worst record to best record last season standings starting Week 1. After the first two games, the current conference standings will apply. Free Agency begins after the Waiver Wire officially closes. You will be able to go in and pick up players until Sunday at 11:45am CST. Keep in mind the Waiver Wire expanded time is truly a "free for all" (first come first serve).
NEW RULE as of 2023 Waiver Wire will remain open ONLY for the playoffs for the remaining playoff teams of each round. No claims can be made by non-participating teams. Once a playoff team is eliminated, they will no longer be able to claim players off the waiver wire.
Executive Order for 2024: due to the high frequency of byes in Week 14, I will allow 3 waiver wire transactions that week for the teams that make the playoffs. There are too many teams who are off and the postseason is too important to jeapordize. I will take another look next year and decide if this is something we need to keep in place.
Scoring each week is determined by RT Sports. In the event that a tie occurs, the first tiebreaker is the individual player on the team with the highest score. Second tiebreaker is the team who scores the most points in TOTAL (including bench players) is deemed the winner.Trades: All trades must be fair and above board. Any trade agreement between Teams will be assessed and approved by the Commissioner and one team owner not in the division where the trade is being considered.
Injured Reserve (new for 2021): Each Team will have the ability to place one NFL ruled I/R player on their own I/R for as long as that player is classified as such. Doing so will allow a Team to pick up a player via Free Agency or Waiver Wire. Once I/R player is officially released from I/R, the Team must drop a player from their roster before submitting their starting lineup, if over the roster limit of 16 players.
Players on IR when picked up via Free Agency must be off the NFL-IR list after you acquired him during the season and started in your lineup for at least one game to be eligible as a Keeper the following season. (Edit: As of 2024: I will not enforce this. You may keep whoever you want off of your final roster regardless of whether they played in your lineup or not.)
Note: Lineups may be edited and submitted up until game time.
KEEPERS: This is a PPR (point per reception) league with a 1 point per reception in order to avoid fractions. This is also a two player per year keeper league with the following guidelines:
A) No first or second round picks will be keepers (it keeps the top players circulating every year) The first available keeper is a third round pick. B) Your keepers move up 2 positions every year they remain on your team until they are eventually off your team.
Here is a few examples:a) You keep your third round pick. He becomes your first round pick the next year then he is off your teamand back in the pool the next year.b) You keep an eleventh rounder. The next year he is your ninth-round pick, the next he is your 7th round pick,the next he is your 5th etc. until he is eventually off your team.c) If you pick up an undrafted player off of the waiver wire and want that player as your keeper he isautomatically a 16th rounder the year you get him off of waivers so the next year he is your 14th roundpick. If you want to keep two players that were acquired off of the waiver wire, then one player will be a 16thround pick and the second one will be a 15th round pick. In order to avoid the potential for collusion,players that are placed on waivers will maintain their draft grade (round they were drafted in) throughout theseason. So, if a player was drafted in the 5th round and he gets injured and placed back on the waiver wirehe is NOT an 16th rounder the next year he is still a 5th rounder this year and a 3rd rounder the followingyear.d) You can naturally change your keepers from year to year. I don't see any need for restrictions on whatposition your keepers are with this method.C) Since this is a keeper league the draft order will now be done as a worst to first draft order for the firstround. After that it continues to be done in a snake-draft fashion: 1-8, 8-1, etc.
Playoff Qualifications: The playoffs, as of the 2021 extended 18 weeks of NFL games, will begin in Week 14 and conclude in Week 17. The top two teams in each division (8 total) qualify for the playoffs as Division Champ (best record, 1st seed) and Runner Up (2nd best record, 2nd seed). There are four Wild Cards, one from each division of the six remaining teams. Each will be based on highest total points within each division regardless of record. All other ties, (same record, same points) will be broken by (1st) head-to-head matchup, (2nd) a coin flip. The Champ of each division receives a bye in the first week of playoffs.SPECIAL NOTE: If there is tiebreaker for 2nd place in a division, the loser of tie must be highest TOTAL POINTS against the remaining teams of his/her division to qualify for the playoffs as a Wild Card. .
In Playoff Week 1, highest seed 2nd seed plays lowest seed Wild Card regardless of division. The seeding in the next round(s) are based in same format matching highest remaining seed with lowest remaining seed throughout the playoffs.
If you have any questions, you can call or e-mail me. Ray Shirleyray.shirley@sbcglobal.net
Phone: 409-679-0991 409-466-0726
Season
- Regular Season
- NFL Week 1 thru NFL Week 13
- Post Season
- NFL Week 14 thru NFL Week 17
Standings
- Standings
- Head-to-Head
- Tie Breakers
- Total Points Scored in Games
- None
- None
- None
- Total Points Scored in Games
- Game Tie Breakers
- None
- Playoffs
- Your commissioner will manually establish all playoff games
Rosters
- Roster Size
- 16
- Roster Limits
Min Max Quarterback 1 16 Running Back 2 16 Wide Receiver 3 16 Tight End 1 16 Kicker 1 16 Defense/Sp Team 1 16 - Def/Special Teams
- Combined as one unit
- Player Pool
- Each conference separate
- Injured Reserve
- Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least Injury Reserved on the official NFL injury report
- Taxi Squad
- League does not use taxi squad
Lineups
- Starters
- 9
- Lineup Limits
Quarterback 1 Running Back 2 Wide Receiver 2 Tight End 1 Kicker 1 Defense/Sp Team 1 Flex ( RB WR TE ) 1
- Deadlines
- Teams may start or bench player up until the scheduled start of their game
Online Draft
- Draft Rules
- North Conference
Scheduled for Mon Sep 7 10:30pm ETManually started by commissioner
S-Style
16 rounds
2 mins per pick
- Draft Order
- North Conference
#1 Beers on you
#2 Dont Be Jealous
#3 The Traumatic Brain Injuries
#4 The Inebriated
#5 Fistful of Excuses
#6 Mamma Bear
#7 Sweetness
#8 G-Money
- Draft Rules
- South Conference
Scheduled for Mon Sep 7 8:00pm ETManually started by commissioner
S-Style
16 rounds
2 mins per pick
- Draft Order
- South Conference
#1 Shawshank Redemption
#2 Ho for Bo
#3 Colostomy Bags Legacy
#4 Star Crossed Pimps
#5 Tumbleweeds
#6 Chris
#7 We Dem Boyz
#8 Vandalay Industries
- Draft Rules
- East Conference
Scheduled for Sat Sep 5 6:00pm ETManually started by commissioner
S-Style
16 rounds
2 mins per pick
- Draft Order
- East Conference
#1 Jerry Jones Jihad
#2 Buzzard Bait
#3 P Diddy's Baby Oilers
#4 Team Hulett
#5 TDs and Cold Beer
#6 Xavier's 3rd Legette
#7 LoweComotion
#8 Dumb Money
- Draft Rules
- West Conference
Scheduled for Sun Sep 6 8:00pm ETManually started by commissioner
S-Style
16 rounds
2 mins per pick
- Draft Order
- West Conference
#1 Kickerless and Reckless
#2 This Is The Way
#3 Easy Money
#4 NightStalkers
#5 Rockanoos
#6 Brown Hole Sun
#7 Waiver Warriors
#8 Commando
Free Agents
- Player Adds
- League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
- Waiver Wire
- Players awarded Worst to First by Standings
Teams may acquire a maximum of 2 players per waiver wire
Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 4 / NFL Week 17
- Preseason Waivers
- Your commissioner does not permit preseason waivers
- Week 1 Waivers
- Your commissioner does not permit week 1 waivers
- In-Season Waivers
- Submission deadlines: Wed @ 11:59pm ET
Tue Wed Thu Fri Sat Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Playoff Week 1 Playoff Week 2 Playoff Week 3 Playoff Week 4
- Free for All
Week 2 Thu Sep 17 3:59am ET thru Mon Sep 21 8:00pm ET Week 3 Thu Sep 24 3:59am ET thru Mon Sep 28 8:00pm ET Week 4 Thu Oct 1 3:59am ET thru Mon Oct 5 8:00pm ET Week 5 Thu Oct 8 3:59am ET thru Mon Oct 12 8:00pm ET Week 6 Thu Oct 15 3:59am ET thru Mon Oct 19 8:00pm ET Week 7 Thu Oct 22 3:59am ET thru Mon Oct 26 8:00pm ET Week 8 Thu Oct 29 3:59am ET thru Mon Nov 2 8:00pm ET Week 9 Thu Nov 5 3:59am ET thru Mon Nov 9 8:00pm ET Week 10 Thu Nov 12 3:59am ET thru Mon Nov 16 8:00pm ET Week 11 Thu Nov 19 3:59am ET thru Mon Nov 23 8:00pm ET Week 12 Thu Nov 26 3:59am ET thru Mon Nov 30 8:00pm ET Week 13 Thu Dec 3 3:59am ET thru Mon Dec 7 8:00pm ET Playoff Week 1 Thu Dec 10 3:59am ET thru Mon Dec 14 8:00pm ET Playoff Week 2 Thu Dec 17 3:59am ET thru Mon Dec 21 8:00pm ET Playoff Week 3 Thu Dec 24 3:59am ET thru Mon Dec 28 8:00pm ET Playoff Week 4 Thu Dec 31 3:59am ET thru Mon Jan 4 8:00pm ET
Teams may not add players after their game has started
- Protected Free Agents
- Not Used
- Transaction Limits
- All free agent transactions are suspended after Fantasy Playoff Week 4 / NFL Week 17
2 free agent adds by a team per week
Unlimited free agent adds by a team for the year
Trades
- Trading
- Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 12
- Future Draft Picks
- Your commissioner does not permit trading future draft picks
- Deadlines
Week 1 Sun Mar 1 12:00am ET thru Sat Sep 12 10:59pm ET Week 2 Tue Sep 15 7:00am ET thru Sat Sep 19 10:59pm ET Week 3 Tue Sep 22 7:00am ET thru Sat Sep 26 10:59pm ET Week 4 Tue Sep 29 7:00am ET thru Sat Oct 3 10:59pm ET Week 5 Tue Oct 6 7:00am ET thru Sat Oct 10 10:59pm ET Week 6 Tue Oct 13 7:00am ET thru Sat Oct 17 10:59pm ET Week 7 Tue Oct 20 7:00am ET thru Sat Oct 24 10:59pm ET Week 8 Tue Oct 27 7:00am ET thru Sat Oct 31 10:59pm ET Week 9 Tue Nov 3 7:00am ET thru Sat Nov 7 10:59pm ET Week 10 Tue Nov 10 7:00am ET thru Sat Nov 14 10:59pm ET Week 11 Tue Nov 17 7:00am ET thru Sat Nov 21 10:59pm ET Week 12 Tue Nov 24 7:00am ET thru Sat Nov 28 10:59pm ET
- Notification
- The league is not notified when trades are completed
League Fees
- Assessed Fees
General League Entry $100 Wins and Losses Losses $0 Ties $0.00 Wins Credit $0 Roster Moves Each Player Acquired $0 Each Player Acquired via Waivers $0 Each Player Acquired via Free Agency $0 Each Player Released $0 Each Player Placed on I/R $0 Each Player Activated from I/R $0 Lineup Moves Each Player Started $0 Each Player Benched $0 Trades Each Trade $0 Each Player Traded Away $0 Each Player Traded For $0
Rushing Scoring
- Rushing TDs
- 6 pts for each rushing TDQB RB WR TE K D/ST2017-09-07
- Rushing 2XPs
- 2 pts for each rushing 2XPQB RB WR TE K2025-11-30
- Rushing Yds
- 0.10 pts for every 1 rushing ydQB RB WR TE K2021-09-09
- Rushing Atts
- Not Used
- Yds Per Rush
- Not Used
- Yd Long Rush
- Not Used
- Rushing First Downs
- Not Used
- Yd TD Rush
- 6 pts for 50 to 100 yd TD rushQB RB WR TE2009-07-08
- Fumbles Lost
- Not Used
- Fumbles
- Not Used
Passing Scoring
- Passing TDs
- 6 pts for each passing TDQB RB WR TE K D/ST2009-07-08
- Passing 2XPs
- 2 pts for each passing 2XPQB RB WR TE K D/ST2009-07-08
- Passing Yds
- 1 pts for every 25 passing yds beginning with 25 passing ydsQB2009-07-08
- Passing Atts
- Not Used
- Yds Per Attempt
- Not Used
- Completions
- Not Used
- Yds Per Completion
- Not Used
- % Completion Rate
- Not Used
- Yd Long Pass
- Not Used
- Passer Rating
- Not Used
- Passing First Downs
- Not Used
- Yd TD Pass
- 6 pts for 50 to 100 yd TD passQB RB WR TE K D/ST2022-09-06
- Interceptions Thrown
- -3 pts for each interception thrownQB RB WR TE K D/ST2021-08-27
- Pick 6s
- Not Used
- Incompletions
- Not Used
- Times Sacked
- Not Used
Receiving Scoring
- Receiving TDs
- 6 pts for each receiving TDQB RB WR TE K2016-11-06
- Receiving 2XP
- 2 pts for each receiving 2XPQB RB WR TE K2017-01-03
- Receiving Yds
- 0.10 pts for every 1 receiving ydQB RB WR TE K2021-09-09
- Receptions
- 1 pts for each receptionQB RB WR TE2017-01-031 pts for each receptionK2017-01-03
- Yds Per Reception
- Not Used
- Yds After Catch
- Not Used
- Yd Long Reception
- Not Used
- Targets
- Not Used
- Rec First Downs
- Not Used
- Yd TD Reception
- 6 pts for 50 to 100 yd TD receptionQB RB WR TE K2009-07-08
Combined Yardage Scoring
- Rush And Rec Yds
- Not Used
- Rush And Pass Yds
- Not Used
- Rush, Pass, And Rec Yds
- Not Used
Kicking Scoring
- Made FGs
- 3 pts for each made FGK
- Yd FG
- 1 pts for every 40 yd FG beginning with 40 yd FGK2009-07-083 pts for every 50 yd FG beginning with 50 yd FG
- Made PATs
- 1 pts for each made PATK
- Missed FGs
- Not Used
- Yd Missed FG
- Not Used
- Missed XPs
- Not Used
Defensive Scoring
- Fumble Return TDs
- 6 pts for each fumble return TDQB RB WR TE K2021-09-156 pts for each fumble return TDD/ST2021-09-15
- Yd Fumble Return TD
- Not Used
- Int Return TDs
- 6 pts for each int return TDD/ST2021-09-15
- Yd Int Return TD
- Not Used
- Safety
- 3 pts for each safetyD/ST2021-08-17
- Defensive ST TDs
- 6 pts for each defensive ST TDD/ST2021-09-15
- Yd Defensive ST TD
- Not Used
- Defensive ST Safety
- Not Used
- Pts Allowed
- 15 pts for 0 pts allowedD/ST2009-07-0810 pts for 1 to 2 pts allowed9 pts for 3 pts allowed8 pts for 4 pts allowed7 pts for 5 pts allowed6 pts for 6 pts allowed5 pts for 7 pts allowed4 pts for 8 pts allowed3 pts for 9 pts allowed2 pts for 10 pts allowed1 pts for 11 to 12 pts allowed
- D/ST Pts Allowed
- Not Used
- Yds Allowed
- Not Used
- Rushing Yds Allowed
- Not Used
- Passing Yds Allowed
- Not Used
- Sacks
- 1 pts for each sackD/ST2009-07-08
- Sack Yds
- Not Used
- Fumbles Forced
- Not Used
- Fumbles Recovered
- 3 pts for each fumble recoveredD/ST2009-07-08
- Fumble Return Yds
- Not Used
- Interceptions
- 3 pts for each interceptionD/ST2009-07-08
- Int Return Yds
- Not Used
- Turnovers
- Not Used
- Turnover Return Yds
- Not Used
- Over On Downs
- Not Used
- Blocked FGs
- 1 pts for each blocked FGD/ST2021-08-17
- Blocked XPs
- Not Used
- Blocked Punts
- 1 pts for each blocked puntD/ST2021-08-17
- Tackles
- Not Used
- Tackles For Loss
- Not Used
- Assists
- Not Used
- Passes Defensed
- Not Used
Special Teams Scoring
- Kickoff Return TDs
- 6 pts for each kickoff return TDQB RB WR TE K D/ST2009-07-08
- Yd Kickoff Return TD
- Not Used
- Kickoff Return Yds
- Not Used
- Punt Return TDs
- 6 pts for each punt return TDQB RB WR TE K D/ST2009-07-08
- Yd Punt Return TD
- Not Used
- Punt Return Yds
- Not Used
- Return Yds
- Not Used
- Punts Inside20
- Not Used
- XP Returns
- 2 pts for each XP returnD/ST2017-01-03
- XP Safetys
- Not Used
- 2XP Stops
- Not Used
- ST Fumbles Lost
- Not Used
- ST Fumbles
- Not Used
